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Decompiled source of Pack Of Cards v1.5.0
ModOutsideStarter.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Lil_yeety92")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ModOutsideStarter")] [assembly: AssemblyTitle("ModOutsideStarter")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ModOutsideStarter { [BepInPlugin("Lil_yeety92.ModOutsideStarter", "ModOutsideStarter", "1.0")] public class ModOutsideStarter : BaseUnityPlugin { public GameObject pack = GameObject.Find("Pack_Of_Cards"); internal static ModOutsideStarter Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { Instance = this; Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } private void Update() { if ((Object)(object)pack != (Object)null) { Logger.LogInfo((object)"PackOpenMono & CardSwap have both been loaded! :)"); pack.AddComponent<PackOpenMono>(); pack.AddComponent<CardSwap>(); } } } }
PackOfCardsScripts.dll
Decompiled a month agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Lil_yeety92")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("PackOfCardsScripts")] [assembly: AssemblyTitle("PackOfCardsScripts")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } public class CardSwap : MonoBehaviour { private GameObject CardPrefab1; private GameObject CardPrefab2; private GameObject CardPrefab3; private GameObject CardPrefab4; private GameObject CardPrefab5; private GameObject CardPrefab6; private GameObject CardPrefab7; private GameObject CardPrefab8; private GameObject CardPrefab9; private GameObject CardPrefab10; private void Start() { Debug.Log((object)"CardSwap script initialized."); CardPrefab1 = GameObject.Find("Xtremly_Rare_Card_P"); CardPrefab2 = GameObject.Find("Rare_Card_1_P"); CardPrefab3 = GameObject.Find("2nd_Rare_Card"); CardPrefab4 = GameObject.Find("3rd_Rarest_Card_P"); CardPrefab5 = GameObject.Find("Base_Card_P"); CardPrefab6 = GameObject.Find("4th_Rarest_Card_P"); CardPrefab7 = GameObject.Find("The_Card_Card_P"); CardPrefab8 = GameObject.Find("3rd_Worst_Card_P"); CardPrefab9 = GameObject.Find("2nd_Worst_Card_P"); CardPrefab10 = GameObject.Find("M_Card_P"); Debug.Log((object)("CardPrefabs initialized: " + ((object)CardPrefab1)?.ToString() + ", " + ((object)CardPrefab2)?.ToString() + ", " + ((object)CardPrefab3)?.ToString() + ", " + ((object)CardPrefab4)?.ToString() + ", " + ((object)CardPrefab5)?.ToString() + ", " + ((object)CardPrefab6)?.ToString() + ", " + ((object)CardPrefab7)?.ToString() + ", " + ((object)CardPrefab8)?.ToString() + ", " + ((object)CardPrefab9)?.ToString() + ", " + (object)CardPrefab10)); } public void SwapCard(int cardNumber) { //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) GameObject val = null; switch (cardNumber) { case 1: val = CardPrefab1; break; case 2: val = CardPrefab2; break; case 3: val = CardPrefab3; break; case 4: val = CardPrefab4; break; case 5: val = CardPrefab5; break; case 6: val = CardPrefab6; break; case 7: val = CardPrefab7; break; case 8: val = CardPrefab8; break; case 9: val = CardPrefab9; break; case 10: val = CardPrefab10; break; default: Debug.LogWarning((object)("Invalid card number: " + cardNumber)); return; } if ((Object)(object)val != (Object)null) { Object.Instantiate<GameObject>(val, ((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform); Debug.Log((object)("Pack Successfully Swapped to card.... :" + cardNumber)); } } } public class PackOpenMono : MonoBehaviour { private ItemToggle itemToggle; private PhysGrabObjectImpactDetector physGrabObjectImpactDetector; internal CardSwap cardSwap; public float A = 1f; public float B = 2f; public float C = 3f; public float D = 4f; public float E = 5f; public float F = 6f; public float G = 7f; public float H = 8f; public float I = 9f; public float J = 10f; private int cardNmb; private void Start() { itemToggle = ((Component)this).GetComponent<ItemToggle>(); physGrabObjectImpactDetector = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>(); cardSwap = ((Component)this).GetComponent<CardSwap>(); Debug.Log((object)"PackOpenMono script initialized."); } private void Update() { itemToggle = ((Component)this).GetComponent<ItemToggle>(); physGrabObjectImpactDetector = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>(); cardSwap = ((Component)this).GetComponent<CardSwap>(); if (((Behaviour)itemToggle).enabled) { physGrabObjectImpactDetector.DestroyObject(true); A /= 10f; B /= 10f; C /= 10f; D /= 10f; E /= 10f; F /= 10f; G /= 10f; H /= 10f; I /= 10f; J /= 10f; Debug.Log((object)"PackOpenMono if-true script initialized."); float num = Random.Range(0f, 1f); if (num < A) { cardNmb = 1; } if (B >= num && num > A) { cardNmb = 2; } if (C >= num && num > B) { cardNmb = 3; } if (D >= num && num > C) { cardNmb = 4; } if (E >= num && num > D) { cardNmb = 5; } if (F >= num && num > E) { cardNmb = 6; } if (G >= num && num > F) { cardNmb = 7; } if (H >= num && num > G) { cardNmb = 8; } if (I >= num && num > H) { cardNmb = 9; } if (J >= num && num > I) { cardNmb = 10; } else { cardNmb = 5; } cardSwap.SwapCard(cardNmb); } } }