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Decompiled source of ArtemPO v1.1.1
Loader/ArtemPO.dll
Decompiled 10 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using REPOLib.Modules; using REPOLib.Objects.Sdk; using UnityEngine; using UnityEngine.Events; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ArtemPO")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ArtemPO")] [assembly: AssemblyTitle("ArtemPO")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } [BepInPlugin("WaterGun.APO", "ArtemP.O", "1.1.0")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(EnemyHunter), "Awake")] internal class Hunter_Patch { [HarmonyPostfix] public static void HunterInstance(EnemyHunter __instance) { if (EnableHunterSounds.Value) { __instance.soundShoot.Sounds[0] = HunterShootSound; __instance.soundDeath.Sounds[0] = HunterDeathSound; __instance.soundDeath.Sounds[1] = HunterDeathSound; __instance.soundDeath.Sounds[2] = HunterDeathSound; } } } private const string GUID = "WaterGun.APO"; private const string NAME = "ArtemP.O"; private const string VER = "1.1.0"; private static AssetBundle bundle; private static ConfigEntry<bool> EnableWaterGun; private static ConfigEntry<bool> EnableAnalBeads; private static ConfigEntry<bool> EnableDildo; private static ConfigEntry<bool> EnableHeadShoulders; private static ConfigEntry<bool> EnableSexDoll; private static ConfigEntry<bool> EnablePenetrator; private static ConfigEntry<bool> EnableHunterSounds; private static AudioClip HunterShootSound; private static AudioClip HunterDeathSound; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("WaterGun.APO"); val.PatchAll(typeof(Plugin)); EnableWaterGun = ((BaseUnityPlugin)this).Config.Bind<bool>("Valuables", "EnableWaterGun", true, "Enables Water Gun"); EnableAnalBeads = ((BaseUnityPlugin)this).Config.Bind<bool>("Valuables", "EnableAnalBeads", true, "Enables Anal Beads"); EnableDildo = ((BaseUnityPlugin)this).Config.Bind<bool>("Valuables", "EnableDildo", true, "Enables Dildo"); EnableHeadShoulders = ((BaseUnityPlugin)this).Config.Bind<bool>("Valuables", "EnableHeadShoulders", true, "Enables Head & Shoulders"); EnableSexDoll = ((BaseUnityPlugin)this).Config.Bind<bool>("Valuables", "EnableSexDoll", true, "Enables Sex Doll"); EnablePenetrator = ((BaseUnityPlugin)this).Config.Bind<bool>("Items", "EnablePenetrator", true, "Enables Penetrator"); EnableHunterSounds = ((BaseUnityPlugin)this).Config.Bind<bool>("Sounds", "EnableHunterSounds", true, "Enables HunterSounds"); string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "apoassets"); bundle = AssetBundle.LoadFromFile(text); if (EnableWaterGun.Value) { GameObject val2 = bundle.LoadAsset<GameObject>("Assets/REPO/Mods/WaterGunMods/Artem.P.O/Valuables/WaterGun/WaterGun.prefab"); val2.AddComponent<WaterGunItem>(); PrefabRef val3 = NetworkPrefabs.RegisterNetworkPrefab("ArtemPOWaterGun", val2); Utilities.FixAudioMixerGroups(val3.Prefab); Valuables.RegisterValuable(val3.Prefab); } if (EnableAnalBeads.Value) { GameObject val4 = bundle.LoadAsset<GameObject>("Assets/REPO/Mods/WaterGunMods/Artem.P.O/Valuables/AnalBeads/AnalBeads.prefab"); PrefabRef val5 = NetworkPrefabs.RegisterNetworkPrefab("ArtemPOAnalBeads", val4); Utilities.FixAudioMixerGroups(val5.Prefab); Valuables.RegisterValuable(val5.Prefab); } if (EnableDildo.Value) { GameObject val6 = bundle.LoadAsset<GameObject>("Assets/REPO/Mods/WaterGunMods/Artem.P.O/Valuables/Dildo/Dildo.prefab"); PrefabRef val7 = NetworkPrefabs.RegisterNetworkPrefab("ArtemPODildo", val6); Utilities.FixAudioMixerGroups(val7.Prefab); Valuables.RegisterValuable(val7.Prefab); } if (EnableHeadShoulders.Value) { GameObject val8 = bundle.LoadAsset<GameObject>("Assets/REPO/Mods/WaterGunMods/Artem.P.O/Valuables/HeadShoulders/HeadShoulders.prefab"); PrefabRef