CS2 Mirage
Mirage from CS2, converted locally with ReSkate Studio. Report bugs to @ant.n in ReSkate Discord.
| Date uploaded | 20 hours ago |
| Version | 1.0.0 |
| Download link | anton-CS2_Mirage-1.0.0.zip |
| Downloads | 8 |
| Dependency string | anton-CS2_Mirage-1.0.0 |
README
Mirage (CS2) — 1.0.0
First public release of CS2's de_mirage for Skate with ReSkate. Spawn is at CT spawn. Converted using ReSkate Studio with the help of Codex GPT 6.1 Sol.
Found any bugs? Tag @ant.n in the ReSkate Discord, or visit https://anton.fail/
Known issues
This first release still has bugs. Palace has uneven lighting and unusual brightness or shadows on some walls and ceilings. Lighting does not exactly match CS2, and some areas still need refinement. Please report remaining visual or gameplay issues with screenshots and the location.
Install and load
Extract every file from the ZIP into C:\Games\ReSkate\Mods\CS2_Mirage, including .reskate-studio-patch. Enable the mod and select Mirage (CS2) in the ReSkate map selector. Restart Skate after replacing an older version.
Enable one CS2 map conversion at a time: these maps currently share sky and lighting assets. Disable Nuke, Overpass and other CS2 conversions while playing Mirage.
Conversion notes
Original solid world and prop physics is imported separately from visible geometry; CS2-only clip and trigger volumes are excluded. Source texture colors, normal maps and linear roughness/metalness maps are retained. Static graffiti and overlays retain their soft opacity through wall texture baking. Source foliage wind data is corrected for static palms and other foliage. Actual lamp fixtures retain reflections; supplemental lighting avoids extra lamp reflections.
Both the Ladder Room and Palace scaffold ladders have climb helpers. The Palace ladder opening is widened for player clearance. Source particles, soundscapes, fan animation, breakable scripting and other scripted CS2 behavior are not ported.
Changes in 1.0.0
First release based on the accepted 0.1.4 map. The loading image now shows RELEASE 1.0.0 and www.anton.fail. The corrected sun references, Palace shadow backing, smaller ladder opening, collision, textures, graffiti and CT spawn are retained. The remaining Palace lighting issues are known and will be refined in future updates.
Original map/art: Valve and the Counter-Strike 2 team. Native loading/build support: ReSkate and ReSkate Studio by Dingo Shenanigans. Internal conversion: Anton's CS2 → Skate toolkit, developed from the Nuke and Overpass conversions. Uses locally installed game assets.