Decompiled source of BrenoPics v1.0.0

CustomPaintings.dll

Decompiled 2 years ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Potatatatatata")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Potatatatatata")]
[assembly: AssemblyTitle("Potatatatatata")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("ch.gabzdev.randompaintingswap", "CustomPaintings", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(LoadingUI), "LevelAnimationComplete")]
	public class PatchLoadingUI
	{
		[HarmonyPostfix]
		private static void Postfix()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Replacing all materials containing 'painting' with custom images...");
			Scene activeScene = SceneManager.GetActiveScene();
			List<GameObject> list = ((Scene)(ref activeScene)).GetRootGameObjects().ToList();
			foreach (GameObject item in list)
			{
				MeshRenderer[] componentsInChildren = item.GetComponentsInChildren<MeshRenderer>();
				foreach (MeshRenderer val in componentsInChildren)
				{
					Material[] sharedMaterials = ((Renderer)val).sharedMaterials;
					for (int j = 0; j < sharedMaterials.Length; j++)
					{
						if ((Object)(object)sharedMaterials[j] != (Object)null && ((Object)sharedMaterials[j]).name.ToLower().Contains("painting") && loadedMaterials.Count > 0)
						{
							int index = Random.Range(0, loadedMaterials.Count);
							sharedMaterials[j] = loadedMaterials[index];
						}
					}
					((Renderer)val).sharedMaterials = sharedMaterials;
				}
			}
		}
	}

	private const string IMAGE_FOLDER_NAME = "CustomPaintings";

	private readonly Harmony harmony = new Harmony("ch.gabzdev.randompaintingswap");

	public static List<Material> loadedMaterials = new List<Material>();

	public static readonly HashSet<string> targetMaterials = new HashSet<string> { "Painting_H_Landscape", "Painting_V_Furman", "painting teacher01", "painting teacher02", "painting teacher03", "painting teacher04", "Painting_S_Tree" };

	public static Plugin Instance { get; private set; }

	private void Awake()
	{
		Instance = this;
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Random Painting Swap is loaded!");
		harmony.PatchAll(Assembly.GetExecutingAssembly());
		LoadImagesFromAllPlugins();
	}

	private void LoadImagesFromAllPlugins()
	{
		string text = Path.Combine(Paths.PluginPath);
		if (!Directory.Exists(text))
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)("Plugins directory not found: " + text));
			return;
		}
		string[] directories = Directory.GetDirectories(text, "CustomPaintings", SearchOption.AllDirectories);
		if (directories.Length == 0)
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)"No 'CustomPaintings' folders found in plugins.");
			return;
		}
		string[] array = directories;
		foreach (string text2 in array)
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)("Loading images from: " + text2));
			LoadImagesFromDirectory(text2);
		}
	}

	private void LoadImagesFromDirectory(string directoryPath)
	{
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Expected O, but got Unknown
		if (!Directory.Exists(directoryPath))
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)("Directory does not exist: " + directoryPath));
			return;
		}
		string[] files = Directory.GetFiles(directoryPath, "*.png", SearchOption.AllDirectories);
		if (files.Length == 0)
		{
			((BaseUnityPlugin)this).Logger.LogWarning((object)("No images found in " + directoryPath));
			return;
		}
		string[] array = files;
		foreach (string text in array)
		{
			Texture2D val = LoadTextureFromFile(text);
			if ((Object)(object)val != (Object)null)
			{
				Material item = new Material(Shader.Find("Standard"))
				{
					mainTexture = (Texture)(object)val
				};
				loadedMaterials.Add(item);
				((BaseUnityPlugin)this).Logger.LogInfo((object)("Loaded image: " + Path.GetFileName(text)));
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogWarning((object)("Failed to load image: " + text));
			}
		}
		((BaseUnityPlugin)this).Logger.LogInfo((object)$"Total images loaded: {loadedMaterials.Count}");
	}

	private Texture2D LoadTextureFromFile(string filePath)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Expected O, but got Unknown
		byte[] array = File.ReadAllBytes(filePath);
		Texture2D val = new Texture2D(2, 2);
		if (ImageConversion.LoadImage(val, array))
		{
			val.Apply();
			return val;
		}
		return null;
	}
}