Decompiled source of ShrinkerGun v0.7.2

ShrinkerGun.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ScalerCore;
using ScalerCore.AprilFools;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Vippy")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.7.2.0")]
[assembly: AssemblyInformationalVersion("0.7.2+15e4c6fefb9227762f6c7afee04ee80acf7e839a")]
[assembly: AssemblyProduct("ShrinkerGun")]
[assembly: AssemblyTitle("ShrinkerGun")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.7.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ShrinkerGun
{
	internal static class BuildInfo
	{
		public const string Version = "0.7.2";
	}
	internal enum LevelCollapseMode
	{
		Auto,
		On,
		Off
	}
	internal enum GunMode
	{
		Shrink,
		Grow
	}
	public enum BatteryCharge
	{
		Default,
		Rechargeable,
		SingleUse
	}
	internal static class PluginConfig
	{
		internal static ConfigEntry<int> BatteryShotsPerCharge;

		internal static ConfigEntry<BatteryCharge> BatteryRechargeable;

		internal static ConfigEntry<bool> EnableDebugKeys;

		internal static ConfigEntry<KeyCode> ShrinkKey;

		internal static ConfigEntry<KeyCode> CollapseKey;

		private static ConfigEntry<GunMode> _gunMode;

		private static ConfigEntry<bool> _challengeMode;

		private static ConfigEntry<bool> _shrinkDeadHeads;

		private static ConfigEntry<LevelCollapseMode> _levelCollapse;

		internal static ScaleOptions ShrinkOptions;

		internal static bool LevelCollapseEnabled
		{
			get
			{
				switch (_levelCollapse.Value)
				{
				case LevelCollapseMode.On:
					return true;
				case LevelCollapseMode.Off:
					return false;
				default:
				{
					DateTime now = DateTime.Now;
					return now.Month == 4 && now.Day == 1;
				}
				}
			}
		}

		internal static void Init(ConfigFile config)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			BatteryShotsPerCharge = config.Bind<int>("Battery", "ShotsPerCharge", 0, new ConfigDescription("Requires a game restart to apply. The host's setting rules in multiplayer.\nHow many shots a full battery gives the shrink gun. The meter keeps its normal bars. 0 leaves the gun's built-in amount alone.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			BatteryRechargeable = config.Bind<BatteryCharge>("Battery", "Rechargeable", BatteryCharge.Default, "Requires a game restart to apply. The host's setting rules in multiplayer.\nWhether the shrink gun's battery can be recharged (truck charger, drones, orbs). Default leaves the built-in setting.");
			_gunMode = config.Bind<GunMode>("Gun", "Mode", GunMode.Shrink, "What the gun does to whatever it hits. Shrink (default) makes things small; Grow makes them big (twice size, heavier, with the matching audio and reach). The host's setting rules in multiplayer.");
			ApplyGunMode();
			_gunMode.SettingChanged += delegate
			{
				ApplyGunMode();
			};
			EnableDebugKeys = config.Bind<bool>("Debug", "EnableDebugKeys", false, "Turn on the debug keys below. Off by default.");
			ScaleController.AllowManualScale = EnableDebugKeys.Value;
			EnableDebugKeys.SettingChanged += delegate
			{
				ScaleController.AllowManualScale = EnableDebugKeys.Value;
			};
			ShrinkKey = config.Bind<KeyCode>("Debug", "ShrinkKey", (KeyCode)290, "Shrink or unshrink yourself.");
			CollapseKey = config.Bind<KeyCode>("Debug", "CollapseKey", (KeyCode)279, "Start the level collapse by hand. Host only, and only while LevelCollapse is active.");
			_challengeMode = config.Bind<bool>("Challenge", "ShrinkChallengeMode", false, "All players start shrunken. Shrink guns temporarily grow you back to full size. Taking damage while full size shrinks you back down. Enemies behave normally.");
			ScaleController.ChallengeMode = _challengeMode.Value;
			_challengeMode.SettingChanged += delegate
			{
				ApplyChallengeMode();
			};
			_shrinkDeadHeads = config.Bind<bool>("Targets", "ShrinkDeadHeads", false, "Let the shrink ray hit dead Semibot heads. Off by default: a shrunk head is easy to lose and reviving from a pea is its own problem.");
			ScaleManager.AllowDeadHeads = _shrinkDeadHeads.Value;
			_shrinkDeadHeads.SettingChanged += delegate
			{
				ScaleManager.AllowDeadHeads = _shrinkDeadHeads.Value;
			};
			_levelCollapse = config.Bind<LevelCollapseMode>("Chaos", "LevelCollapse", LevelCollapseMode.Auto, "Shooting the map with the shrink gun triggers a 90-second collapse event. Auto = April 1st only. On = always. Off = never.");
		}

