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GlowNames
Permanently reveal nearby visible player names with readable configurable text and wall occlusion.
By khalil
CHANGELOG
Changelog
1.1.0
- GlowNames now permanently reveals valid visible player names; activation settings were removed.
- Changed default range to
20. - Added
Display.BaseFontSize, shared by living-player and death-head nameplates, to configure the20in the20 - distancefont-size formula. - Restored vanilla distance-based name size; GlowNames no longer enforces a minimum font size.
- Changed
IncludeDeadPlayersdefault totrue. - Removed
IncludeDisabledPlayers; non-death disabled avatars are skipped to avoid stale or ground-level nameplates. - Added configurable text color and changed color options from RGB/RGBA hex values to English color names.
- Fixed
IncludeDeadPlayersfor fully dead players by using the activePlayerDeathHeadposition after the normal avatar is disabled. - Living-player and death-head nameplates now both use the configured distance-based font-size formula.
1.0.0
- Initial Thunderstore package.
- Nearby player name reveal with readable white text.
- Wall/physics-object occlusion checks.
- Configurable range, alpha, font size, outline, and player filters.