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Decompiled source of RouterLoot v0.1.6
RouterLoot.dll
Decompiled 9 hours agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using Microsoft.CodeAnalysis; using REPOLib; using REPOLib.Modules; using REPOLib.Objects.Sdk; using RouterLoot.Helpers; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RouterLoot")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.6.0")] [assembly: AssemblyInformationalVersion("0.1.6+320453e0b84e0f3399c71a01c858bf75f559965c")] [assembly: AssemblyProduct("RouterLoot")] [assembly: AssemblyTitle("RouterLoot")] [assembly: AssemblyVersion("0.1.6.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RouterLoot { [BepInPlugin("romanvht.RouterLoot", "Router Loot", "0.1.6")] [BepInDependency("REPOLib", "4.2.0")] public sealed class Plugin : BaseUnityPlugin { public const string Id = "romanvht.RouterLoot"; private readonly List<PrefabRef> registered = new List<PrefabRef>(); private ConfigEntry<bool> debugSpawn; private void Awake() { ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; debugSpawn = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "EnableSpawnKey", false, "Host only: press F8 during a level to spawn the router set for testing."); BundleLoader.OnAllBundlesLoaded += Initialize; } private void OnDestroy() { BundleLoader.OnAllBundlesLoaded -= Initialize; } private void Initialize() { BundleLoader.OnAllBundlesLoaded -= Initialize; try { foreach (ValuableContent item in from item in AssetBundle.GetAllLoadedAssetBundles().Single((AssetBundle item) => ((Object)item).name == "routerloot.repobundle").LoadAllAssets<ValuableContent>() orderby ((Object)item).name select item) { ValuableObject val = item.Prefab ?? throw new InvalidOperationException("Missing prefab: " + ((Object)item).name); Settings.Apply(((BaseUnityPlugin)this).Config, ((Object)item).name, val); registered.Add(NetworkPrefabs.PrefabRefs["Valuables/" + ((Object)val).name]); } ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Router Loot ready: {registered.Count} valuables."); } catch (Exception arg) { ((BaseUnityPlugin)this).Logger.LogError((object)$"Cannot initialize Router Loot: {arg}"); } } private void Update() { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) if (DebugSpawn.TryGetCamera(debugSpawn.Value, (KeyCode)289, registered.Count, out Camera camera)) { for (int i = 0; i < registered.Count; i++) { float num = ((float)i - (float)(registered.Count - 1) / 2f) * 0.65f; Vector3 val = ((Component)camera).transform.position + ((Component)camera).transform.forward * 2f + ((Component)camera).transform.right * num; Valuables.SpawnValuable(registered[i], val, Quaternion.identity); } } } } internal static class Settings { public static void Apply(ConfigFile config, string id, ValuableObject prefab) { Value val = Object.Instantiate<Value>(prefab.valuePreset); PhysAttribute val2 = Object.Instantiate<PhysAttribute>(prefab.physAttributePreset); Durability val3 = Object.Instantiate<Durability>(prefab.durabilityPreset); val.valueMin = ConfigValues.Bind(config, id, "ValueMin", val.valueMin, 1f, 100000f, "Minimum base value. Host determines value; game multipliers apply.").Value; val.valueMax = Mathf.Max(val.valueMin, ConfigValues.Bind(config, id, "ValueMax", val.valueMax, 1f, 100000f, "Maximum base value. Restart after changes.").Value); val2.mass = ConfigValues.Bind(config, id, "Mass", val2.mass, 0.1f, 30f, "Mass. Use the same settings on all clients.").Value; val3.fragility = ConfigValues.Bind(config, id, "Fragility", val3.fragility, 0f, 100f, "Impact fragility, 0–100. Use the same settings on all clients.").Value; prefab.valuePreset = val; prefab.physAttributePreset = val2; prefab.durabilityPreset = val3; ((Component)prefab).GetComponent<Rigidbody>().mass = val2.mass; ((Component)prefab).GetComponent<PhysGrabObject>().massOriginal = val2.mass; } } } namespace RouterLoot.Helpers { internal static class ConfigValues { public static ConfigEntry<float> Bind(ConfigFile config, string section, string key, float value, float low, float high, string description) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown return config.Bind<float>(section, key, value, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<float>(low, high), Array.Empty<object>())); } } internal static class DebugSpawn { public static bool TryGetCamera(bool enabled, KeyCode key, int count, out Camera camera) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) camera = null; if (!enabled || count == 0 || !Input.GetKeyDown(key)) { return false; } if (!SemiFunc.IsMasterClientOrSingleplayer() || !Object.op_Implicit((Object)(object)LevelGenerator.Instance) || !LevelGenerator.Instance.Generated || !Object.op_Implicit((Object)(object)ValuableDirector.instance) || !SemiFunc.RunIsLevel()) { return false; } camera = Camera.main; return Object.op_Implicit((Object)(object)camera); } } }