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SacrificeItemSpawn
Moves Artifact of Sacrifice drops, Lunar Coins, elite aspects, and teleporter boss rewards beside the nearest living player.
By ManyNicks
| Last updated | 2 days ago |
| Total downloads | 151 |
| Total rating | 0 |
| Categories | Mods Tweaks Artifacts AI Generated |
| Dependency string | ManyNicks-SacrificeItemSpawn-1.1.5 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121README
Sacrifice Item Spawn
Never run across the map for a drop again.
When the Artifact of Sacrifice is active, the following item spawns are moved to the nearest player:
- Artifact of Sacrifice item drops from dead enemies
- Lunar Coins dropped by enemies
- Rare Elite aspect drops, including ZetAspects-compatible aspect drops
- Item spawned at the teleporter, after defeating the boss
The mod does not change drop chances, item selection, pickup behavior, or the positions of interactable objects or consumables generated by items.
Why
I generally play with the Artifact of Sacrifice active and was always annoyed when items spawn so far away. Couldn't find a mod that changes that behaviour, so I thought I'll make (generate) one. Thought I might aswell share it, if anybody wants it.
Multiplayer
Have not tested if it works, since I don't actually play multiplayer. Might be a bit wonky.
Installation
Install through a Thunderstore-compatible mod manager, or manually place SacrificeItemSpawn.dll in BepInEx/plugins.
AI Usage
The mod was completely generated by AI.