Decompiled source of TandamRandomEnemyHP v1.1.0

BepInEx\plugins\RandomEnemyHP.dll

Decompiled 4 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RandomEnemyHP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RandomEnemyHP")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("81f347d3-4680-40b7-b9e6-41997f3df91b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("tandam.randomenemyhp", "Tandam Random Enemy HP", "1.1.0")]
public class RandomEnemyHP : BaseUnityPlugin
{
	public static ConfigEntry<float> MinimumMultiplier;

	public static ConfigEntry<float> MaximumMultiplier;

	private void Awake()
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Expected O, but got Unknown
		//IL_006c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Expected O, but got Unknown
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Expected O, but got Unknown
		MinimumMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Random HP", "Minimum Multiplier", 0.5f, new ConfigDescription("敵HPの最低倍率", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 10f), Array.Empty<object>()));
		MaximumMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Random HP", "Maximum Multiplier", 2f, new ConfigDescription("敵HPの最高倍率", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 10f), Array.Empty<object>()));
		Harmony val = new Harmony("tandam.randomenemyhp");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Tandam Random Enemy HP v1.1.0 loaded!");
	}
}
[HarmonyPatch(typeof(EnemyHealth), "OnSpawn")]
public static class EnemyHealthPatch
{
	[HarmonyPrefix]
	private static void OnSpawn(EnemyHealth __instance)
	{
		if (SemiFunc.IsMasterClientOrSingleplayer())
		{
			int health = __instance.health;
			float num = RandomEnemyHP.MinimumMultiplier.Value;
			float num2 = RandomEnemyHP.MaximumMultiplier.Value;
			if (num > num2)
			{
				float num3 = num;
				num = num2;
				num2 = num3;
			}
			float num4 = Random.Range(num, num2);
			__instance.health = Mathf.Max(1, Mathf.RoundToInt((float)health * num4));
			Debug.Log((object)$"[Tandam Random Enemy HP] {health} -> {__instance.health} (x{num4:F2})");
		}
	}
}