Map Teleport
Select a destination on a colored map overview and teleport there. Ctrl+M opens the map; mouse zoom and pan. Seven imported maps supported.
By Kislab_Mods
| Last updated | 20 hours ago |
| Total downloads | 908 |
| Total rating | 0 |
| Categories | Mods AI Generated |
| Dependency string | Kislab_Mods-Map_Teleport-1.1.0 |
| Dependants | 0 other packages depend on this package |
README
Map Teleport
Press Ctrl+M to open a colored overview of the current imported map. Click a destination, then confirm Hierhin teleportieren. Scroll to zoom, hold the right mouse button to pan, and press C to center on your skater.
Supported: FullSkate3Map, Nuke, New San Vanelona, Hanamura / Assault_skate, Bullworth, Industrial Zone, True Skate Underpass. MPR is not supported by this teleport release. The minimap's MPR support is separate.
The height cache selects the topmost static surface and adds three world units. This is not guaranteed to be reachable or a valid landing surface. Locations outside cached geometry are refused. Native ReSkate queues the teleport request.
The native bridge accepts only the two validated ReSkate DLL hashes documented in Smooth Flight; other builds are refused.
Installation
Install ReSkate first. This is a separate native DLL; it does not replace ReSkate.dll.
- Download and extract into
skate/Mods/Kislab_Mods-Map_Teleport(the ReSkate launcher also installs packages there). - Close the game. Run
Install.ps1once from this package folder using PowerShell. If the package is outside the game folder, pass-GameDirectory "your skate folder". The script copies the package when needed and registers its Lua bootstrap inscripts/Custom. - Restart the game. Toggle this package using Delete -> Mods. No compilation is required.
The bootstrap registration is required even when the package was downloaded through the launcher. Disable or remove older Local versions before using this release to avoid running two copies.
Status and compatibility
Experimental release for Windows x64. Automated loading/input/rendering tests passed; broad hardware and physical-controller testing is pending. Future game or ReSkate updates can require a new release. Developed with AI assistance. Use the AI Generated category.
Credits
Kislab_Mods; Microsoft Detours (MIT). Map cache sources: zeex64, anton, brassy, Genetics, Lukas9875, WRA111TH, and the original game creators. Asset rights remain with their owners.