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Decompiled source of Configurable Shared Upgrades Chance per player v1.0.0
REPO_SharedUpgradesChancePerPlayer.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("REPO_SharedUpgradesChancePerPlayer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("REPO_SharedUpgradesChancePerPlayer")] [assembly: AssemblyTitle("REPO_SharedUpgradesChancePerPlayer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SharedUpgrades { [BepInPlugin("iridescentblaze_ConfigurableSharedUpgrades", "Configurable_shared_upgrades", "1.0.0")] public class SharedUpgrades : BaseUnityPlugin { public const string GUID = "iridescentblaze_ConfigurableSharedUpgrades"; public const string Name = "Configurable_shared_upgrades"; public const string Version = "1.0.0"; public static ConfigEntry<bool>? DoChancePerPlayer; public static ConfigEntry<float>? ChancePerPlayer; public static ConfigEntry<float>? ChancePerMapPlayerCount; public static ConfigEntry<float>? ChancePerPlayerEnergy; public static ConfigEntry<float>? ChancePerPlayerExtraJump; public static ConfigEntry<float>? ChancePerPlayerGrabRange; public static ConfigEntry<float>? ChancePerPlayerStrength; public static ConfigEntry<float>? ChancePerPlayerHealth; public static ConfigEntry<float>? ChancePerPlayerTumbleLaunch; public static ConfigEntry<float>? ChancePerPlayerSprintSpeed; internal static SharedUpgrades? Instance { get; private set; } internal static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger; internal Harmony? HarmonyInstance { get; set; } private void Awake() { //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Expected O, but got Unknown Instance = this; DoChancePerPlayer = ((BaseUnityPlugin)this).Config.Bind<bool>("All upgrades", "Per player chance", false, "Makes it so every item has the same chance per player."); ChancePerPlayer = ((BaseUnityPlugin)this).Config.Bind<float>("All upgrades", "Per player chance", 50f, "Chance (in %) that each player gets an upgrade when one player upgrades."); ChancePerMapPlayerCount = ((BaseUnityPlugin)this).Config.Bind<float>("Specific upgrades", "Map Player Count Upgrade", 100f, "Chance (in %) that each player gets the Map Player Count upgrade when one player upgrades."); ChancePerPlayerEnergy = ((BaseUnityPlugin)this).Config.Bind<float>("Specific upgrades", "Stamina Capacity Upgrade", 25f, "Chance (in %) that each player gets the Stamina Capacity upgrade when one player upgrades."); ChancePerPlayerExtraJump = ((BaseUnityPlugin)this).Config.Bind<float>("Specific upgrades", "Extra Jump Upgrade", 50f, "Chance (in %) that each player gets the Extra Jump upgrade when one player upgrades."); ChancePerPlayerGrabRange = ((BaseUnityPlugin)this).Config.Bind<float>("Specific upgrades", "Range Upgrade", 33f, "Chance (in %) that each player gets the Range upgrade when one player upgrades."); ChancePerPlayerStrength = ((BaseUnityPlugin)this).Config.Bind<float>("Specific upgrades", "Strength Upgrade", 10f, "Chance (in %) that each player gets the Strength upgrade when one player upgrades."); ChancePerPlayerHealth = ((BaseUnityPlugin)this).Config.Bind<float>("Specific upgrades", "Health Upgrade", 25f, "Chance (in %) that each player gets the Health upgrade when one player upgrades."); ChancePerPlayerSprintSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Specific upgrades", "Sprint Speed Upgrade", 15f, "Chance (in %) that each player gets the Sprint Speed upgrade when one player upgrades."); ChancePerPlayerTumbleLaunch = ((BaseUnityPlugin)this).Config.Bind<float>("Specific upgrades", "Tumble Launch Upgrade", 15f, "Chance (in %) that each player gets the Tumble Launch upgrade when one player upgrades."); Log.LogInfo((object)"[INFO] Configurable_shared_upgrades v1.0.0 loaded!"); HarmonyInstance = new Harmony("iridescentblaze_ConfigurableSharedUpgrades"); HarmonyInstance.PatchAll(Assembly.GetExecutingAssembly()); } private void OnDestroy() { Harmony? harmonyInstance = HarmonyInstance; if (harmonyInstance != null) { harmonyInstance.UnpatchSelf(); } } } } namespace SharedUpgrades.Patches { internal class ItemUpgradeMapPlayerCount { [HarmonyPatch(typeof(ItemUpgradeMapPlayerCount), "Upgrade")] [HarmonyPrefix] private static bool Prefix(ItemUpgradeMapPlayerCount __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { if (SharedUpgrades.DoChancePerPlayer.Value) { if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayer.Value) { SharedUpgrades.Log.LogInfo((object)"[INFO] Map Player Count upgrade applied to everyone!"); PunManager.instance.UpgradeMapPlayerCount(SemiFunc.PlayerGetSteamID(item)); } } else if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerMapPlayerCount.Value) { PunManager.instance.UpgradeMapPlayerCount(SemiFunc.PlayerGetSteamID(item)); } } return false; } } internal class ItemUpgradePlayerEnergyPatch { [HarmonyPatch(typeof(ItemUpgradePlayerEnergy), "Upgrade")] [HarmonyPrefix] private static bool Prefix(ItemUpgradePlayerEnergy __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { if (SharedUpgrades.DoChancePerPlayer.Value) { if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayer.Value) { SharedUpgrades.Log.LogInfo((object)"[INFO] Energy upgrade applied to