SosoTeam-ShopCart icon

ShopCart

A polished chrome SHOPPING C.A.R.T. with a working handle and live checkout total for the R.E.P.O. shop.

CHANGELOG

Changelog

1.3.6

  • Republished the corrected ShopCart build after the original 1.3.5 release.
  • Gameplay, model, collisions, grab handle and checkout display remain unchanged from 1.3.5.

1.3.5

  • Moved the full basket shell outside the grab-ray layer while keeping product collisions.
  • Returned wheels and rounded underside supports to the world-collision layer to prevent floor sinking.
  • Kept the handle as the cart's dedicated grab target.

1.3.4

  • Upper basket walls now block products while allowing the grab ray to pass through.
  • Replaced sharp wheel collision boxes with smooth spherical caster collision.
  • Added two narrow rounded low-friction underside runners for uneven floors.
  • Lifted caster visuals and shortened the legs so no parts sink into the floor.
  • Brightened the chrome while retaining metallic highlights and reflections.

1.3.3

  • Rebuilt the basket as one connected tapered shell with no detached grid edges.
  • Attached both dashboard housings directly to the front and rear basket rails.
  • Replaced the white emissive finish with reflective polished silver chrome.
  • Strengthened the overlapping inner safety colliders.

1.3.2

  • Lowered the basket, handle and dashboard for a more natural shopping-cart height.
  • Densified the mesh and reinforced overlapping basket colliders to close item-trapping gaps.
  • Brightened the entire frame with light silver chrome that remains visible in dark rooms.
  • Added a synchronized total display to the front of the cart.

1.3.1

  • Changed the basket and frame to bright silver polished chrome.
  • Rebuilt all four wheels as detailed swivel casters with rubber tires, hubs, forks, bearings and mounting plates.

1.3.0

  • Added a direct physical grab collider and a dedicated steering area to the red handle.
  • Fixed mirrored dashboard text and made status colours immune to the vanilla screen animation.
  • Corrected budget units to match the shop's K-based currency.
  • Removed mismatched invisible legacy colliders that could trap goods.
  • Replaced the basket with overlapping seamless colliders and added wheel supports.

1.2.0

  • Anchored the visible wheels to the physical floor so the cart no longer floats.
  • Rebuilt square wires as smooth, reflective chrome rods.
  • Closed the basket floor all the way to every wall.
  • Moved the real cart grab area and steering point onto a large rear push handle.
  • Fixed the dashboard reference so its price and budget text render on the spawned cart.

1.1.0

  • Rebuilt the model as a tall wire supermarket cart with a handle and four caster wheels.
  • Renamed it to SHOPPING C.A.R.T. and removed the cart's own hover price.
  • Fixed affordability by converting shop-price units to real currency units.
  • The display now shows exactly how much money is left or how far over budget the cart is.

1.0.0

  • Added a permanent multiplayer-ready shop cart beside checkout.
  • Added live total price, item count, and affordability status to the cart display.
  • Kept the cart out of the shopping list so vanilla checkout removes only purchased goods.