UI.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using Berserk;
using Character_Stats;
using HarmonyLib;
using Improve;
using Increase_Tumble_Damage;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("headclef")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.3.1.0")]
[assembly: AssemblyInformationalVersion("1.3.1+60f46ab44e7fb2fc34543787492e3ce5904502a9")]
[assembly: AssemblyProduct("UI")]
[assembly: AssemblyTitle("UI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HeadclefUI
{
	[BepInPlugin("headclef.UI", "UI", "1.3.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class HeadclefUI : BaseUnityPlugin
	{
		private const string PluginGuid = "headclef.UI";

		private const string PluginName = "UI";

		private const string PluginVersion = "1.3.1";

		internal static HeadclefUI Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0049: Expected O, but got Unknown
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		private void OnDestroy()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	public static class MapValueTracker
	{
		private static float _lastRecalcTime;

		private const float RecalcInterval = 2f;

		public static float TotalValue { get; private set; }

		public static float InitialValue { get; private set; }

		public static void Reset()
		{
			TotalValue = 0f;
			InitialValue = 0f;
			_lastRecalcTime = 0f;
		}

		public static void Recalculate()
		{
			if ((Object)(object)RoundDirector.instance == (Object)null || Traverse.Create((object)RoundDirector.instance).Field("allExtractionPointsCompleted").GetValue<bool>())
			{
				return;
			}
			TotalValue = 0f;
			ValuableObject[] array = Object.FindObjectsOfType<ValuableObject>();
			ValuableObject[] array2 = array;
			foreach (ValuableObject val in array2)
			{
				if (val.dollarValueSet)
				{
					TotalValue += val.dollarValueCurrent;
				}
			}
			_lastRecalcTime = Time.time;
		}

		public static void UpdateIfNeeded()
		{
			if (Time.time - _lastRecalcTime >= 2f)
			{
				Recalculate();
			}
		}

		[HarmonyPatch(typeof(LevelGenerator), "StartRoomGeneration")]
		[HarmonyPrefix]
		private static void OnGenerationStart()
		{
			Reset();
		}

		[HarmonyPatch(typeof(LevelGenerator), "GenerateDone")]
		[HarmonyPostfix]
		private static void OnGenerationDone()
		{
			Recalculate();
			InitialValue = TotalValue;
		}

		[HarmonyPatch(typeof(PhysGrabObjectImpactDetector), "BreakRPC")]
		[HarmonyPostfix]
		private static void OnBreak(float valueLost, bool _loseValue)
		{
			if (_loseValue)
			{
				TotalValue -= valueLost;
			}
		}

		[HarmonyPatch(typeof(PhysGrabObject), "DestroyPhysGrabObjectRPC")]
		[HarmonyPostfix]
		private static void OnDestroy(PhysGrabObject __instance)
		{
			if (SemiFunc.RunIsLevel())
			{
				ValuableObject component = ((Component)__instance).GetComponent<ValuableObject>();
				if (!((Object)(object)component == (Object)null) && component.dollarValueCurrent >= component.dollarValueOriginal * 0.15f)
				{
					TotalValue -= component.dollarValueCurrent;
				}
			}
		}

		[HarmonyPatch(typeof(RoundDirector), "ExtractionCompleted")]
		[HarmonyPostfix]
		private static void OnExtraction()
		{
			if (SemiFunc.RunIsLevel())
			{
				Recalculate();
			}
		}
	}
	[HarmonyPatch]
	public static class TabOverlay
	{
		private static GameObject? _overlayRoot;

		private static TextMeshProUGUI? _infoText;

		private static TextMeshProUGUI? _playerText;

		private static bool _depsChecked;

		private static bool _improveLoaded;

		private static bool _charStatsLoaded;

		private static bool _tumbleDamageLoaded;

		private static bool _berserkLoaded;

		private static ItemGun? _cachedFallbackGun;

		private static float _lastGunScanTime;

		private const float GunScanInterval = 0.25f;

		private static void EnsureDepsChecked()
		{
			if (!_depsChecked)
			{
				_depsChecked = true;
				Dictionary<string, PluginInfo> pluginInfos = Chainloader.PluginInfos;
				_improveLoaded = pluginInfos.ContainsKey("headclef.Improve");
				_charStatsLoaded = pluginInfos.ContainsKey("headclef.CharacterStats");
				_tumbleDamageLoaded = pluginInfos.ContainsKey("headclef.IncreaseTumbleDamage");
				_berserkLoaded = pluginInfos.ContainsKey("headclef.Berserk");
			}
		}