everyone!"); PunManager.instance.UpgradePlayerEnergy(SemiFunc.PlayerGetSteamID(item)); } } else if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayerEnergy.Value) { PunManager.instance.UpgradePlayerEnergy(SemiFunc.PlayerGetSteamID(item)); } } return false; } } internal class ItemUpgradePlayerExtraJumpPatch { [HarmonyPatch(typeof(ItemUpgradePlayerExtraJump), "Upgrade")] [HarmonyPrefix] private static bool Prefix(ItemUpgradePlayerExtraJump __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { if (SharedUpgrades.DoChancePerPlayer.Value) { if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayer.Value) { SharedUpgrades.Log.LogInfo((object)"[INFO] Extra Jump upgrade applied to everyone!"); PunManager.instance.UpgradePlayerExtraJump(SemiFunc.PlayerGetSteamID(item)); } } else if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayerExtraJump.Value) { PunManager.instance.UpgradePlayerExtraJump(SemiFunc.PlayerGetSteamID(item)); } } return false; } } internal class ItemUpgradePlayerGrabRangePatch { [HarmonyPatch(typeof(ItemUpgradePlayerGrabRange), "Upgrade")] [HarmonyPrefix] private static bool Prefix(ItemUpgradePlayerGrabRange __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { if (SharedUpgrades.DoChancePerPlayer.Value) { if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayer.Value) { SharedUpgrades.Log.LogInfo((object)"[INFO] Grab Range upgrade applied to everyone!"); PunManager.instance.UpgradePlayerGrabRange(SemiFunc.PlayerGetSteamID(item)); } } else if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayerGrabRange.Value) { PunManager.instance.UpgradePlayerGrabRange(SemiFunc.PlayerGetSteamID(item)); } } return false; } } internal class ItemUpgradePlayerGrabStrengthPatch { [HarmonyPatch(typeof(ItemUpgradePlayerGrabStrength), "Upgrade")] [HarmonyPrefix] private static bool Prefix(ItemUpgradePlayerGrabStrength __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { if (SharedUpgrades.DoChancePerPlayer.Value) { if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayer.Value) { SharedUpgrades.Log.LogInfo((object)"[INFO] Grab Strength upgrade applied to everyone!"); PunManager.instance.UpgradePlayerGrabStrength(SemiFunc.PlayerGetSteamID(item)); } } else if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayerStrength.Value) { PunManager.instance.UpgradePlayerGrabStrength(SemiFunc.PlayerGetSteamID(item)); } } return false; } } internal class ItemUpgradePlayerGrabThrowPatch { [HarmonyPatch(typeof(ItemUpgradePlayerGrabThrow), "Upgrade")] [HarmonyPrefix] private static bool Prefix(ItemUpgradePlayerGrabThrow __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { if (SharedUpgrades.DoChancePerPlayer.Value) { if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayer.Value) { SharedUpgrades.Log.LogInfo((object)"[INFO] Grab Throw Strength upgrade applied to everyone!"); PunManager.instance.UpgradePlayerThrowStrength(SemiFunc.PlayerGetSteamID(item)); } } else if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayerStrength.Value) { PunManager.instance.UpgradePlayerThrowStrength(SemiFunc.PlayerGetSteamID(item)); } } return false; } } internal class ItemUpgradePlayerHealthPatch { [HarmonyPatch(typeof(ItemUpgradePlayerHealth), "Upgrade")] [HarmonyPrefix] private static bool Prefix(ItemUpgradePlayerHealth __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { if (SharedUpgrades.DoChancePerPlayer.Value) { if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayer.Value) { SharedUpgrades.Log.LogInfo((object)"[INFO] Health upgrade applied to everyone!"); PunManager.instance.UpgradePlayerHealth(SemiFunc.PlayerGetSteamID(item)); } } else if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayerHealth.Value) { PunManager.instance.UpgradePlayerHealth(SemiFunc.PlayerGetSteamID(item)); } } return false; } } internal class ItemUpgradePlayerSprintSpeedPatch { [HarmonyPatch(typeof(ItemUpgradePlayerSprintSpeed), "Upgrade")] [HarmonyPrefix] private static bool Prefix(ItemUpgradePlayerSprintSpeed __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { if (SharedUpgrades.DoChancePerPlayer.Value) { if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayer.Value) { SharedUpgrades.Log.LogInfo((object)"[INFO] Sprint Speed upgrade applied to everyone!"); PunManager.instance.UpgradePlayerSprintSpeed(SemiFunc.PlayerGetSteamID(item)); } } else if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayerSprintSpeed.Value) { PunManager.instance.UpgradePlayerSprintSpeed(SemiFunc.PlayerGetSteamID(item)); } } return false; } } internal class ItemUpgradePlayerTumbleLaunch { [HarmonyPatch(typeof(ItemUpgradePlayerTumbleLaunch), "Upgrade")] [HarmonyPrefix] private static bool Prefix(ItemUpgradePlayerTumbleLaunch __instance) { foreach (PlayerAvatar item in SemiFunc.PlayerGetAll()) { if (SharedUpgrades.DoChancePerPlayer.Value) { if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayer.Value) { SharedUpgrades.Log.LogInfo((object)"[INFO] Tumble Launch upgrade applied to everyone!"); PunManager.instance.UpgradePlayerTumbleLaunch(SemiFunc.PlayerGetSteamID(item)); } } else if (Random.Range(0f, 100f) <= SharedUpgrades.ChancePerPlayerTumbleLaunch.Value) { PunManager.instance.UpgradePlayerTumbleLaunch(SemiFunc.PlayerGetSteamID(item)); } } return false; } } }