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Decompiled source of InfiniteAmmo v1.3.0
InfiniteAmmo.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("InfiniteAmmo")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.1.0.0")] [assembly: AssemblyInformationalVersion("1.1.0")] [assembly: AssemblyProduct("InfiniteAmmo")] [assembly: AssemblyTitle("InfiniteAmmo")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace InfiniteAmmo { [BepInPlugin("InfiniteAmmo", "InfiniteAmmo", "1.1.0")] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("InfiniteAmmo"); val.PatchAll(); Logger = ((BaseUnityPlugin)this).Logger; Logger.LogInfo((object)"Plugin InfiniteAmmo is loaded!"); } } [HarmonyPatch(typeof(ItemGun), "Update")] public class ItemGunPatch { public static void Prefix(ItemGun __instance) { __instance.batteryDrain = 0f; __instance.itemBattery.batteryLife = 9999f; __instance.itemBattery.batteryLifeInt = 9999; } } public static class MyPluginInfo { public const string PLUGIN_GUID = "InfiniteAmmo"; public const string PLUGIN_NAME = "InfiniteAmmo"; public const string PLUGIN_VERSION = "1.1.0"; } }