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PeachCastleFix
Removes the invisible wall blocking the extraction platform on the Peach's Castle level. By TheMorningStar.
| Last updated | 3 weeks ago |
| Total downloads | 4979 |
| Total rating | 0 |
| Categories | AI Generated |
| Dependency string | TheMorningStar-PeachCastleFix-1.1.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Skydorm-Peachs_Castle_Level_Mod
Adds a new level to Repo, Peach Castle, with new Gimmicks for the Level.
Preferred version: 0.3.5README
Peach's Castle Fix
Repairs two collision problems in Skydorm's Peach's Castle level. The extraction room has invisible solid wall colliders beside its platform. The PaintingLuncheon room has decorative pot colliders under negative-scale transforms that can act like phantom walls. This mod disables those colliders only in Peach's Castle. The visible wall meshes remain.
This does not repair overlapping room geometry or make Peach's Castle safe for Amalgam room mixing. Keep Level - PeachCastle excluded in the Amalgam configuration until the level bundle is corrected and tested.
By TheMorningStar. Requires Peach's Castle Level Mod. All players should install the same version.
1.1.1
- Disables negative-scale BoxColliders on Peach's Castle modules.
- Retains the two targeted extraction wall collider repairs without hiding their renderers.
- Removes an experimental option that moved room-volume triggers rather than the visible alcoves. It could worsen overlap on one side of the room.
- Logs room-volume positions for diagnosis. Full collider dumps appear only if a named wall is missing.