South Florida
South Florida from Skater XL, by B-Row; commissioned & ported by AltDoug. Now alive: traffic, pedestrians, a city bus, lit nights, real surface sounds and 19 fast-travel stops.
CHANGELOG
2.0.0
- The city comes alive: cars and a city bus drive the streets (they follow the game's traffic setting: off / light / busy), and pedestrians walk the sidewalks downtown. Lanes keep off the kerbs, with rounded corners; the bus has its own outside lane.
- 6 more fast-travel stops (19 in all): Bayshore Stairs, Blue Hubba, City Hall, MLK Ledges, North Miami Beach High Hubba and Dunedin High join the original 13.
- Night lighting redone: every street lamp has its own soft pool of light, new lamps light Blue Hubba and the BrandsMart lot, and the covered spots (the parking garage, Lot 11 under I-95, Two Block, the arena and others) get ceiling lights you can see glowing. Ramp 48 no longer turns into a white field at night, and the trees no longer glow lime green.
- The parking garage is open on every level: all seven levels, ramps and the roof deck are skateable, with parked cars on its floors and DIY spots in plywood, concrete and steel: a kicker to a flat bar and a wedge / manual pad / ledge corner on the ground floor, and a rail down the west car ramp. On the roof, a plywood kicker sets you up to gap a parked taxi.
- Places you used to sink into now hold: 54 patches of ground and ledges and 60 props got real collision, and 41 buildings you could walk through (the downtown towers, the courthouse block, BrandsMart and Blue Hubba walls) are solid, roofs included.
- More life: parked cars in the lots, more umbrellas, towels, coolers and a volleyball net on the beach.
- Sounds: gulls over the beach and harbour, traffic under the I-95 overpass, water along the shore, crowds at the arena and the plazas, and the garage sounds like a garage.
- Surfaces sound right: rails grind like metal, ledges like concrete, Ramp 48's ramps like wood, grass and sand roll like grass and sand.
- Grind fixes: 37 grind spots that didn't grind now do (the round planters at Jungle, the parking-garage ledge loops, the Band x Pool ledges); two over-detailed rails at Ramp 48 simplified; five invisible floating rails over the road near Two Block removed; grind lines on bowl and transition lips pulled back so they no longer stick out past the wall; the rails on the parked flatbed trucks sit on the deck edges; the floating rails on the arena plaza's bench legs are gone (the bench tops keep theirs).
- B-Row's parked service vehicles that stood in the traffic lanes are gone (one city bus moved to a free kerb).
- The sea is skate.'s own ocean (from 1.0.2); you float in it.
- Built with ReSkate Studio (10-05); tested on ReSkate 1.1.x.
Changelog
1.0.3
- Lighter on memory, same look: the map's over-detailed small props (fire hydrants, dock chains, metal plates, bins, benches, a guard rail) now share one mesh per kind, and the hydrant and guard rail are simplified within 1 mm. The package is 210 MB smaller and the far-view detail about half as heavy. Rail and edge colliders are lighter too (within ~1 mm), so grinds feel the same.
- Built with the latest ReSkate Studio; tested on ReSkate 1.0.7.
- If you still fall at the spawn or your skater is invisible, please send
logs\ReSkate.logand say whether you run cosmetic mods.
1.0.2
- The sea is now skate.'s own ocean water out to the horizon, instead of the flat Skater XL water plane. Under it the seabed now slopes down from the beach, so the shallows look right.
- Another fix for 4 GB graphics cards (falling at the spawn, the skater never landing or invisible): B-Row's
7 km water plane used to stretch the map's streaming grid across the whole sea (1,008 cells); with the native
ocean the map is 61 cells, so far less has to stay loaded around you. The city looks the same on stronger
cards. If you still have trouble, please send your
logs\ReSkate.log.
1.0.1
- Fixed the flower beds rendering as plain white shapes: B-Row's flower clusters now show their colours (gazanias and ice plant) with proper cut-out leaves.
- Night lighting: the street lamps, the arena plaza and logo, and Ramp 48's rooftop floodlights switch on at night (and in night weather) and stay off by day. B-Row's warm sun no longer shines at night.
- Lighter on video memory: the far-away view of the map that stays loaded at all times is about 75% lighter,
with no visible difference up close. This is for players on 4-6 GB graphics cards, where ReSkate keeps the
game's own 520 MB mesh budget and the map could fail to load around you (falling through, never landing).
If that still happens to you, please send your
logs\ReSkate.log. - Removed two street lamps that lit tree canopies lime green at night near Lot 11.
1.0.0
- First release: the full South Florida map from Skater XL, built with ReSkate Studio.
- Spawn at Lot 11 under I-95, B-Row's original spawn point.
- 13 fast-travel bus stops named after the spots, including Ramp 48, the hidden indoor park.
- B-Row's grind rails, plus automatic rails on ledges and rails the original didn't cover (duplicates removed).
- Ramp 48 lighting fixed: B-Row's specular-only lights are left out, so the park isn't blinding.