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Decompiled source of DeadBotMode v1.0.4
plugins/DeadBotMode.dll
Decompiled 10 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("DeadBotMode")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("13.0.0.0")] [assembly: AssemblyInformationalVersion("13.0.0")] [assembly: AssemblyProduct("DeadBotMode Mod")] [assembly: AssemblyTitle("DeadBotMode")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("13.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace DeadBotMode { [BepInPlugin("com.deadbot.mode", "DeadBot Mode GOD", "13.0.0")] public class DeadBotMode : BaseUnityPlugin { private GameObject robotPlayer; private Camera cam; private float mouseX; private float mouseY; private float sensitivity = 3f; private void Awake() { ((BaseUnityPlugin)this).Logger.LogInfo((object)"DeadBot Mode GOD erfolgreich geladen!"); } private void Update() { if (Input.GetKeyDown((KeyCode)107)) { SpawnRobot(); } if ((Object)(object)robotPlayer != (Object)null) { HandleMovement(); HandleMouseLook(); } } private void SpawnRobot() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Expected O, but got Unknown //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)robotPlayer != (Object)null)) { robotPlayer = new GameObject("DeadBot"); robotPlayer.transform.position = Vector3.zero; Rigidbody obj = robotPlayer.AddComponent<Rigidbody>(); obj.mass = 1f; obj.freezeRotation = true; cam = Camera.main; if ((Object)(object)cam != (Object)null) { ((Component)cam).transform.parent = robotPlayer.transform; ((Component)cam).transform.localPosition = new Vector3(0f, 0.5f, -1.5f); } } } private void HandleMovement() { //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) Rigidbody component = robotPlayer.GetComponent<Rigidbody>(); if (!((Object)(object)component == (Object)null)) { float axis = Input.GetAxis("Vertical"); float axis2 = Input.GetAxis("Horizontal"); component.AddForce(robotPlayer.transform.forward * axis * 10f); robotPlayer.transform.Rotate(0f, axis2 * 120f * Time.deltaTime, 0f); if (Input.GetKeyDown((KeyCode)32)) { component.AddForce(Vector3.up * 5f, (ForceMode)1); } } } private void HandleMouseLook() { //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) float num = Input.GetAxis("Mouse X") * sensitivity; float num2 = Input.GetAxis("Mouse Y") * sensitivity; mouseX += num; mouseY -= num2; mouseY = Mathf.Clamp(mouseY, -60f, 60f); robotPlayer.transform.rotation = Quaternion.Euler(0f, mouseX, 0f); if ((Object)(object)cam != (Object)null) { ((Component)cam).transform.localRotation = Quaternion.Euler(mouseY, 0f, 0f); } } } }