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PaceControl

Make some of a level's extraction points optional. They are all still built and still worth the same - the level just stops needing all of them, so a late-game level can be an hour or half of one, your call.

CHANGELOG

Changelog

0.1.0

  • First version: RequiredExtractions says how many of a level's extraction points the level actually needs. The rest are still built and still work - they are simply optional, there for anyone who wants to keep hauling for the money.
  • Each extraction still asks for exactly what it always did: the level's quota comes down by the same proportion as the points no longer needed, so 3 of 5 is 60% of the quota split three ways.
  • HaulGoalPercent on top of that, for making every extraction lighter without changing how many there are.
  • The level's endgame - the scare, the lights going out, everything coming for you - waits until the truck is about to pull out, instead of firing the moment the last needed extraction is done. Optional extractions are meant to be playable. The end-of-level heal and reviving anyone dead ride along with it and are unaffected.
  • The host decides and tells the room, so everyone's HUD, truck healer and end of level agree.