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Delfofthebla-Even_More_Balanced_Mortician-1.2.0 icon

Even More Balanced Mortician

Configurable rebalance of the Mortician survivor. Every base stat, skill number, and mechanical change is configurable, with presets for the original, BalancedMortician, and this rebalance.

Date uploaded 3 weeks ago
Version 1.2.0
Download link Delfofthebla-Even_More_Balanced_Mortician-1.2.0.zip
Downloads 120
Dependency string Delfofthebla-Even_More_Balanced_Mortician-1.2.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2122 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2122
RiskofThunder-R2API_Core-5.3.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.3.0
RiskofThunder-R2API_Deployable-1.0.1 icon
RiskofThunder-R2API_Deployable

API for adding custom deployables

Preferred version: 1.0.1
RiskofThunder-R2API_Language-1.1.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.1.0
RiskofThunder-R2API_Networking-1.0.4 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.4
RiskofThunder-R2API_RecalculateStats-1.6.6 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.6.6
Bog-Mortician-0.1.6 icon
Bog-Mortician

The Mortician is a slow, yet durable melee necromancer who excels at controlling territory with his army of undead.

Preferred version: 0.1.6

README

Even More Balanced Mortician

A very configurable rebalance & tweak mod of Mortician. Every base stat, ability number, or mechanical behavior change is a setting you can tweak. The mod comes with presets that can be modified via config file or Risk Of Options if fiddling with numbers isn't really your cup of tea.

I recently started playing Risk of Rain 2 again after a long break and I found the Mortician mod. It's pretty neat! But holy moly was it overpowered. I wanted to play him with some friends, but I really don't like overpowered survivors that break vanilla balance and I knew it was going to take some fiddling with to get just right, So I made this mod. Expect semi-frequent updates for a while I playtest and tweak the numbers.

In addition to the balance presets, I've also expanded upon some item interaction capabilities such as the Lysate Cell or Elite Aspects.

Incompatible with BalancedMortician. You will need to disable it. This mod will self-disable if it is detected. If you prefer their numbers over my own, the Bloonjitsu7's values are available as a configuration preset instead.

Configuration Presets

Preset Description
Original Mortician with no changes.
BalancedMortician Bloonjitsu7's BalancedMortician, as it actually plays.
EvenMoreBalanced This mod's rebalance. The default.

Choosing a preset overwrites every other setting with that preset's values. Editing any setting afterwards, in game or in the config file, switches the preset to Custom. While you stay on a preset, updating the mod moves your settings to that preset's new values.

Configuration

BepInEx/config/com.Delfofthebla.EvenMoreBalancedMortician.cfg, or in-game through Risk Of Options. Changes apply immediately, and skill tooltips update to match.

Section Setting Original BalancedMortician EvenMoreBalanced
Base Stats Health / Per Level 200 / 66 200 / 66 180 / 54
Regen / Per Level 2.5 / 0.5 2.5 / 0.5 2.5 / 0.5
Armor / Per Level 20 / 0 20 / 0 20 / 0
Damage / Per Level 12 / 2.4 12 / 2.4 12 / 2.4
Shovel Strike Counts As Primary Skill Damage false true true
Swing Damage 800% 360% 340%
Launch Damage 350% 600% 400%
Launch Proc Coefficient 1.0 1.0 1.0
Raise Dead Cooldown (seconds) 7 7 7
Ghoul Limit (0 = none) 0 0 0
Ghoul Health / Per Level 150 / 45 150 / 45 150 / 45
Ghoul Base Damage / Per Level 12 / 2.4 8 / 1.6 8 / 1.6
Ghoul Degen / Per Level 10 / 3 10 / 3 10 / 3
Bite Damage 150% 150% 150%
Bite Proc Coefficient 1.0 1.0 1.0
Cling Bite Proc Coefficient 0.8 0.8 0.8
Spit Damage 100% 100% 100%
Spit Proc Coefficient 1.0 1.0 0.7
Aspect Inherit Chance 100% 0% 33%
Sacrifice Cooldown (seconds) 6 6 6
Detonation Scales With Mortician false false true
Detonation Damage 700% 925% 800%
Detonation Proc Coefficient 1.0 1.0 1.0
Detonation Radius 18 20 20
Heal 15% 15% 15%
Tombstone Cooldown (seconds) 30 30 30
Tombstone Duration (0 = unlimited) 0 0 30
Lysate Cell Adds Tombstone false false true
Soul Recipient - - Nearest
Tombstone Base Damage / Per Level 12 / 2.4 12 / 2.4 12 / 2.4
Soul Orb Damage 350% 200% 280%
Soul Orb Proc Coefficient 0.2 0.2 0.2
Ghoul Spawn Interval (seconds) 10 10 10
Restless Grave (Ancient Scepter) Enabled false false true
Raise Radius (meters) - - 30
Raise Cooldown (seconds) - - 3
Risen Ghoul Limit Per Tombstone (0 = none) - - 0

Notes

Ghoul Limit replaces the "Ghoul limit" setting in Mortician's own config, which is ignored while this mod is enabled.