		[HarmonyPatch(typeof(RoundDirector), "Update")]
		[HarmonyPostfix]
		private static void RoundDirector_Update_Postfix()
		{
			if (!SemiFunc.RunIsLevel())
			{
				return;
			}
			try
			{
				if ((Object)(object)_overlayRoot == (Object)null)
				{
					_overlayRoot = null;
					_infoText = null;
					_playerText = null;
					CreateOverlay();
					if ((Object)(object)_overlayRoot == (Object)null)
					{
						return;
					}
				}
				bool flag = false;
				if ((Object)(object)MapToolController.instance != (Object)null)
				{
					flag = Traverse.Create((object)MapToolController.instance).Field("mapToggled").GetValue<bool>();
				}
				bool flag2 = SemiFunc.InputHold((InputKey)8) || flag;
				_overlayRoot.SetActive(flag2);
				if (flag2)
				{
					UpdateContent();
				}
			}
			catch (Exception ex)
			{
				HeadclefUI.Logger.LogError((object)("TabOverlay exception: " + ex.Message));
			}
		}

		[HarmonyPatch(typeof(SemiFunc), "OnSceneSwitch")]
		[HarmonyPrefix]
		private static void OnSceneSwitch_Prefix()
		{
			if ((Object)(object)_overlayRoot != (Object)null)
			{
				Object.Destroy((Object)(object)_overlayRoot);
				_overlayRoot = null;
				_infoText = null;
				_playerText = null;
			}
		}

		private static void CreateOverlay()
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Expected O, but got Unknown
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Expected O, but got Unknown
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GameObject.Find("Game Hud");
			if ((Object)(object)val == (Object)null)
			{
				HeadclefUI.Logger.LogWarning((object)"Tab overlay: 'Game Hud' not found.");
				return;
			}
			GameObject val2 = GameObject.Find("Tax Haul");
			if ((Object)(object)val2 == (Object)null)
			{
				HeadclefUI.Logger.LogWarning((object)"Tab overlay: 'Tax Haul' not found.");
				return;
			}
			TMP_Text component = val2.GetComponent<TMP_Text>();
			TMP_FontAsset val3 = ((component != null) ? component.font : null);
			if (val3 == null)
			{
				HeadclefUI.Logger.LogWarning((object)"Tab overlay: HUD font not found.");
				return;
			}
			_overlayRoot = new GameObject("Headclef Tab Overlay", new Type[1] { typeof(RectTransform) });
			_overlayRoot.SetActive(false);
			_overlayRoot.transform.SetParent(val.transform, false);
			RectTransform val4 = (RectTransform)_overlayRoot.transform;
			val4.anchorMin = Vector2.zero;
			val4.anchorMax = Vector2.one;
			val4.offsetMin = Vector2.zero;
			val4.offsetMax = Vector2.zero;
			_infoText = CreateText("Info", val3, _overlayRoot.transform, new Vector2(1f, 1f), new Vector2(1f, 1f), new Vector2(-25f, -80f), (TextAlignmentOptions)260);
			_playerText = CreateText("Players", val3, _overlayRoot.transform, new Vector2(1f, 0f), new Vector2(1f, 0f), new Vector2(-25f, 40f), (TextAlignmentOptions)1028);
		}

		private static TextMeshProUGUI CreateText(string name, TMP_FontAsset? font, Transform parent, Vector2 anchor, Vector2 pivot, Vector2 anchoredPos, TextAlignmentOptions alignment)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject(name);
			val.transform.SetParent(parent, false);
			TextMeshProUGUI val2 = val.AddComponent<TextMeshProUGUI>();
			((TMP_Text)val2).font = font;
			((Graphic)val2).color = new Color(0.79f, 0.91f, 0.9f, 1f);
			((TMP_Text)val2).fontSize = 15f;
			((TMP_Text)val2).enableWordWrapping = true;
			((TMP_Text)val2).alignment = alignment;
			RectTransform component = val.GetComponent<RectTransform>();
			component.anchorMin = anchor;
			component.anchorMax = anchor;
			component.pivot = pivot;
			component.sizeDelta = new Vector2(420f, 600f);
			component.anchoredPosition = anchoredPos;
			return val2;
		}

