Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of KeepInventory v1.0.1
Plugins/KeepInventoryMod.dll
Decompiled 3 weeks agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("KeepInventoryMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+afe36626851150ec2b938dba2d7f227cff748b60")] [assembly: AssemblyProduct("KeepInventoryMod")] [assembly: AssemblyTitle("KeepInventoryMod")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KeepInventoryMod { [BepInPlugin("com.mods.keepinventory", "KeepInventory", "1.0.1")] public class Plugin : BaseUnityPlugin { public const string PLUGIN_GUID = "com.mods.keepinventory"; public const string PLUGIN_NAME = "KeepInventory"; public const string PLUGIN_VERSION = "1.0.1"; public static ConfigEntry<bool> KeepItemsOnDeath; private Harmony _harmony; public static Plugin Instance { get; private set; } public static ManualLogSource Log { get; private set; } private void Awake() { //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Expected O, but got Unknown Instance = this; Log = ((BaseUnityPlugin)this).Logger; KeepItemsOnDeath = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "KeepItemsOnDeath", true, "Prevent items from dropping when the player dies"); _harmony = new Harmony("com.mods.keepinventory"); _harmony.PatchAll(); Log.LogInfo((object)"KeepInventory v1.0.1 loaded!"); Log.LogInfo((object)$" KeepItemsOnDeath = {KeepItemsOnDeath.Value}"); } private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } public static class PluginInfo { public const string PLUGIN_GUID = "com.mods.keepinventory"; public const string PLUGIN_NAME = "KeepInventory"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace KeepInventoryMod.Patches { [HarmonyPatch] public static class DeathDropPatch { private static bool _playerIsDead; [HarmonyPatch(typeof(PlayerAvatar), "PlayerDeath")] [HarmonyPrefix] [HarmonyPriority(800)] private static void OnPlayerDeath() { if (Plugin.KeepItemsOnDeath.Value) { _playerIsDead = true; Plugin.Log.LogInfo((object)"[KeepInventory] PlayerDeath — dead flag ON"); } } [HarmonyPatch(typeof(PlayerAvatar), "ReviveRPC")] [HarmonyPostfix] private static void OnRevive() { _playerIsDead = false; Plugin.Log.LogInfo((object)"[KeepInventory] ReviveRPC — dead flag OFF"); } public static void ConditionalForceUnequip(Inventory inventory) { if (!Plugin.KeepItemsOnDeath.Value) { inventory.ForceUnequip(); } else { Plugin.Log.LogInfo((object)"[KeepInventory] BLOCKED Inventory.ForceUnequip — slot items kept!"); } } [HarmonyPatch(typeof(PlayerAvatar), "PlayerDeathDone")] [HarmonyTranspiler] private static IEnumerable<CodeInstruction> TranspileDeathDone(IEnumerable<CodeInstruction> instructions) { MethodInfo forceUnequipMethod = AccessTools.Method(typeof(Inventory), "ForceUnequip", (Type[])null, (Type[])null); MethodInfo replacement = AccessTools.Method(typeof(DeathDropPatch), "ConditionalForceUnequip", (Type[])null, (Type[])null); int patchCount = 0; foreach (CodeInstruction instruction in instructions) { if (forceUnequipMethod != null && CodeInstructionExtensions.Calls(instruction, forceUnequipMethod)) { yield return new CodeInstruction(OpCodes.Call, (object)replacement); patchCount++; } else { yield return instruction; } } Plugin.Log.LogInfo((object)$"[KeepInventory] Transpiler: patched {patchCount} ForceUnequip calls in PlayerDeathDone"); } [HarmonyPatch(typeof(StatsManager), "PlayerInventoryUpdate")] [HarmonyPrefix] private static bool PreventInventoryClear(string _steamID, string itemName, int spot, bool sync) { if (!Plugin.KeepItemsOnDeath.Value) { return true; } if (string.IsNullOrEmpty(itemName) && _playerIsDead) { Plugin.Log.LogInfo((object)$"[KeepInventory] BLOCKED inventory slot {spot} clear"); return false; } return true; } public static void Reset() { _playerIsDead = false; } } [HarmonyPatch(typeof(MainMenuOpen), "Start")] public static class MainMenuClearPatch { [HarmonyPostfix] private static void Postfix() { DeathDropPatch.Reset(); Plugin.Log.LogInfo((object)"[KeepInventory] Main menu — state reset."); } } }