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FunCity

Fun City ported from Skate CPT with full textured PBR world, dark asphalt streets with road striping, skate bowl & ledge definition, dual-material bark/leaf trees, Frostbite Enlighten radiosity GI, and 9 fast-travel bus stops.

CHANGELOG

Changelog

[1.2.0] - 2026-10-05

  • Full Textured World Overhaul: Authored and assigned 14 dedicated PBR texture maps directly onto map meshes.
  • Asphalt Road Network: Replaced pale silver streets with genuine dark asphalt roadways featuring aggregate grain, yellow dashed dividing stripes, and white lane boundary markings.
  • Skatepark Feature Definition:
    • Smooth slate skatepark transition concrete on bowls and banks with cobalt blue pool-tile coping rims.
    • Two-tone architectural steps with steel edge nosings on all 222 stair sets.
    • High-visibility red painted metal on all 33 skate rails.
    • Waxed red street curbs and polished granite caps on all 189 ledges and manual pads.
    • Birch plywood skate ramp textures across all 342 quarterpipes and kickers.
  • Delmar Geometric Analysis: Disentangled 1,020 Delmar cubes by height, converting 539 tall structures (>6m) into multi-story buildings with skyscraper glass facades.
  • Dual-Material Realistic Trees: All 594 trees across the map now feature rich brown wood bark trunks and lush green leaf canopies.
  • Balanced Atmosphere: Rebalanced golden-hour afternoon sunlight (3.0 lux) and ambient sky fill (0.5 lux) to eliminate blown-out whites and preserve deep ledge/building shadows.
  • Frostbite Enlighten Radiosity: 15,540 probes across 9 volumes with 1.6M radiosity clusters and 1.5x indirect diffuse bounce.

[1.0.0] - 2026-10-05

  • Initial release of FunCity for ReSkate.
  • Full 15M+ vertex world geometry with 4,632 instanced meshes.
  • Native PBR skate physics (friction, grinds, impact audio).
  • 9 Fast-Travel Bus Stops across all major districts.
  • Top-down overhead pause map.
  • Custom HD loading screen and in-game thumbnail.
  • Civic Center plaza spawn point.