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ShopCart
A polished chrome SHOPPING C.A.R.T. with a working handle and live checkout total for the R.E.P.O. shop.
By SosoTeam
CHANGELOG
Changelog
1.3.6
- Republished the corrected ShopCart build after the original 1.3.5 release.
- Gameplay, model, collisions, grab handle and checkout display remain unchanged from 1.3.5.
1.3.5
- Moved the full basket shell outside the grab-ray layer while keeping product collisions.
- Returned wheels and rounded underside supports to the world-collision layer to prevent floor sinking.
- Kept the handle as the cart's dedicated grab target.
1.3.4
- Upper basket walls now block products while allowing the grab ray to pass through.
- Replaced sharp wheel collision boxes with smooth spherical caster collision.
- Added two narrow rounded low-friction underside runners for uneven floors.
- Lifted caster visuals and shortened the legs so no parts sink into the floor.
- Brightened the chrome while retaining metallic highlights and reflections.
1.3.3
- Rebuilt the basket as one connected tapered shell with no detached grid edges.
- Attached both dashboard housings directly to the front and rear basket rails.
- Replaced the white emissive finish with reflective polished silver chrome.
- Strengthened the overlapping inner safety colliders.
1.3.2
- Lowered the basket, handle and dashboard for a more natural shopping-cart height.
- Densified the mesh and reinforced overlapping basket colliders to close item-trapping gaps.
- Brightened the entire frame with light silver chrome that remains visible in dark rooms.
- Added a synchronized total display to the front of the cart.
1.3.1
- Changed the basket and frame to bright silver polished chrome.
- Rebuilt all four wheels as detailed swivel casters with rubber tires, hubs, forks, bearings and mounting plates.
1.3.0
- Added a direct physical grab collider and a dedicated steering area to the red handle.
- Fixed mirrored dashboard text and made status colours immune to the vanilla screen animation.
- Corrected budget units to match the shop's K-based currency.
- Removed mismatched invisible legacy colliders that could trap goods.
- Replaced the basket with overlapping seamless colliders and added wheel supports.
1.2.0
- Anchored the visible wheels to the physical floor so the cart no longer floats.
- Rebuilt square wires as smooth, reflective chrome rods.
- Closed the basket floor all the way to every wall.
- Moved the real cart grab area and steering point onto a large rear push handle.
- Fixed the dashboard reference so its price and budget text render on the spawned cart.
1.1.0
- Rebuilt the model as a tall wire supermarket cart with a handle and four caster wheels.
- Renamed it to SHOPPING C.A.R.T. and removed the cart's own hover price.
- Fixed affordability by converting shop-price units to real currency units.
- The display now shows exactly how much money is left or how far over budget the cart is.
1.0.0
- Added a permanent multiplayer-ready shop cart beside checkout.
- Added live total price, item count, and affordability status to the cart display.
- Kept the cart out of the shopping list so vanilla checkout removes only purchased goods.