val9 = NetworkPrefabs.RegisterNetworkPrefab("ArtemPOHeadShoulders", val8); Utilities.FixAudioMixerGroups(val9.Prefab); Valuables.RegisterValuable(val9.Prefab); } if (EnableSexDoll.Value) { GameObject val10 = bundle.LoadAsset<GameObject>("Assets/REPO/Mods/WaterGunMods/Artem.P.O/Valuables/SexDoll/SexDoll.prefab"); val10.AddComponent<SexDollItem>(); PrefabRef val11 = NetworkPrefabs.RegisterNetworkPrefab("ArtemPOSexDoll", val10); Utilities.FixAudioMixerGroups(val11.Prefab); Valuables.RegisterValuable(val11.Prefab); } if (EnablePenetrator.Value) { ItemContent val12 = bundle.LoadAsset<ItemContent>("Assets/REPO/Mods/WaterGunMods/Artem.P.O/Items/Penetrator/PenetratorItem.asset"); PrefabRef val13 = NetworkPrefabs.RegisterNetworkPrefab("ArtemPOPenetratorItem", ((Component)val12.Prefab).gameObject); Utilities.FixAudioMixerGroups(((Component)val12.Prefab).gameObject); Items.RegisterItem(val12); } HunterShootSound = bundle.LoadAsset<AudioClip>("Assets/REPO/Mods/WaterGunMods/Artem.P.O/Sounds/Hunter/ShootSfx.wav"); HunterDeathSound = bundle.LoadAsset<AudioClip>("Assets/REPO/Mods/WaterGunMods/Artem.P.O/Sounds/Hunter/HunterDie.wav"); ((BaseUnityPlugin)this).Logger.LogInfo((object)("ArtemPO Finished Loading config values:\n\nVALUABLES:\n\n" + $"EnableWaterGun: {EnableWaterGun.Value}\n" + $"EnableDildo: {EnableDildo.Value}\n" + $"EnableHeadShoulders: {EnableHeadShoulders.Value}\n" + $"EnableAnalBeads: {EnableAnalBeads.Value}\n" + $"EnableSexDoll: {EnableSexDoll.Value}\n\n" + "ITEMS:\n\n" + $"EnablePenetrator: {EnablePenetrator.Value}\n\n" + "SOUNDS:\n\n" + $"EnableHunterSounds: {EnableHunterSounds.Value}\n\n")); } } public class SexDollItem : MonoBehaviour { private bool Clothes = true; public GameObject Wearings; public AudioSource Audio; public PhysGrabObjectImpactDetector SexDoll; private void Awake() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown SexDoll = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>(); Audio = ((Component)this).GetComponent<AudioSource>(); Wearings = ((Component)((Component)this).transform.Find("Wearings")).gameObject; SexDoll.onImpactMedium.AddListener((UnityAction)delegate { DisableClothes(); }); SexDoll.onImpactHeavy.AddListener((UnityAction)delegate { DisableClothes(); }); } public void DisableClothes() { if (Clothes) { Clothes = false; Audio.Play(); Wearings.SetActive(false); Debug.Log((object)"Disabled Clothes"); } } } public class WaterGunItem : MonoBehaviour { [CompilerGenerated] private sealed class <ShootWater>d__4 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public WaterGunItem <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ShootWater>d__4(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>4__this.WaterParticles.Play(); <>4__this.Audio.Play(); Debug.Log((object)"ShootStarted"); <>2__current = (object)new WaitForSeconds(2f); <>1__state = 1; return true; case 1: <>1__state = -1; <>4__this.WaterParticles.Stop(); <>4__this.Audio.Stop(); Debug.Log((object)"ShootComplete"); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private PhysGrabObjectImpactDetector WaterGun; private ParticleSystem WaterParticles; private AudioSource Audio; private void Awake() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown WaterGun = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>(); WaterParticles = ((Component)((Component)this).transform.Find("WaterParticles")).GetComponent<ParticleSystem>(); Audio = ((Component)this).GetComponent<AudioSource>(); WaterGun.onAllImpacts.AddListener((UnityAction)delegate { ((MonoBehaviour)this).StartCoroutine(ShootWater()); }); } [IteratorStateMachine(typeof(<ShootWater>d__4))] public IEnumerator ShootWater() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ShootWater>d__4(0) { <>4__this = this }; } }