LokiGarage Venice Graffiti Pit
Original map: Heavxn. ReSkate conversion: LokiGarage. 128.8% scale; recovered scenery, revised bowl transitions, 1,273 grind routes and day/night support.
By LokiGarage
CHANGELOG
1.0.3 - Original creator credits and map name
- In-game and README title: Venice Graffiti Pit - By- Heavxn.
- Original creator credited first, LokiGarage conversion work second, followed by contributors and map details.
- Existing Discord report/join links and known issues retained.
- Native assets, geometry, materials, collision, grinds, lighting, spawn and scale unchanged.
1.0.2 — Discord bug reporting
Added a dedicated map bug-report channel and permanent Discord join link at the top of the README. Documentation update only; map files, textures, collision, grind paths and lighting are unchanged. Existing known issues still apply.
Changelog
1.0.1
- Cleaned overlapping collision around the middle bowl, clam bowl, snake run and older-park ledge.
- Removed four redundant collider objects and duplicate contact faces.
- Reduced ten intrusive coping/edge helper profiles while retaining all 1,273 grind routes.
- Preserved textures, scale, spawn, native day/night, working big-bowl loop and adjusted rail.
1.0.0
- Initial public release based on Test14.
- Mirrored layout at 128.8% source scale, with recovered textures and surrounding scenery.
- Revised classic-bowl upper transitions, smoother rim and adjusted curved rail.
- SpotBuilder pass and a cleaned, surface-fitted big-bowl coping grind loop.
- Native day/night controller, tile-like contact audio and park-side spawn.
- Pump/transition recognition remains a known issue under investigation.