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HalcyonKnight
Reworks Halcyonite to be a bit harder
| Date uploaded | 5 days ago |
| Version | 1.2.2 |
| Download link | 0n_x-HalcyonKnight-1.2.2.zip |
| Downloads | 824 |
| Dependency string | 0n_x-HalcyonKnight-1.2.2 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.13RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
HalcyonKnight
Makes the halcyonite fight more dynamic and harder
-
General:
- Stun cooldown: 5s
- Freeze cooldown 5s
- Can no longer be hitstunned
- Enters whirlwind over the edge
- Movement speed: 6.6 -> 9
- Prioritizes players
- Passively spawns golems if spawned after beating the TP event
- Way more tiny changes
-
Shrine:
- Halcyonites spawned from shrines count as bosses
- Added option to increase stage shrine 1 credit cost 0 -> 30. for reference stage 2+ is 50. (default: disabled)
- Spawns golems if player without money stands in the zone
- Doubled charging speed
-
Whirlwind:
- Increased speed by 50%
- Increased cooldown: 10s -> 15s
- Speed: 30 -> 40
-
Poke:
- Minimum distance: 0m
- Increased vertical hitbox size: 5m -> 6m
- Decreased width: 4m -> 2m
- Decreased hitbox length: 13m -> 12m
- Max distance: 20m -> 18m
- Attack speed: -30%
-
Swipe:
- Mostly redone to make sure you can jump over it
- Halcyonite can now move during this attack
- Hitbox length: 14m -> 15m
- Max distance: 15m -> 10m
-
Laser:
- Increased laser count: 3 -> 5
- Below 50% hp: 3 -> 15
- Interrupts when you get close
- Decreased time to activate: 3s -> 1.5s
- Minimum distance: 10m
- Aoe: 4m -> 0.5m
- Damage: +100%
Contact
For questions or bug reports, you can find me in the RoR2 Modding Server @Onyx
CHANGELOG
1.3.0
- Updated to hc
- removed most shrine changes as they are now basegame lol
1.2.2
- Increased halcs laser damage
- Increased halcs laser explosion radius a tiny amount
- Increased halcs poke and swipe speed
- Fixed swipe hitbox height adjustment that broke in a previous update
- Fixed an error with the tether vfx
1.2.1
- Doubled shrine charging speed
- Standing in the zone without any money now spawns golems
- Halcs spawned from shrines no longer drop any money
- Shrines can now be activated after tp again
- Halc now passively spawns golems when fought after tp
- Increased stun cooldown to 5 seconds
- Added freeze cooldown of 5 seconds
- Halc can now be stunned during his whirlwind
- Fixed halc shrine charge visual not completing
- Improved shrine golem spawning a bit
- removed tri laser blast radius completely
1.2.0
- Disconnected swipe hitbox from halc (should now only hit if you don't jump)
- Poke speed: -20%
- Poke width: 2.5m -> 2m
- Poke: Halc can no longer move during this attack
- Trilaser movement speed: -30%
1.1.9
- Fixed shrine vfx not disappearing after finishing the shrine
1.1.8
- Reenabled some of the cut halc shrine vfx
- Fixed no enemies being hitstunnable lol
1.1.7
- Below 50% hp: increase Trilaser count 5 -> 15
- Lowered minimum distance from ground to force flight
- Removed max stun duration
- Added stun cooldown: 3 seconds
- Fixed flight bug with freeze
1.1.6
- Trilaser interrupts when you get close
- Increased golem scaling a bit again
- Added max stun duration: 0.5s
- Can no longer be hitstunned
- Adjusted some of his speed stats
1.1.5
- Increased Movement speed while performing a melee attack
- Added option to increase stage shrine 1 credit cost 0 -> 30. for reference stage 2+ is 50. (default: disabled)
- Reduced golem credits
- Can now longer turn while doing the poke
1.1.4
- Fixed tp behaving weird after finishing halc shrine
1.1.3
- Increased scaling a bit more
- Qdded hud boss bar
- Shrine can't be activated after tp anymore
1.1.2
- Increased scaling a bit
1.1.1
- Fixed broken scaling
1.1.0
-
Halcyonites from shrines no longer scale with gold spent
-
Prioritizes players
-
Movement speed: 6.6 -> 9
-
tries to keep a minimum distance
-
reduced melee attack rate
-
Laser:
- Aoe: 4m -> 2m
-
Whirlwind:
- Speed: 30 -> 40
- No longer spins infinitely
-
Slash:
- hitbox height: 1,3m -> 1m
- hitbox length: 14m -> 15m
- attack speed reduced by 10%
1.0.0
- First release