		private static void ApplyGunMode()
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			ShrinkOptions = ((_gunMode.Value == GunMode.Grow) ? ScaleOptions.Growth : ScaleOptions.Default);
			Plugin.Log.LogInfo((object)$"Gun mode: {_gunMode.Value}");
		}

		private static void ApplyChallengeMode()
		{
			ScaleController.ChallengeMode = _challengeMode.Value;
			if (!SemiFunc.RunIsLobbyMenu())
			{
				return;
			}
			PlayerVoiceChat[] array = Object.FindObjectsOfType<PlayerVoiceChat>();
			foreach (PlayerVoiceChat val in array)
			{
				if (_challengeMode.Value)
				{
					val.OverridePitch(1.3f, 0.2f, 0.5f, 9999f, 0f, 0f);
				}
				else
				{
					val.OverridePitchCancel();
				}
			}
		}
	}
	public class ItemGunShrink : MonoBehaviour
	{
		private void Start()
		{
			Shader val = Shader.Find("Fresnel Opaque");
			if ((Object)(object)val == (Object)null)
			{
				Plugin.Log.LogWarning((object)"Fresnel Opaque shader missing, leaving the gun's materials as they shipped");
				return;
			}
			MeshRenderer[] componentsInChildren = ((Component)this).GetComponentsInChildren<MeshRenderer>();
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				((Renderer)componentsInChildren[i]).material.shader = val;
			}
		}
	}
	public class ItemGunShrinkBullet : MonoBehaviour
	{
		private const float EnemyDuration = 120f;

		private const float ItemDuration = 0f;

		public static ScaleController? PendingSourceCtrl;

		private ScaleController? _sourceCtrl;

		private void Awake()
		{
			_sourceCtrl = PendingSourceCtrl;
			PendingSourceCtrl = null;
		}

		private void Start()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			if (SemiFunc.IsMasterClientOrSingleplayer())
			{
				ItemGunBullet component = ((Component)this).GetComponent<ItemGunBullet>();
				if (!((Object)(object)component == (Object)null) && component.bulletHit && !ShrinkAtPoint(component.hitPosition) && PluginConfig.LevelCollapseEnabled)
				{
					MapCollapse.OnMapHit();
				}
			}
		}

		private bool ShrinkAtPoint(Vector3 point)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			int num = LayerMask.op_Implicit(SemiFunc.LayerMaskGetPhysGrabObject()) | LayerMask.GetMask(new string[2] { "Enemy", "Player" });
			Collider[] array = Physics.OverlapSphere(point, 0.3f, num, (QueryTriggerInteraction)2);
			int num2 = LayerMask.NameToLayer("Player");
			bool result = false;
			Collider[] array2 = array;
			foreach (Collider val in array2)
			{
				ScaleController val2 = ((Component)val).GetComponent<PlayerShrinkLink>()?.Controller ?? ((Component)val).GetComponentInParent<ScaleController>();
				if ((Object)(object)val2 == (Object)null && ((Component)val).gameObject.layer == num2)
				{
					val2 = FindNearestPlayerCtrl(((Component)val).transform.position);
				}
				if (!((Object)(object)val2 == (Object)null))
				{
					result = true;
					if (!((Object)(object)val2 == (Object)(object)_sourceCtrl))
					{
						Toggle(val2);
						return true;
					}
				}
			}
			return result;
		}

		private static ScaleController? FindNearestPlayerCtrl(Vector3 pos)
		{
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			if (GameDirector.instance?.PlayerList == null)
			{
				return null;
			}
			ScaleController result = null;
			float num = 2f;
			foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
			{
				if ((Object)(object)player == (Object)null || player.isDisabled)
				{
					continue;
				}
				ScaleController component = ((Component)player).GetComponent<ScaleController>();
				if (!((Object)(object)component == (Object)null))
				{
					PlayerAvatarCollision component2 = ((Component)player).GetComponent<PlayerAvatarCollision>();
					float num2 = Vector3.Distance(((Object)(object)component2?.CollisionTransform != (Object)null) ? component2.CollisionTransform.position : ((Component)player).transform.position, pos);
					if (num2 < num)
					{
						num = num2;
						result = component;
					}
				}
			}
			return result;
		}

