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DisfiguredEnemies
Enemies spawn stretched, tinted, and eye-glowing - a wrongness pass applied at runtime, no custom models needed. Same look on every client.
By zoltan
CHANGELOG
v1.1.0
- Fixed: non-uniform scale (independent height vs width) could produce "Infinity or NaN floating point numbers... Collider" errors on enemies with rotated child colliders - confirmed on Bomb Thrower, Head Grabber, Tumbler, and Head in real testing
- Default scaling is now UNIFORM (one multiplier, all axes) - shear-safe regardless of an enemy's child collider rotations
- Non-uniform stretch/squash is now opt-in via
NonUniformScale, clearly labeled experimental and carrying the risk above
v1.0.0
- Initial release: scale distortion, colour tint, eye glow