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Decompiled source of FreddyEnemy Refix v1.0.1
FreddyEnemy_Patch.dll
Decompiled 18 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using FreddyEnemy.AI; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FreddyEnemy_Patch")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.1.0")] [assembly: AssemblyInformationalVersion("1.0.1")] [assembly: AssemblyProduct("FreddyEnemy_Patch")] [assembly: AssemblyTitle("FreddyEnemy_Patch")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FreddyEnemy_Patch { [BepInPlugin("erv.FreddyEnemy_Patch", "FreddyEnemy Patch", "1.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Log; private const float MaxAttackRange = 8f; private static readonly FieldRef<EnemyFreddy, bool> StateImpulse = AccessTools.FieldRefAccess<EnemyFreddy, bool>("_stateImpulse"); private static readonly FieldRef<EnemyFreddy, float> StateTimer = AccessTools.FieldRefAccess<EnemyFreddy, float>("_stateTimer"); private static readonly FieldRef<EnemyFreddy, Enemy> EnemyRef = AccessTools.FieldRefAccess<EnemyFreddy, Enemy>("_enemy"); private static readonly FieldRef<EnemyFreddy, PhotonView> ViewRef = AccessTools.FieldRefAccess<EnemyFreddy, PhotonView>("_photonView"); private static readonly FieldRef<EnemyFreddy, PlayerAvatar> TargetRef = AccessTools.FieldRefAccess<EnemyFreddy, PlayerAvatar>("_target"); private static readonly FieldRef<EnemyFreddyAnim, bool> AnimStunned = AccessTools.FieldRefAccess<EnemyFreddyAnim, bool>("stunned"); private static readonly FieldRef<EnemyFreddyAnim, bool> AnimHaywiring = AccessTools.FieldRefAccess<EnemyFreddyAnim, bool>("haywiring"); private static readonly FieldRef<EnemyFreddyAnim, bool> AnimCloaked = AccessTools.FieldRefAccess<EnemyFreddyAnim, bool>("cloaked"); private static readonly MethodInfo UpdateStateMI = AccessTools.Method(typeof(EnemyFreddy), "UpdateState", (Type[])null, (Type[])null); private static readonly MethodInfo FreddyZoomMI = AccessTools.Method(typeof(EnemyFreddy), "FreddyZoomRPC", (Type[])null, (Type[])null); private static readonly MethodInfo DisableMouthLightMI = AccessTools.Method(typeof(EnemyFreddy), "DisableMouthLightRPC", (Type[])null, (Type[])null); private void Awake() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; Harmony val = new Harmony("erv.FreddyEnemy_Patch"); val.PatchAll(typeof(Plugin)); Log.LogInfo((object)"FreddyEnemy Patch 1.0.1 applied."); } [HarmonyPatch(typeof(EnemyFreddy), "Update")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> AttackUpdateTranspiler(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); MethodInfo methodInfo = AccessTools.Method(typeof(EnemyFreddy), "HandleAttack", (Type[])null, (Type[])null); MethodInfo operand = AccessTools.Method(typeof(Plugin), "CustomHandleAttack", (Type[])null, (Type[])null); int num = 0; for (int i = 0; i < list.Count; i++) { if ((list[i].opcode == OpCodes.Call || list[i].opcode == OpCodes.Callvirt) && list[i].operand is MethodInfo methodInfo2 && methodInfo2 == methodInfo) { list[i].opcode = OpCodes.Call; list[i].operand = operand; num++; } } if (num == 0) { ManualLogSource log = Log; if (log != null) { log.LogWarning((object)"AttackUpdateTranspiler: no se encontró la llamada a HandleAttack; el parche de ataque NO está activo."); } } return list; } public static void CustomHandleAttack(EnemyFreddy instance) { //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) Enemy val = EnemyRef.Invoke(instance); PhotonView val2 = ViewRef.Invoke(instance); PlayerAvatar val3 = TargetRef.Invoke(instance); if (StateImpulse.Invoke(instance)) { StateImpulse.Invoke(instance) = false; StateTimer.Invoke(instance) = 2f; if (!