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AutoStandIfRun
Stand up from toggle crouch by pressing sprint. Uses your in-game sprint binding and keeps you crouched if an obstacle prevents standing.
CHANGELOG
Changelog
0.3.1
- Fixed pending stand requests surviving a successful stand or a player/controller change.
- Replaced the hard-coded Left Shift key with the game's sprint action, respecting remapped controls.
- Added handling for blocked movement input, loss of focus, and plugin shutdown.
- Kept explicit crouch input in control when crouch and sprint are pressed together.
- Preserved crouching when an obstacle prevents standing and the player stops sprinting.
- Removed unused Harmony patches and scene-wide controller searches.