		private static void UpdateContent()
		{
			if ((Object)(object)_infoText == (Object)null || (Object)(object)_playerText == (Object)null)
			{
				return;
			}
			EnsureDepsChecked();
			StringBuilder stringBuilder = new StringBuilder();
			if (_berserkLoaded)
			{
				AppendBerserkInfo(stringBuilder);
			}
			if (_improveLoaded)
			{
				AppendImproveInfo(stringBuilder);
			}
			MapValueTracker.UpdateIfNeeded();
			float totalValue = MapValueTracker.TotalValue;
			stringBuilder.AppendLine($"<color=#aaaaaa>Map Value:</color> <color=#55ff55>${totalValue:N0}</color>");
			AppendCombatInfo(stringBuilder);
			((TMP_Text)_infoText).text = stringBuilder.ToString().TrimEnd();
			StringBuilder stringBuilder2 = new StringBuilder();
			stringBuilder2.AppendLine("<color=#ff9600><b>Players</b></color>");
			List<PlayerAvatar> list = SemiFunc.PlayerGetAll();
			if (list != null)
			{
				foreach (PlayerAvatar item in list)
				{
					if (!((Object)(object)item == (Object)null))
					{
						string text = item.playerName ?? "Unknown";
						string text2 = (item.deadSet ? "Dead" : "Alive");
						string text3 = (item.deadSet ? "#ff5555" : "#55ff55");
						stringBuilder2.AppendLine("  <color=#cccccc>" + text + "</color> — <color=" + text3 + ">" + text2 + "</color>");
					}
				}
			}
			((TMP_Text)_playerText).text = stringBuilder2.ToString().TrimEnd();
		}

		private static void AppendBerserkInfo(StringBuilder sb)
		{
			try
			{
				if (Berserk.IsActive)
				{
					int activeStrengthBonus = Berserk.ActiveStrengthBonus;
					int activeLaunchBonus = Berserk.ActiveLaunchBonus;
					sb.AppendLine("<color=#ff3322><b>BERSERK ACTIVE</b></color> " + $"<color=#ffb0a0>+{activeStrengthBonus} Strength, +{activeLaunchBonus} Launch</color>");
				}
			}
			catch (Exception ex)
			{
				HeadclefUI.Logger.LogWarning((object)("Berserk info unavailable: " + ex.Message));
			}
		}

		private static void AppendImproveInfo(StringBuilder sb)
		{
			try
			{
				int num = SaveData.CurrentLevel();
				sb.AppendLine($"<color=#00ff99>Improve Level:</color> <color=#ffffff>{num}</color>");
			}
			catch (Exception ex)
			{
				HeadclefUI.Logger.LogWarning((object)("Improve info unavailable: " + ex.Message));
			}
		}

		private static void AppendCombatInfo(StringBuilder sb)
		{
			ItemGun heldGun = GetHeldGun();
			if ((Object)(object)heldGun != (Object)null)
			{
				int num = (((Object)(object)heldGun.itemBattery != (Object)null) ? heldGun.itemBattery.currentBars : 0);
				int num2 = (((Object)(object)heldGun.itemBattery != (Object)null) ? heldGun.itemBattery.batteryBars : 0);
				int gunDamage = GetGunDamage(heldGun);
				string arg = ((num > 0) ? "#55ff55" : "#ff5555");
				sb.AppendLine("  <color=#aaaaaa>Weapon:</color> <color=#cccccc>" + ((Object)((Component)heldGun).gameObject).name + "</color>");
				sb.AppendLine($"  <color=#aaaaaa>Ammo:</color> <color={arg}>{num} / {num2}</color>");
				sb.AppendLine($"  <color=#aaaaaa>Damage:</color> <color=#ffaa55>{gunDamage}</color>");
			}
			else
			{
				int tumbleLaunchDamage = GetTumbleLaunchDamage();
				if (tumbleLaunchDamage > 0)
				{
					sb.AppendLine($"  <color=#aaaaaa>Tumble Launch:</color> <color=#ffaa55>{tumbleLaunchDamage} dmg</color>");
				}
				else
				{
					sb.AppendLine("  <color=#666666>No weapon held</color>");
				}
			}
		}

