Kitty_Meow-OG_Camera icon

OG Camera

Skate 3's camera in skate.: its 12 mm fisheye lens, its low and high chase cams, its lazy swing, and its grind, manual and big air shots. Data only, no DLL.

CHANGELOG

Changelog

1.4.0

  • Landings, drop-offs and big air no longer tilt the camera down to look at the ground: the camera stays near level, tilting only a little.
  • The side offset is back: you sit off to the side of the picture again like skate.'s own camera, on the low and high cams, grinds and manuals.
  • Following is less lazy: the camera turns to follow you faster.

1.3.0

Fixes from player reports:

  • Low camera is low again: Skate 3's low chase cam (2 m straight behind, level), centred. 1.2.x raised it and could jump to a different height right after switching from the high camera.
  • Landing on a slope keeps the camera nearer level instead of tipping down with the slope.
  • In the air the camera follows you up less, so the board rises above it, like Skate 3. Big air looks up at you from level with you.
  • High camera: no longer changes its starting pitch (steady-state look is unchanged).

1.2.1

  • Grinds keep you in the middle of the picture like Skate 3's rail cam; manuals only slightly off to the side.

1.2.0

Matched frame by frame against Skate 3 footage:

  • Low camera sits higher and looks down at you like Skate 3's (about 1.8 m up, 14 degrees down), with you in the middle of the picture instead of off to the side.
  • High camera keeps you centred too.
  • Grinds pull back a little so your whole body stays in shot.
  • Low manuals are less extreme: 1.6 m away, tilted up 5 degrees.
  • High manuals keep the high camera's height and look down at you instead of dropping to board level.

1.1.0

  • Skate 3's fisheye on the gameplay camera, at every time of day.
  • Skate 3's shots: rail cam on grinds, low close-up on manuals, pulled-back big air.

1.0.0

  • First version: Skate 3's lens, low and high chase cams, and camera swing.