((Object)(object)val3 != (Object)null) || !((Object)(object)val3.playerHealth != (Object)null) || val3.isDisabled || !(Vector3.Distance(val.CenterTransform.position, ((Component)val3).transform.position) <= 8f)) { UpdateStateMI.Invoke(instance, new object[1] { (object)(State)7 }); return; } instance.attackImpulse = true; val.StuckCount = 0; if (GameManager.Multiplayer() && (Object)(object)val2 != (Object)null) { val2.RPC("AttackImpulseRPC", (RpcTarget)1, Array.Empty<object>()); } Vector3 position = ((Component)val3).transform.position; val3.playerHealth.HurtOther(50, position, false, SemiFunc.EnemyGetIndex(val), false); if (SemiFunc.IsMultiplayer() && (Object)(object)val2 != (Object)null) { val2.RPC("ActivateHurtColliderRPC", (RpcTarget)0, new object[1] { position }); val2.RPC("FreddyZoomRPC", (RpcTarget)0, Array.Empty<object>()); } else { instance.ActivateHurtColliderRPC(position); FreddyZoomMI.Invoke(instance, null); } val.NavMeshAgent.ResetPath(); val.NavMeshAgent.Warp(((Component)val.Rigidbody).transform.position, false); return; } val.NavMeshAgent.Stop(0.2f); StateTimer.Invoke(instance) -= Time.deltaTime; if (StateTimer.Invoke(instance) <= 0f) { if (SemiFunc.IsMultiplayer() && (Object)(object)val2 != (Object)null) { val2.RPC("DisableMouthLightRPC", (RpcTarget)0, Array.Empty<object>()); } else { DisableMouthLightMI.Invoke(instance, null); } UpdateStateMI.Invoke(instance, new object[1] { (object)(State)7 }); } } [HarmonyPatch(typeof(EnemyFreddyAnim), "Update")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> AnimUpdateTranspiler(IEnumerable<CodeInstruction> instructions) { List<CodeInstruction> list = new List<CodeInstruction>(instructions); Dictionary<MethodBase, MethodInfo> dictionary = new Dictionary<MethodBase, MethodInfo>(); dictionary.Add(AccessTools.Method(typeof(EnemyFreddyAnim), "SfxStunnedLoop", (Type[])null, (Type[])null), AccessTools.Method(typeof(Plugin), "CustomSfxStunnedLoop", (Type[])null, (Type[])null)); dictionary.Add(AccessTools.Method(typeof(EnemyFreddyAnim), "SfxHaywireLoop", (Type[])null, (Type[])null), AccessTools.Method(typeof(Plugin), "CustomSfxHaywireLoop", (Type[])null, (Type[])null)); dictionary.Add(AccessTools.Method(typeof(EnemyFreddyAnim), "SfxCloakedLoop", (Type[])null, (Type[])null), AccessTools.Method(typeof(Plugin), "CustomSfxCloakedLoop", (Type[])null, (Type[])null)); Dictionary<MethodBase, MethodInfo> dictionary2 = dictionary; int num = 0; for (int i = 0; i < list.Count; i++) { if ((list[i].opcode == OpCodes.Call || list[i].opcode == OpCodes.Callvirt) && list[i].operand is MethodBase key && dictionary2.TryGetValue(key, out var value)) { list[i].opcode = OpCodes.Call; list[i].operand = value; num++; } } if (num != 3) { ManualLogSource log = Log; if (log != null) { log.LogWarning((object)$"AnimUpdateTranspiler: se reemplazaron {num}/3 llamadas de loops de sonido."); } } return list; } public static void CustomSfxStunnedLoop(EnemyFreddyAnim instance) { Sound sfxStunnedLoop = instance.sfxStunnedLoop; if (sfxStunnedLoop != null) { sfxStunnedLoop.PlayLoop(AnimStunned.Invoke(instance), 5f, 5f, 1f, 1f); } } public static void CustomSfxHaywireLoop(EnemyFreddyAnim instance) { Sound sfxHaywireLoop = instance.sfxHaywireLoop; if (sfxHaywireLoop != null) { sfxHaywireLoop.PlayLoop(AnimHaywiring.Invoke(instance), 5f, 5f, 1f, 1f); } } public static void CustomSfxCloakedLoop(EnemyFreddyAnim instance) { Sound sfxCloakedLoop = instance.sfxCloakedLoop; if (sfxCloakedLoop != null) { sfxCloakedLoop.PlayLoop(AnimCloaked.Invoke(instance), 5f, 5f, 1f, 1f); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }