Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of InfiniteDeadHead Fixed v1.1.0
build/InfiniteDeadHead.Fixed.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("InfiniteDeadHead.Fixed")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InfiniteDeadHead.Fixed")] [assembly: AssemblyTitle("InfiniteDeadHead.Fixed")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BridgeGPT.InfiniteDeadHeadFixed { [BepInPlugin("BridgeGPT.InfiniteDeadHead.Fixed", "Infinite Dead Head (Fixed)", "1.1.0")] public sealed class Plugin : BaseUnityPlugin { public const string PluginGuid = "BridgeGPT.InfiniteDeadHead.Fixed"; public const string PluginName = "Infinite Dead Head (Fixed)"; public const string PluginVersion = "1.1.0"; private Harmony _harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("BridgeGPT.InfiniteDeadHead.Fixed"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Infinite Dead Head Fixed loaded: head energy is restored after the game's energy logic."); } private void OnDestroy() { if (_harmony != null) { _harmony.UnpatchSelf(); _harmony = null; } } } [HarmonyPatch(typeof(SpectateCamera), "HeadEnergyLogic")] internal static class SpectateCameraHeadEnergyPatch { private static readonly FieldInfo HeadEnergy = AccessTools.Field(typeof(SpectateCamera), "headEnergy"); private static readonly FieldInfo HeadEnergyEnough = AccessTools.Field(typeof(SpectateCamera), "headEnergyEnough"); [HarmonyPostfix] private static void Postfix(SpectateCamera __instance) { if (!((Object)(object)__instance == (Object)null)) { if (HeadEnergy != null) { HeadEnergy.SetValue(__instance, 1f); } if (HeadEnergyEnough != null) { HeadEnergyEnough.SetValue(__instance, true); } } } } }
src/obj/Release/netstandard2.1/InfiniteDeadHead.Fixed.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("InfiniteDeadHead.Fixed")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InfiniteDeadHead.Fixed")] [assembly: AssemblyTitle("InfiniteDeadHead.Fixed")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BridgeGPT.InfiniteDeadHeadFixed { [BepInPlugin("BridgeGPT.InfiniteDeadHead.Fixed", "Infinite Dead Head (Fixed)", "1.1.0")] public sealed class Plugin : BaseUnityPlugin { public const string PluginGuid = "BridgeGPT.InfiniteDeadHead.Fixed"; public const string PluginName = "Infinite Dead Head (Fixed)"; public const string PluginVersion = "1.1.0"; private Harmony _harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("BridgeGPT.InfiniteDeadHead.Fixed"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Infinite Dead Head Fixed loaded: head energy is restored after the game's energy logic."); } private void OnDestroy() { if (_harmony != null) { _harmony.UnpatchSelf(); _harmony = null; } } } [HarmonyPatch(typeof(SpectateCamera), "HeadEnergyLogic")] internal static class SpectateCameraHeadEnergyPatch { private static readonly FieldInfo HeadEnergy = AccessTools.Field(typeof(SpectateCamera), "headEnergy"); private static readonly FieldInfo HeadEnergyEnough = AccessTools.Field(typeof(SpectateCamera), "headEnergyEnough"); [HarmonyPostfix] private static void Postfix(SpectateCamera __instance) { if (!((Object)(object)__instance == (Object)null)) { if (HeadEnergy != null) { HeadEnergy.SetValue(__instance, 1f); } if (HeadEnergyEnough != null) { HeadEnergyEnough.SetValue(__instance, true); } } } } }