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RPGSkillsMod
Adds RPG classes and unique skills to R.E.P.O.
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project follows Semantic Versioning.
[0.3.0] - Active skills release
Added
- Implemented active skills for every class (previously just a framework with no effect).
- Added the Paladin class (Divine Shield: temporary invulnerability to all damage).
- Added the Treasure Hunter class (Treasure Sense: reveals nearby valuables).
- Added the Blacksmith class, replacing Alchemist (Reinforce: makes the held item unbreakable).
- Skill activation is now announced in the in-game chat.
Fixed
- Fixed skills'
Execute/Updatelogic not running for some classes (e.g. Warrior).
[0.2.0] - Config and UI improvements
Added
- Added a configuration file using BepInEx.
- Added configurable keybinds
- Added an option to enable or disable the mod.
- Added support for future configuration options.
Changed
- Reworked the skill UI.
- The skill activation key is now displayed when the skill is ready.
Fixed
- Fixed several UI initialization issues.
- Improved UI stability and cleanup.
[0.1.0] - Initial Preview
Added
-
Added the class system.
-
Added 8 selectable classes:
- Necromancer
- Druid
- Warrior
- Assassin
- Scout
- Guardian
- Alchemist
- None
-
Added class selection UI in the Shop and Lobby.
-
Added an in-game class HUD.
-
Added class persistence through the game's save system.
-
Added the framework for active class skills.
-
Added cooldown infrastructure for future skills.
Notes
- Active skills are not implemented yet.
- This is an early preview release intended for testing and feedback.
- Existing saves should remain compatible with future updates.