Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
HalcyonKnight
Reworks Halcyonite to be a bit harder
| Last updated | 2 weeks ago |
| Total downloads | 11389 |
| Total rating | 4 |
| Categories | Mods Seekers of the Storm Update Enemies |
| Dependency string | 0n_x-HalcyonKnight-1.3.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.13README
HalcyonKnight
Makes the halcyonite fight more dynamic and harder
-
General:
- Stun cooldown: 5s
- Freeze cooldown 5s
- Can no longer be hitstunned
- Enters whirlwind over the edge
- Movement speed: 6.6 -> 9
- Prioritizes players
- Passively spawns golems if spawned after beating the TP event
- Way more tiny changes
-
Shrine:
- Halcyonites spawned from shrines count as bosses
-
Whirlwind:
- Increased speed by 50%
- Increased cooldown: 10s -> 15s
- Speed: 30 -> 40
-
Poke:
- Minimum distance: 0m
- Increased vertical hitbox size: 5m -> 6m
- Decreased width: 4m -> 2m
- Decreased hitbox length: 13m -> 12m
- Max distance: 20m -> 18m
- Attack speed: -30%
-
Swipe:
- Mostly redone to make sure you can jump over it
- Halcyonite can now move during this attack
- Hitbox length: 14m -> 15m
- Max distance: 15m -> 10m
-
Laser:
- Increased laser count: 3 -> 5
- Below 50% hp: 3 -> 15
- Interrupts when you get close
- Decreased time to activate: 3s -> 1.5s
- Minimum distance: 10m
- Aoe: 4m -> 0.5m
- Damage: +100%
Contact
For questions or bug reports, you can find me in the RoR2 Modding Server @Onyx