		private static ItemGun? GetHeldGun()
		{
			try
			{
				PhysGrabber instance = PhysGrabber.instance;
				if ((Object)(object)instance != (Object)null && instance.grabbed && (Object)(object)instance.grabbedPhysGrabObject != (Object)null)
				{
					PhysGrabObject grabbedPhysGrabObject = instance.grabbedPhysGrabObject;
					ItemGun val = ((Component)grabbedPhysGrabObject).GetComponent<ItemGun>() ?? ((Component)grabbedPhysGrabObject).GetComponentInChildren<ItemGun>();
					if ((Object)(object)val != (Object)null)
					{
						return val;
					}
				}
				if (Time.time - _lastGunScanTime < 0.25f)
				{
					return _cachedFallbackGun;
				}
				_lastGunScanTime = Time.time;
				ItemGun[] array = Object.FindObjectsOfType<ItemGun>();
				foreach (ItemGun val2 in array)
				{
					PhysGrabObject val3 = ((Component)val2).GetComponent<PhysGrabObject>() ?? ((Component)val2).GetComponentInParent<PhysGrabObject>();
					if ((Object)(object)val3 != (Object)null && val3.grabbedLocal)
					{
						_cachedFallbackGun = val2;
						return val2;
					}
				}
				_cachedFallbackGun = null;
				return null;
			}
			catch
			{
				return null;
			}
		}

		private static int GetGunDamage(ItemGun gun)
		{
			try
			{
				if ((Object)(object)gun.bulletPrefab != (Object)null)
				{
					ItemGunBullet component = gun.bulletPrefab.GetComponent<ItemGunBullet>();
					if ((Object)(object)component != (Object)null && component.hasHurtCollider && (Object)(object)component.hurtCollider != (Object)null)
					{
						return component.hurtCollider.enemyDamage;
					}
				}
				ItemGunLaser val = ((Component)gun).GetComponent<ItemGunLaser>() ?? ((Component)gun).GetComponentInChildren<ItemGunLaser>();
				if ((Object)(object)val != (Object)null && (Object)(object)val.semiLaser != (Object)null && (Object)(object)val.semiLaser.hurtCollider != (Object)null)
				{
					return val.semiLaser.hurtCollider.enemyDamage;
				}
				if ((Object)(object)gun.hurtCollider != (Object)null)
				{
					return gun.hurtCollider.enemyDamage;
				}
			}
			catch
			{
			}
			return 0;
		}

		private static int GetTumbleLaunchDamage()
		{
			try
			{
				if ((Object)(object)PlayerAvatar.instance == (Object)null)
				{
					return 0;
				}
				PlayerTumble tumble = PlayerAvatar.instance.tumble;
				if ((Object)(object)tumble == (Object)null)
				{
					return 0;
				}
				HurtCollider hurtCollider = tumble.hurtCollider;
				if ((Object)(object)hurtCollider == (Object)null)
				{
					return 0;
				}
				int num = hurtCollider.enemyDamage;
				if (num <= 0)
				{
					num = 12;
				}
				string steamId = SemiFunc.PlayerGetSteamID(PlayerAvatar.instance);
				int launchUpgradeLevel = GetLaunchUpgradeLevel(steamId);
				if (launchUpgradeLevel > 0 && _tumbleDamageLoaded)
				{
					int scaledTumbleDamage = GetScaledTumbleDamage(num, launchUpgradeLevel);
					if (scaledTumbleDamage > 0)
					{
						return scaledTumbleDamage;
					}
				}
				return num;
			}
			catch
			{
				return 0;
			}
		}

		private static int GetLaunchUpgradeLevel(string steamId)
		{
			if (_charStatsLoaded)
			{
				try
				{
					return GetLaunchLevelFromCharacterStats(steamId);
				}
				catch
				{
				}
			}
			if ((Object)(object)StatsManager.instance != (Object)null && StatsManager.instance.playerUpgradeLaunch.TryGetValue(steamId, out var value))
			{
				return value;
			}
			return 0;
		}

		private static int GetLaunchLevelFromCharacterStats(string steamId)
		{
			return Character_Stats.GetUpgradeLevel(steamId, "Launch");
		}

		private static int GetScaledTumbleDamage(int baseDmg, int upgrades)
		{
			if (!Increase_Tumble_Damage.EnableDamageOnEnemy.Value)
			{
				return 0;
			}
			float value = Increase_Tumble_Damage.MultiplierPerLevel.Value;
			float value2 = Increase_Tumble_Damage.MaxMultiplier.Value;
			float num = value * (float)upgrades;
			if (value2 > 0f)
			{
				num = Math.Min(num, value2);
			}
			if (num > 0f)
			{
				return Mathf.RoundToInt((float)baseDmg * num);
			}
			return 0;
		}
	}
}