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Decompiled source of Overstaffed v0.2.0
Overstaffed.dll
Decompiled 4 days agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Overstaffed.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Overstaffed")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.2.0.0")] [assembly: AssemblyInformationalVersion("0.2.0+af53bf0a480434b4286152982db8af13b820e15a")] [assembly: AssemblyProduct("Overstaffed")] [assembly: AssemblyTitle("Overstaffed")] [assembly: AssemblyVersion("0.2.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Overstaffed { [BepInPlugin("darkharasho.Overstaffed", "Overstaffed", "0.2.0")] public class Plugin : BaseUnityPlugin { internal const int MaxAllowedPlayers = 20; internal const int MinAllowedPlayers = 1; internal const int DefaultPlayers = 10; internal static ManualLogSource Log; internal static ConfigEntry<int> ConfigMaxPlayers; private void Awake() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Expected O, but got Unknown //IL_009f: Expected O, but got Unknown Log = ((BaseUnityPlugin)this).Logger; ConfigMaxPlayers = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MaxPlayers", 10, new ConfigDescription("The maximum number of players allowed in a server.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(1, 20), Array.Empty<object>())); Log.LogInfo((object)string.Format("Overstaffed v{0} loading — MaxPlayers={1}", "0.2.0", ConfigMaxPlayers.Value)); Harmony val = new Harmony("darkharasho.Overstaffed"); TryPatch(val, typeof(GameManagerAwakePatch)); TryPatch(val, typeof(GameManagerSetMaxPlayersPatch)); TryPatch(val, typeof(NetworkConnectOnConnectedToMasterPatch)); Log.LogInfo((object)"Overstaffed loaded."); } private static void TryPatch(Harmony harmony, Type patchType) { try { harmony.CreateClassProcessor(patchType).Patch(); } catch (Exception ex) { Log.LogWarning((object)("[Overstaffed] Failed to apply " + patchType.Name + ": " + ex.GetType().Name + ": " + ex.Message)); } } } public static class PluginInfo { public const string PLUGIN_GUID = "darkharasho.Overstaffed"; public const string PLUGIN_NAME = "Overstaffed"; public const string PLUGIN_VERSION = "0.2.0"; } } namespace Overstaffed.Patches { [HarmonyPatch(typeof(GameManager), "Awake")] internal static class GameManagerAwakePatch { private static void Postfix(GameManager __instance) { int value = Plugin.ConfigMaxPlayers.Value; int maxPlayersPhoton = __instance.maxPlayersPhoton; int maxPlayers = __instance.maxPlayers; if (value > __instance.maxPlayersPhoton) { __instance.maxPlayersPhoton = value; } __instance.maxPlayers = value; Plugin.Log.LogInfo((object)($"[GameManager.Awake] maxPlayers {maxPlayers} -> {__instance.maxPlayers}, " + $"maxPlayersPhoton {maxPlayersPhoton} -> {__instance.maxPlayersPhoton}")); } } [HarmonyPatch(typeof(GameManager), "SetMaxPlayers")] internal static class GameManagerSetMaxPlayersPatch { private static void Prefix(GameManager __instance, ref int _target) { if (_target > __instance.maxPlayersPhoton) { __instance.maxPlayersPhoton = _target; } } } [HarmonyPatch(typeof(NetworkConnect), "OnConnectedToMaster")] internal static class NetworkConnectOnConnectedToMasterPatch { public static int GetExpectedMaxPlayers() { int value = Plugin.ConfigMaxPlayers.Value; if (value < 1) { return 1; } if (value > 255) { return 255; } return value; } private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { MethodInfo helper = AccessTools.Method(typeof(NetworkConnectOnConnectedToMasterPatch), "GetExpectedMaxPlayers", (Type[])null, (Type[])null); int replaced = 0; foreach (CodeInstruction instruction in instructions) { if (instruction.opcode == OpCodes.Ldc_I4_6 && replaced == 0) { replaced++; instruction.opcode = OpCodes.Call; instruction.operand = helper; yield return instruction; } else { yield return instruction; } } if (replaced == 0) { Plugin.Log.LogWarning((object)"[NetworkConnect.OnConnectedToMaster] transpiler did NOT find ldc.i4.6 — public matchmaking expectedMaxPlayers will stay at vanilla 6. Private/friends lobbies still respect MaxPlayers via the GameManager patches."); } else { Plugin.Log.LogInfo((object)"[NetworkConnect.OnConnectedToMaster] transpiler replaced ldc.i4.6 with GetExpectedMaxPlayers()"); } } } }