Detonation Scales With Mortician. A sacrificed ghoul's explosion normally scales with the ghoul's damage stat. Ghouls don't copy your items, so the explosion falls behind as your build grows. With this on, it scales with your own damage stat instead, picking up anything that raises it, such as Shaped Glass or Chronic Expansion. It always used your crit chance and on-hit items.

Aspect Inherit Chance. In the base mod, every ghoul copies whatever is in your equipment slot. Ghouls never activate equipment, so the only thing this really does is pass on an elite aspect, making the ghoul that elite. (Or the fuel array, lol) BalancedMortician turned the copying off entirely, which was a solid call, but I rather liked the idea of ghouls being able to inherit aspects.

This setting replaces both with a chance per aspect. Each new ghoul rolls once for an elite aspect in your equipment slot, and once for every copy of an aspect item you hold, from mods like ZetAspects (any item with "Aspect" in its name). Holding 3 of one aspect item and 1 of another gives 4 rolls, and each success passes on one copy. No other items or equipment are ever copied.

The EvenMoreBalanced preset uses 33%, so the more aspects you carry, the more likely a ghoul inherits at least one. It's a middle ground between the base mod's "always" and BalancedMortician's "never". The Original preset's 100% matches the base mod for equipment, but also passes on aspect items, which the base mod never did. If you do not use ZetAspects, you may want to increase this a little.

Lysate Cell Compatibility. Holding a Lysate Cell now lets you keep 2 tombstones up at once, the same way it gives Engineer an extra turret. Despite how overpowered Mortician feels in the base mod, I was surprised to learn it doesn't actually support the Lysate Cell the same way that Engineer does. So although many of the rebalance number nerfs could be considered harsh, this mod gives full compatibility to this item. Disabled with the two other presets to maintain parity with their default behaviors, and enabled in my own.

Restless Grave. With Standalone Ancient Scepter installed, the Ancient Scepter upgrades Tombstone into Restless Grave: enemies slain near one of your tombstones rise as ghouls. Each tombstone has its own internal cooldown, and a kill goes to the nearest tombstone in range that is ready. Risen ghouls are ordinary ghouls, so they decay, count toward the Ghoul Limit, can inherit aspects, and give vengeful souls when slain.

The Standalone Scepter mod is not required. Without it, the associated settings simply do nothing. With "Enabled" off, the Scepter treats Mortician as a survivor it can't upgrade, the same as before this feature existed.

While you have Restless Grave, your tombstones show a ring on the ground marking the raise radius, visible to every player. Each player can hide it with Visuals → Show Raise Radius, which only affects their own screen.

Multiplayer

The host's settings apply to every player in the lobby. Your own config is left untouched and applies again whenever you host or play solo.

Every player needs the same version of this mod to join a lobby.

Credits

Icon: Tombstone by Lorc, from game-icons.net, licensed under CC BY 3.0.

CHANGELOG

1.6.0

Requires R2API RecalculateStats.

Added

  • New Config Setting "Ghoul Degen Growth Percent" (Raise Dead): a ghoul's degen grows the longer it lives. Healing still keeps ghouls alive longer, but no longer forever. 20% in the EvenMoreBalanced preset, 0% (unchanged) in the others.
  • New Config Setting "Minimum Cooldown" (Raise Dead): the shortest Raise Dead's cooldown can get from cooldown reduction. Brainstalks would otherwise drop it to 0.5 seconds, the game's minimum for every skill. 2 seconds in the EvenMoreBalanced preset, 0.5 (unchanged) in the others.

Changed (EvenMoreBalancedMortician preset)

  • Ghoul degen lowered from 10 (+3 per level) to 4 (+1.2 per level) to go with the new degen growth. An unhealed ghoul still lives about 15 seconds. I suspect this one might be a little divisive amongst those who like an immortal army, but hey, that's what configs are for.

Fixed

  • A dying elite ghoul no longer counts as an elite kill for your on-kill items. Brainstalks, Defense Nucleus and the like could be triggered by your own ghouls, letting Brainstalks keep itself going with no enemies around.
  • A dying elite ghoul's death effect (such as Mending's healing core) no longer happens twice.
  • Ghouls no longer inherit ZetAspects' hidden items.

Players on 1.5.0 cannot join a lobby hosted on 1.6.0, or the reverse.

1.5.0

Updated for the Hallowed Concepts update. Requires Mortician v0.1.6.

Added

  • New Config Setting "Ghoul Raising Uses Cooldown Reduction" (Tombstone): the cooldown reduction items the tombstone copies from you when placed speed up its ghoul spawns and Restless Grave's raise cooldown. On in every preset.

Removed

  • This mod's fix for ghoul and tombstone ownership after a revive or death. Mortician 0.1.6 fixes both in the base mod.

Changed (EvenMoreBalancedMortician preset)

  • Tombstone duration removed. (I decided that I hated this)

Fixed

  • The assembly version is now properly written to the mod's DLL. (I screwed up and it was not properly being set, which could cause the game to think everyone was on the same version even though they weren't. Likely not a big issue for most people, but it could have been)

Players on 1.4.0 cannot join a lobby hosted on 1.5.0, or the reverse.

