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RepoDeathCounter

Per-player death counter shown in the truck. Host-authoritative, synced to all clients including late joiners, and saved per run so it persists across sessions.

By matsu
Date uploaded a day ago
Version 1.0.1
Download link matsu-RepoDeathCounter-1.0.1.zip
Downloads 22
Dependency string matsu-RepoDeathCounter-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

REPO Death Counter

A simple per-player death counter for R.E.P.O., shown in the truck between levels.

Features

  • Shows how many times each player has died, listed in the top-right of the truck lobby.
  • Host-authoritative & synced: the host counts every death and broadcasts the tally to all clients, so everyone sees the same numbers in real time.
  • Late-join friendly: players who join mid-run (e.g. via LateJoinNow) receive the current tally automatically.
  • Persistent per save: counts are saved per save slot, so reloading a saved run keeps its accumulated deaths across sessions.
  • Keyed by Steam ID, so counts stay attached to the right player even after name changes or rejoining.

Notes

  • Everyone who wants to see the overlay must install the mod (the UI is drawn client-side); the counting itself is driven by the host.
  • The overlay only appears in the truck lobby. Toggle it with the Display / ShowOverlay config option.
  • Death data is stored separately from the game's own save files (under the game's persistentDataPath), so it never touches vanilla save integrity.

Config

BepInEx/config/matsu.repo.deathcounter.cfg

  • Display / ShowOverlay (default true)

REPO Death Counter(日本語)

R.E.P.O. 用の、プレイヤーごとの「死亡回数カウンター」。レベル間のトラック内に表示されます。

特徴

  • 各プレイヤーの死亡回数を、トラック・ロビーの右上に一覧表示します。
  • ホスト権威&同期: ホストが全員の死亡を集計し、全クライアントへ配信。全員がリアルタイムで同じ数字を見られます。
  • 途中参加対応: ラン途中で参加した人(LateJoinNow など)にも、現在の集計が自動で同期されます。
  • セーブごとに永続化: セーブスロット単位で保存されるので、セーブを再ロードしても累積の死亡数が引き継がれます。
  • キーは Steam ID。改名や再参加をしても、正しいプレイヤーにカウントが紐づきます。

注意

  • オーバーレイを見るには各自がMODを入れる必要があります(UIはクライアント側描画)。カウント自体はホストが管理します。
  • オーバーレイはトラック・ロビーでのみ表示。Display / ShowOverlay 設定でオン/オフできます。
  • 死亡データはゲーム本体のセーブとは別ファイル(persistentDataPath 配下)に保存され、バニラのセーブ整合性には一切触れません。

設定

BepInEx/config/matsu.repo.deathcounter.cfg

  • Display / ShowOverlay(既定 true

CHANGELOG

Changelog

1.2.0

  • Added a Total line at the bottom of the overlay, summing every player's deaths (toggle with Display / ShowTotal).
  • Your own row is now highlighted in a distinct color by default, so you can find your count at a glance (Display / HighlightSelf, color via Display / SelfColorHex, default gold).
  • README now includes a bug reports & feature requests section with a link to the shared feedback form.

1.1.0

  • The overlay is now customizable via config (BepInEx/config/matsu.repo.deathcounter.cfg, [Display]):
    • Corner — anchor the overlay to any screen corner (default top-right).
    • FontSize / TitleFontSize — text sizes.
    • TextColorHex / TitleColorHex — text colors as hex RGB.
    • SortMode — list order: fewest deaths on top (default), most on top, or by name (A–Z / Z–A).

1.0.2

  • Re-inspected and hardened the Photon integration for a stable public release.
  • Added defensive guards around the on-screen overlay and the per-frame update loop, so a reflection or state error can never spam the log or interfere with anything else.

1.0.1

  • Fixed a serious bug where the mod registered its Photon callbacks at plugin load (during the connection handshake). This could make the multiplayer lobby hang and the invite button fail to appear. Photon callbacks are now registered only while you are actually inside a room, and removed again on leaving — the connection handshake is never touched.

1.0.0

  • Initial release. Per-player death counter shown in the truck lobby. Host-authoritative, synced to all clients (including late joiners) via lightweight Photon events, and persisted per save slot (keyed by Steam ID) so counts survive across sessions.