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LokiGarage Venice Graffiti Pit

Original map: Heavxn. ReSkate conversion: LokiGarage. 128.8% scale; recovered scenery, revised bowl transitions, 1,273 grind routes and day/night support.

CHANGELOG

1.0.3 - Original creator credits and map name

  • In-game and README title: Venice Graffiti Pit - By- Heavxn.
  • Original creator credited first, LokiGarage conversion work second, followed by contributors and map details.
  • Existing Discord report/join links and known issues retained.
  • Native assets, geometry, materials, collision, grinds, lighting, spawn and scale unchanged.

1.0.2 — Discord bug reporting

Added a dedicated map bug-report channel and permanent Discord join link at the top of the README. Documentation update only; map files, textures, collision, grind paths and lighting are unchanged. Existing known issues still apply.

Changelog

1.0.1

  • Cleaned overlapping collision around the middle bowl, clam bowl, snake run and older-park ledge.
  • Removed four redundant collider objects and duplicate contact faces.
  • Reduced ten intrusive coping/edge helper profiles while retaining all 1,273 grind routes.
  • Preserved textures, scale, spawn, native day/night, working big-bowl loop and adjusted rail.

1.0.0

  • Initial public release based on Test14.
  • Mirrored layout at 128.8% source scale, with recovered textures and surrounding scenery.
  • Revised classic-bowl upper transitions, smoother rim and adjusted curved rail.
  • SpotBuilder pass and a cleaned, surface-fitted big-bowl coping grind loop.
  • Native day/night controller, tile-like contact audio and park-side spawn.
  • Pump/transition recognition remains a known issue under investigation.