X__X-Canals_CSGO icon

Canals CSGO

CS:GO's de_canals for skate. via ReSkate: Venice streets, bridges and drained canals. Extensively tested in game.

By X__X
Last updated 9 hours ago
Total downloads 3430
Total rating 2 
Categories Mods AI Generated Maps
Dependency string X__X-Canals_CSGO-1.1.0
Dependants 0 other packages depend on this package

README

Canals (CS:GO) — 1.1.0

CS:GO's de_canals as a skate map for Skate with ReSkate. Venice streets, bridges, plazas and the drained canal beds are all skateable, with full prop detail kept on the arches, domes and spires.

New in 1.1.0

  • Sharper textures everywhere: every texture is now up to 1024 px, where most props were held at 512 px before.
  • The boats in the drained canals now rest on the canal floor instead of floating at the old water level, so their edges are low enough to grind.

About the black props

In 1.0.x, many props showed up black (with a shiny edge) until you skated close to them. Raising textures above 512 px made it worse, so 1.0.x kept most textures at 512 px as a workaround. The cause was a bug in ReSkate Studio, the tool that builds the map, not the map itself. Studio's latest update fixed it (texture mip offset, materials with a single base texture, and vertex colours), and with the map rebuilt in the new Studio the props load correctly at full 1024 px.

New in 1.0.1

  • The mooring poles are gone from the drained canals, and the trash, loose boards and floating debris in the canal beds are cleared out.
  • Low street clutter (signs, cans, bottles, food and trash piles, buckets) no longer stops your board; you roll right through it.

Notes

  • Uses the original CS:GO lighting (no Enlighten).
  • The police barriers are removed, so every street is open.
  • Invisible walls keep you inside the playable area.
  • Textures are capped at 1024 px to keep the map's size and memory use reasonable.

Credits

Original map and art: Valve and the Counter-Strike: Global Offensive team. Map loading and build support: ReSkate and ReSkate Studio by Dingo Shenanigans. Import: SourceIO for Blender.

AI-assisted. Converted with Python scripts, directed and extensively tested by hand in game.