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Decompiled source of See who is talking v1 v1.0.0
See_who_is_talking.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using Photon.Pun; using Photon.Realtime; using Photon.Voice.Unity; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("xiaolei")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("See_who_is_talking")] [assembly: AssemblyTitle("See_who_is_talking")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace See_who_is_talking { [HarmonyPatch(typeof(PlayerController))] internal static class ExamplePlayerControllerPatch { [HarmonyPrefix] [HarmonyPatch("Start")] private static void Start_Prefix(PlayerController __instance) { See_who_is_talking.Logger.LogDebug((object)$"{__instance} Start Prefix"); } [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(PlayerController __instance) { See_who_is_talking.Logger.LogDebug((object)$"{__instance} Start Postfix"); } } [BepInPlugin("XiaoLei_See_who_is_talking", "See_who_is_talking", "1.0")] public class See_who_is_talking : BaseUnityPlugin { internal static See_who_is_talking Instance { get; private set; } internal static ManualLogSource Logger => Instance._logger; private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger; internal Harmony? Harmony { get; set; } private void Awake() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown Instance = this; ((Component)this).gameObject.transform.parent = null; ((Object)((Component)this).gameObject).hideFlags = (HideFlags)61; GameObject val = new GameObject("VoiceDisplay"); Object.DontDestroyOnLoad((Object)(object)val); ((Object)val).hideFlags = (HideFlags)61; val.AddComponent<VoiceDisplayManager>(); Patch(); Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!"); } internal void Patch() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_0026: Expected O, but got Unknown if (Harmony == null) { Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID); Harmony val2 = val; Harmony = val; } Harmony.PatchAll(); } internal void Unpatch() { Harmony? harmony = Harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { } } [HarmonyPatch(typeof(Speaker), "OnAudioFrame")] internal class SpeakerPatch { private static void Prefix(Speaker __instance) { RemoteVoiceLink remoteVoice = __instance.RemoteVoice; if (remoteVoice != null) { int playerId = remoteVoice.PlayerId; Room currentRoom = PhotonNetwork.CurrentRoom; Player val = ((currentRoom != null) ? currentRoom.GetPlayer(playerId, false) : null); string speakingPlayer = ((val != null) ? val.NickName : null) ?? $"Player {playerId}"; VoiceDisplayManager.SetSpeakingPlayer(speakingPlayer); } } } public class VoiceDisplayManager : MonoBehaviour { private static VoiceDisplayManager instance; private Dictionary<string, float> speakingPlayers = new Dictionary<string, float>(); private const float displayDuration = 2f; private void Awake() { instance = this; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); if (Object.FindObjectsOfType<VoiceDisplayManager>().Length > 1) { Object.Destroy((Object)(object)((Component)this).gameObject); } } public static void SetSpeakingPlayer(string name) { if (!((Object)(object)instance == (Object)null)) { if (instance.speakingPlayers.ContainsKey(name)) { instance.speakingPlayers[name] = 2f; } else { instance.speakingPlayers.Add(name, 2f); } } } private void Update() { List<string> list = new List<string>(speakingPlayers.Keys); foreach (string item in list) { speakingPlayers[item] -= Time.deltaTime; if (speakingPlayers[item] <= 0f) { speakingPlayers.Remove(item); } } } private void OnGUI() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Expected O, but got Unknown //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) try { if (speakingPlayers.Count == 0) { return; } List<KeyValuePair<string, float>> list = new List<KeyValuePair<string, float>>(speakingPlayers); GUIStyle val = new GUIStyle(GUI.skin.label); val.fontSize = 21; val.alignment = (TextAnchor)5; val.wordWrap = false; float num = 2f; float num2 = 40f; float num3 = (float)Screen.height - num2 - 20f; int num4 = 0; list.Reverse(); foreach (KeyValuePair<string, float> item in list) { string key = item.Key; float value = item.Value; float num5 = Mathf.Clamp01(value / 2f); val.normal.textColor = new Color(1f, 0.8f, 0f, num5); string text = key + " is speaking..."; Vector2 val2 = val.CalcSize(new GUIContent(text)); float num6 = (float)(Screen.width - 20) - val2.x; float num7 = num3 - (float)num4 * (num2 + num); GUI.Label(new Rect(num6, num7, val2.x, num2), text, val); num4++; } } catch (Exception) { } } } }