Absorb and Balance
Feel the weight of every landing. Clean rollaways, dozens of procedural Sketchy reactions including one-foot saves, and visible weight shifts in grinds and manuals.
By Ninel
CHANGELOG
Changelog
1.3.87
- Choose the absorb input in the Absorb tab: buttons, left stick forward (like pumping), or both. F keeps working on keyboard.
- The Absorb tab reminds that the buttons can be rebound on ReSkate's Binds page.
1.3.86
- Grade the last press before touchdown and use the native downward impact speed for the timing window.
- Show timing guidance in the air and display the verdict only at contact.
1.3.85
- Require confirmed deck contact before applying procedural leg offsets. Keep native footwork when the support foot moves outside the deck.
1.3.84
- Let the game handle foot placement when a Sketchy landing triggers a native powerslide or tic-tac.
1.3.83
- Highlight procedural landing reactions, one-foot saves, and weight transfer in grinds in the package description.
1.3.82
- Load modules in small groups and warm landing clips individually. Stop clip discovery after the cache is ready.
- Retry the support toe sample and correct the remaining shoe penetration at the ankle.
- Remove unused graphics and development traces, and refresh the English package description.
1.3.81
- Keep the one-foot support inside the deck and account for raised ends when checking shoe clearance.
1.3.80
- Smooth the support leg and compensate for ankle height lost during blending.
- Restore a wider one-foot catch while retaining extra clearance in a deep crouch.
1.3.79
- Blend out interrupted Sketchy poses while the next drop starts.
- Keep the support leg in sync with the smoothed pelvis and limit raised-knee height during a deep crouch.
- Reserve one-foot recovery for drops up to 1.55 m.
1.3.78
- Increase one-foot reach slightly and soften the return to the board.
- End sketchy recovery and hand control back as soon as the board leaves the ground again.
1.3.77
- Start the one-foot pose on confirmed board contact when the skater is grounded.
- Increase the reach slightly and extend the blend back to the native stance.
1.3.76
- Make the one-foot catch more compact, absorb through the support knee, and open the arms earlier.
1.3.75
- Start one-foot recoveries from the recorded touchdown and show a stronger initial loss of balance before the counterweight.
- Preserve impact direction when a skater snapshot is temporarily unavailable.
1.3.74
- Vary one-foot recovery timing and amplitude, and delay the upper-body catch behind the initial slip.
- Use toe clearance to place the rear foot, and filter the powerslide input during one-foot recovery.
1.3.73
- Increase upper-body counterlean during one-foot Sketchy recovery and relax the free ankle during the lift.
1.3.72
- Anchor rear support to the moving deck and send the free foot farther out over the edge.
- Start earlier, blend back longer and require a stronger landing mismatch for one-foot catches.
1.3.71
- Slow down one-foot recovery and increase the counterbalance.
- Require more landing misalignment and guide the rear foot inward and above the deck.
1.3.70
- Give one-foot recoveries a wider weight transfer and a smoother leg pose. Require a clearer off-axis landing.
- Request the straight-landing tic-tac on one in three eligible Sketchy landings.
1.3.69
- Smooth the front-foot lift and let the skater stand taller over the rear foot with stronger counterbalance.
- Request a short tic-tac on straight Sketchy landings while rolling.
1.3.68
- Start one-foot recovery earlier, lift the leading foot and shift weight onto the rear foot.
- Request a brief native powerslide on faster off-axis Sketchy landings when the player is not steering.
1.3.67
- Make one-foot Sketchy recoveries easier to test with a higher, longer free-foot lift and a slightly lower trigger threshold.
1.3.66
- Restore the softer knee compression and use it on more mid-impact Sketchy landings.
- Trigger one-foot recovery on smaller lateral and heading errors. Increase free-foot lift.
1.3.65
- Trigger deep knee compression on a wider range of large Sketchy drops, including less direct impacts. Keep the same maximum compression.
1.3.64
- Let the knees buckle faster on hard sketchy drops and shift the pelvis toward the loaded side before recovery.
- Give the wheel-compatible recovery a stronger forward fold on the hardest impacts.
1.3.63
- Increase knee compression on heavier sketchy landings and add brief one-foot catches on light, off-centre impacts.
- When Truck Tightness and Wheel Size owns the pose, play a short impact-driven sketchy clip through ReSkate’s animation player.
1.3.62
- Keep manual steering active when the wheel mod owns the skater pose for ride height.
1.3.61
- Give the companion mod its own compatibility tab with an explanation, credit and official install address.
1.3.60
- Optional read-only integration with Truck Tightness and Wheel Size.
- Add a switch and credit with the official Thunderstore address in Tweak.
1.3.59
- Reuse joint reads within each update, including sketchy arm clearance checks.
- Use lightweight movement state reads instead of full telemetry in the main update.
- Reduce idle vibration file traffic and poll relay status once per second.
- Keep active vibration changes responsive and preserve the existing animation and balance settings.
1.3.58
- Replace accumulated development notes with a consistent English description.
- Repackage the 1.3.56 gameplay without the experimental camera fix or modified ReSkate runtime.
- Preserve the existing Ninel / Absorb_and_Balance package identity and saved preferences.
1.3.56
- Dedicated clean landing recovery, adapted to drop height and stance.
- 80 procedural sketchy recovery profiles driven by landing impact and alignment.
- Smooth recovery transitions and arm clearance checks.
- Standard ReSkate support; no modified runtime required.