		private static void Toggle(ScaleController ctrl)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Invalid comparison between Unknown and I4
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Invalid comparison between Unknown and I4
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			ScaleOptions shrinkOptions = PluginConfig.ShrinkOptions;
			if ((int)ctrl.TargetType == 2)
			{
				shrinkOptions.Duration = 120f;
			}
			else if ((int)ctrl.TargetType == 4)
			{
				shrinkOptions.Duration = 0f;
			}
			ScaleManager.Apply(((Component)ctrl).gameObject, shrinkOptions);
		}
	}
	[HarmonyPatch(typeof(ItemBattery), "Awake")]
	internal static class BatteryConfigPatch
	{
		private static void Postfix(ItemBattery __instance)
		{
			if (SemiFunc.IsMasterClientOrSingleplayer() && !((Object)(object)((Component)__instance).GetComponent<ItemGunShrink>() == (Object)null))
			{
				switch (PluginConfig.BatteryRechargeable.Value)
				{
				case BatteryCharge.Rechargeable:
					__instance.isUnchargable = false;
					break;
				case BatteryCharge.SingleUse:
					__instance.isUnchargable = true;
					break;
				}
			}
		}
	}
	[HarmonyPatch(typeof(ItemGun), "Start")]
	internal static class GunBatteryDrainPatch
	{
		private static void Postfix(ItemGun __instance)
		{
			if (SemiFunc.IsMasterClientOrSingleplayer() && !((Object)(object)((Component)__instance).GetComponent<ItemGunShrink>() == (Object)null) && !((Object)(object)__instance.itemBattery == (Object)null))
			{
				int value = PluginConfig.BatteryShotsPerCharge.Value;
				if (value > 0)
				{
					__instance.batteryDrainFullBar = false;
					__instance.batteryDrain = BatteryMath.ShotDrain(value, __instance.itemBattery.batteryBars);
				}
			}
		}
	}
	[HarmonyPatch(typeof(ChargingStation), "UpdateItemsInRange")]
	internal static class ChargerSingleUsePatch
	{
		private static void Postfix(ChargingStation __instance)
		{
			if (PluginConfig.BatteryRechargeable.Value == BatteryCharge.SingleUse && SemiFunc.IsMasterClientOrSingleplayer())
			{
				__instance.itemsCharging.RemoveAll((ItemBattery b) => b.isUnchargable && (Object)(object)((Component)b).GetComponent<ItemGunShrink>() != (Object)null);
			}
		}
	}
	[HarmonyPatch(typeof(ItemGun), "ShootBulletRPC")]
	internal static class GunSourcePatch
	{
		private static void Prefix(ItemGun __instance)
		{
			ItemGunShrinkBullet.PendingSourceCtrl = (((Object)(object)((Component)__instance).GetComponent<ItemGunShrink>() == (Object)null) ? null : ((Component)__instance).GetComponent<ScaleController>());
		}
	}
	internal static class BatteryMath
	{
		public static float ShotDrain(int uses, int bars)
		{
			if (uses < 1)
			{
				uses = 1;
			}
			if (bars < 1)
			{
				bars = 1;
			}
			float num = 100f / (2f * (float)bars);
			return (100f - num) / ((float)uses - 0.5f);
		}
	}
	internal class DebugKeys : MonoBehaviour
	{
		private void Update()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			if (PluginConfig.EnableDebugKeys.Value)
			{
				if (Input.GetKeyDown(PluginConfig.ShrinkKey.Value))
				{
					ToggleSelf();
				}
				if (Input.GetKeyDown(PluginConfig.CollapseKey.Value) && PluginConfig.LevelCollapseEnabled)
				{
					Collapse();
				}
			}
		}

		private static void ToggleSelf()
		{
			PlayerAvatar instance = PlayerAvatar.instance;
			if ((Object)(object)instance == (Object)null)
			{
				return;
			}
			ScaleController component = ((Component)instance).GetComponent<ScaleController>();
			if (!((Object)(object)component == (Object)null))
			{
				if (component.IsScaled)
				{
					component.RequestManualExpand();
				}
				else
				{
					component.RequestManualShrink();
				}
			}
		}

		private static void Collapse()
		{
			if (!((Object)(object)LevelGenerator.Instance == (Object)null) && LevelGenerator.Instance.Generated && SemiFunc.IsMasterClientOrSingleplayer())
			{
				MapCollapse.OnMapHit();
			}
		}
	}
	[BepInPlugin("Vippy.ShrinkerGun", "ShrinkerGun", "0.7.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private void Awake()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			Log = ((BaseUnityPlugin)this).Logger;
			PluginConfig.Init(((BaseUnityPlugin)this).Config);
			((Component)this).gameObject.AddComponent<DebugKeys>();
			new Harmony("Vippy.ShrinkerGun").PatchAll();
		}
	}
}