Decompiled source of RepoParry v1.0.0

RepoParry.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RepoParry")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RepoParry")]
[assembly: AssemblyTitle("RepoParry")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RepoParry
{
	[BepInPlugin("local.repo.parry", "REPO Parry", "1.0.0")]
	public class ParryPlugin : BaseUnityPlugin
	{
		internal static ParryPlugin Instance;

		internal static ConfigEntry<Key> ParryKey;

		internal static ConfigEntry<float> ParryWindow;

		internal static ConfigEntry<float> Cooldown;

		internal static ConfigEntry<bool> ResetCooldownOnSuccess;

		internal static ConfigEntry<float> PushRadius;

		internal static ConfigEntry<float> PushForce;

		internal static ConfigEntry<bool> ShowTimer;

		internal static ConfigEntry<float> TimerOffsetY;

		internal static ConfigEntry<int> TimerFontSize;

		private float parryEndTime;

		private float nextReadyTime;

		private GUIStyle style;

		internal static bool IsParrying
		{
			get
			{
				if ((Object)(object)Instance != (Object)null)
				{
					return Time.time < Instance.parryEndTime;
				}
				return false;
			}
		}

		private void Awake()
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Expected O, but got Unknown
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Expected O, but got Unknown
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Expected O, but got Unknown
			//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c7: Expected O, but got Unknown
			//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			ParryKey = ((BaseUnityPlugin)this).Config.Bind<Key>("General", "ParryKey", (Key)20, "Кнопка парирования.");
			ParryWindow = ((BaseUnityPlugin)this).Config.Bind<float>("General", "ParryWindow", 0.15f, new ConfigDescription("Сколько секунд длится окно парирования.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.05f, 1f), Array.Empty<object>()));
			Cooldown = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Cooldown", 1f, new ConfigDescription("Кулдаун парирования, секунды.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
			ResetCooldownOnSuccess = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ResetCooldownOnSuccess", true, "Сбрасывать кулдаун после успешного парирования.");
			PushRadius = ((BaseUnityPlugin)this).Config.Bind<float>("Effect", "PushRadius", 4f, new ConfigDescription("Радиус, в котором враги отбрасываются при успешном парировании.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 15f), Array.Empty<object>()));
			PushForce = ((BaseUnityPlugin)this).Config.Bind<float>("Effect", "PushForce", 20f, new ConfigDescription("Сила отбрасывания врагов (0 = выключить).", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			ShowTimer = ((BaseUnityPlugin)this).Config.Bind<bool>("UI", "ShowTimer", true, "Показывать текст с таймером кулдауна.");
			TimerOffsetY = ((BaseUnityPlugin)this).Config.Bind<float>("UI", "TimerOffsetY", 80f, new ConfigDescription("Отступ текста от низа экрана, пиксели.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 600f), Array.Empty<object>()));
			TimerFontSize = ((BaseUnityPlugin)this).Config.Bind<int>("UI", "TimerFontSize", 22, new ConfigDescription("Размер шрифта таймера.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(10, 60), Array.Empty<object>()));
			new Harmony("local.repo.parry").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"REPO Parry loaded");
		}

		private void Update()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			if (Keyboard.current != null && ((ButtonControl)Keyboard.current[ParryKey.Value]).wasPressedThisFrame)
			{
				TryParry();
			}
		}

		private void TryParry()
		{
			if (!(Time.time < nextReadyTime))
			{
				parryEndTime = Time.time + ParryWindow.Value;
				nextReadyTime = Time.time + Cooldown.Value;
			}
		}

		internal void OnParried()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			parryEndTime = 0f;
			if (ResetCooldownOnSuccess.Value)
			{
				nextReadyTime = 0f;
			}
			if (PushForce.Value <= 0f || (Object)(object)Camera.main == (Object)null)
			{
				return;
			}
			Vector3 position = ((Component)Camera.main).transform.position;
			HashSet<Enemy> hashSet = new HashSet<Enemy>();
			Collider[] array = Physics.OverlapSphere(position, PushRadius.Value);
			for (int i = 0; i < array.Length; i++)
			{
				Enemy componentInParent = ((Component)array[i]).GetComponentInParent<Enemy>();
				if (!((Object)(object)componentInParent == (Object)null) && hashSet.Add(componentInParent))
				{
					Rigidbody componentInChildren = ((Component)componentInParent).GetComponentInChildren<Rigidbody>();
					if (!((Object)(object)componentInChildren == (Object)null))
					{
						Vector3 val = componentInChildren.position - position;
						Vector3 normalized = ((Vector3)(ref val)).normalized;
						componentInChildren.AddForce(normalized * PushForce.Value, (ForceMode)1);
					}
				}
			}
		}

		private void OnGUI()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			if (ShowTimer.Value)
			{
				if (style == null)
				{
					style = new GUIStyle(GUI.skin.label)
					{
						alignment = (TextAnchor)4,
						fontStyle = (FontStyle)1
					};
				}
				style.fontSize = TimerFontSize.Value;
				string text;
				Color textColor;
				if (IsParrying)
				{
					text = "PARRY!";
					textColor = Color.yellow;
				}
				else if (Time.time < nextReadyTime)
				{
					text = "Parry: " + (nextReadyTime - Time.time).ToString("0.0") + "s";
					textColor = Color.red;
				}
				else
				{
					text = "Parry: ready";
					textColor = Color.green;
				}
				style.normal.textColor = textColor;
				GUI.Label(new Rect(0f, (float)Screen.height - TimerOffsetY.Value, (float)Screen.width, 40f), text, style);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerHealth), "Hurt")]
	internal static class HurtPatch
	{
		private static bool Prefix(PlayerHealth __instance)
		{
			if (!ParryPlugin.IsParrying)
			{
				return true;
			}
			if ((Object)(object)PlayerAvatar.instance == (Object)null || (Object)(object)PlayerAvatar.instance.playerHealth != (Object)(object)__instance)
			{
				return true;
			}
			ParryPlugin.Instance.OnParried();
			return false;
		}
	}
}