1.4.0

Added

  • New Config Setting "Guarantees On-Kill Trigger" (Sacrifice): a sacrificed ghoul always triggers your on-kill items, skipping the On-Kill Trigger Chance roll. On in every preset. The passive's tooltip mentions it while the chance is below 100%.

Players on 1.3.0 cannot join a lobby hosted on 1.4.0, or the reverse. (He lied, lyingly)

1.3.0

Added

  • New Config Setting "On-Kill Trigger Chance Percent": the chance for a dying ghoul to trigger your on-kill items. Mortician's passive triggers them on every ghoul death, including sacrificed and decayed ghouls. 50% in the EvenMoreBalanced preset, 100% (unchanged) in the others. The passive's tooltip follows the setting.
  • Luck (57 Leaf Clover, Purity) now applies to the on-kill trigger roll and to every aspect inheritance roll.

Changed (Original and BalancedMortician presets)

Neither original mod supported the Lysate Cell or the Ancient Scepter, so these presets now include this mod's support for both. Their balance numbers are unchanged.

  • Lysate Cell Adds Tombstone: off → on
  • Soul Recipient: Newest → Nearest
  • Restless Grave: off → on
  • Restless Grave Raise Radius: 25 → 30

Fixed (base mod bugs)

  • After Mortician died, his tombstone raised ghouls with no owner and logged an error for each one. Ghouls raised while you're dead now belong to you.
  • After a revive (such as Dio's Best Friend), your existing ghouls and tombstones stopped crediting you for their attacks, and your tombstone stopped collecting vengeful souls. They now properly reconnect to you when you're revived.

1.2.0

Added

  • New Feature/Config Setting "Lysate Cell Adds Tombstone": holding a Lysate Cell lets you keep 2 tombstones up at once, the same way it gives Engineer 1 additional turret. Defaults to on in the EvenMoreBalanced preset.
  • Soul Recipient: which tombstone a slain ghoul's vengeful soul goes to while you have more than one up. The newest tombstone (as in the base mod), the one nearest the ghoul, or every one. Defaults to Nearest in the EvenMoreBalanced preset.
  • New Feature/Config Setting "Detonation Scales With Mortician": a sacrificed ghoul's explosion scales with your damage stat instead of the ghoul's, so it benefits from items that raise your damage. Defaults to on in the EvenMoreBalanced preset.
  • New Config Settings "Ghoul Base Health" and "Ghoul Health Per Level".
  • Ancient Scepter support: with StandaloneAncientScepter installed, the Scepter upgrades Tombstone into Restless Grave. Enemies slain near a tombstone rise as ghouls, at most once every 3 seconds per tombstone. On in the EvenMoreBalanced preset, off in the others.
  • New Config Settings "Enabled", "Raise Radius", "Raise Cooldown" and "Risen Ghoul Limit Per Tombstone" for Restless Grave.
  • Updating the mod now moves your settings to the new preset values if you're on a preset. Previously, an update kept your old values and switched you to Custom. This applies to this update too, so EvenMoreBalanced players get the changes below automatically.
  • Tombstones show a ring marking the Restless Grave raise radius. New local Config Setting "Show Raise Radius" hides it on your own screen; the host's settings never override it.

Changed (EvenMoreBalanced preset)

Walked back a bunch of my prior nerfs in the preset after some more play with him. I was a bit too harsh on the survivability and damage reductions. He is a melee survivor with zero mobility, after all.

  • Health / Per Level: 170 / 51 → 180 / 54
  • Armor: 10 → 20
  • Regen / Per Level: 1 / 0.2 → 2.5 / 0.5
  • Shovel Damage: 280% → 340%
  • Launch Damage: 360% → 400% (Mostly just to hit the breakpoint for items that require 400%)
  • Aspect Inherit Chance: 25% → 33%
  • Detonation Damage: 880% of the ghoul's damage → 800% of Mortician's damage (Should help it scale better late game)
  • Heal: 10% → 15% (This nerf was silly of me)
  • Soul Orb Explosion: 250% → 280%

Fixed

  • 1.1.0 reported itself as 1.0.0, so players on those two versions were not kept out of each other's lobbies. Unlikely to have happened to anyone but has been fixed regardless.

Players on 1.1.0 or earlier cannot join a lobby hosted on 1.2.0, or the reverse, they'll need to update. (He lied, lyingly)

1.1.0

Added

  • Cooldown settings for Raise Dead, Sacrifice, and Tombstone.
  • Ghoul Degen and Ghoul Degen Per Level settings, for how fast ghouls lose health.

Fixed

  • Raising a ghoul logged an error every time, which stopped the Ghoul Limit setting and aspect inheritance from ever taking effect. Both should now work properly.

Changed (EvenMoreBalanced preset)

  • Launch Damage: 350% → 360%
  • Bite Proc Coefficient: 0.5 → 1.0
  • Cling Bite Proc Coefficient: 0.4 → 0.8
  • Spit Proc Coefficient: 0.5 → 0.7
  • Detonation Damage: 600% → 880%
  • Tombstone Duration: 23 → 30

Players on 1.0.0 cannot join a lobby hosted on 1.1.0, or the reverse. (He lied, lyingly)

1.0.0

  • Initial release.