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AoiTodo

Aoi Todo as a playable survivor. Throw the stone, mark a target, clap: Boogie Woogie swaps anything with anything and stuns both ends, and Plus Ultra is a guaranteed Black Flash. Needs SatoruGojo, the shared library.

Date uploaded 2 weeks ago
Version 1.2.4
Download link Marmennz-AoiTodo-1.2.4.zip
Downloads 175
Dependency string Marmennz-AoiTodo-1.2.4

This mod requires the following mods to function

Marmennz-SatoruGojo-1.3.1 icon
Marmennz-SatoruGojo

Satoru Gojo as a playable survivor: steerable Blue and Red, Hollow Purple, flight on the jump key, Unlimited Void. Also the shared library for Sukuna, Yuji and Todo, so install it alone if you only want Gojo.

Preferred version: 1.3.1

README

Aoi Todo

Slowest of the four on foot, biggest base damage, second only to Sukuna in armour, and the only one who doesn't get anywhere by running. He throws a stone to make somewhere to be, marks what he wants moved, and claps it across to whatever he's looking at: himself, a teammate, or the thing trying to kill him.

Needs Satoru Gojo, which is both a character and the shared library. The mod manager installs it for you.

Skills

Key Skill
M1 Consecutive Blows Three blows while held — jab, cross, hook. The first two barely move what they hit, so the hook, which throws it, still has a target.
M2 Overhead Smash Both fists into the ground: damage and knockback around him, centred on him and not aimed. In the air he comes down the way he's facing instead, wider, and harder the further he fell.
Shift Boogie Woogie: Stone Throw a stone along a drawn arc. It becomes a place you can clap to, and the clap leaves it where you stood, so one throw is there and back.
R Plus Ultra Dash at what you're looking at and kick it, and that kick is always a Black Flash. Hold to dash further. On a full beat it goes further, wider and harder.
Mouse4 Mark Mark a teammate, an enemy, or the stone. Aim at nothing to clear. Free, no cooldown.
Mouse5 Boogie Woogie The clap. Two things trade places, no cooldown, and an enemy end is stunned where it lands.
X Pair / Crowd Pair trades the two things. Crowd trades the two places, so up to six enemies per end change ends too, which is the setup the Overhead Smash wants.
Impact Both ends of a swap take damage and are thrown out, and an enemy end is stunned 1.5s. He also fights to a beat: landed blows build attack speed and armour, high stacks heal, and a clap fills the beat outright.

He's the only one in the set with no Domain Expansion.

The clap

The marked thing swaps with whatever you're aiming at. Nothing marked and you are one end; nothing under the crosshair and the other end is the stone.

So: aim and clap to travel. Mark an ally and aim at the stone to pull them out. Mark an enemy and aim at another to rearrange the fight. Both ends take Impact damage, so a clap is an attack as much as a move, and the loop is throw the stone → mark → clap.

In multiplayer a clap that moves anybody but Todo is run on the host, so it works from a joined game as well as one you're hosting.

Everything else

  • Cursed energy — one purple bar, shared across the set. Refills on its own, faster on melee hits and kills. A skill you can't afford won't fire and won't go on cooldown. Todo spends very little, and the clap is free.
  • Skins — three: Jujutsu High, the uniform he arrives in; Off Duty, shirt and jeans; Jacket Off, the sash and hakama he actually fights in.
  • ConfigMod Options, or BepInEx/config/dev.marmennz.satorugojo.cfg. One config for the whole set. It counts extra mouse buttons from zero, so your Mouse 4 is Mouse3 there.
  • Multiplayer — everyone needs the same version of this and of Satoru Gojo; the lobby check refuses mismatches.
  • Numbers — not on this page on purpose. Every in-game description is built from the constants the skill actually runs on.
  • F3 toggles the hint panel.

Donations

Not needed, the mod is free. If you want to anyway: Solana RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw, Ethereum 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA.

Credits

Made by Marmennz. Bugs and requests: Discord, or u723bh87_. Model and audio sources are in MODEL_SOURCE.md and AUDIO_SOURCES.md, shipped with Satoru Gojo. Rights to Jujutsu Kaisen and to the original game assets belong to their owners; nothing here is sold.

CHANGELOG

Changelog

1.3.1

1.3.0

  • Fixed: a lobby running a different set of these packages, or different versions of them, is refused instead of silently desyncing — update every package together.
  • Fixed: a character installed beside a core it was not built against declines to load and says so.
  • Fixed: another mod's passive slot no longer rides into character select on these bodies.
  • Fixed: face overlays no longer draw as solid plates.
  • Fixed: a character could stay half-transparent on another player's screen for the rest of the run.
  • Fixed: every title screen after the first assembled its characters untextured.
  • Fixed: rebinding Mouse4, Mouse5 or T updates skill labels without a restart.
  • Fixed: the energy bar, hint panel and extra-skill strip no longer flash on other survivors.
  • Fixed: the hint key no longer flips this mod's settings while playing somebody else's character.
  • Reworked: logging — each distinct line said once, one summary block at the end of the log, and Diagnostic logging in dev.marmennz.satorugojo.cfg prints everything for a bug report.
  • Reworked: Black Flash cracks the air with black-and-red lightning at the point of contact.
  • Reworked: cursed energy from kills — 5, elites 12, champions 20, bosses 35, capped at 30 at once and refilling at 12 a second; both limits in the config.
  • Fixed: a Domain Expansion interrupted before it seals refunds its energy and cooldown.
  • Reworked: the light a domain leaves on the floor is a tenth as bright, and Gojo's lays one mark instead of two.
  • Fixed: a domain opened across the map no longer washes out your screen or takes over your soundtrack, and domain themes resume where they left off.
  • Fixed: Unlimited Void and Time Cell Moon Palace bill your damage as it stands, not as it stood when they opened.
  • Reworked: Voice line volume is one setting for every line from every character; 0 silences them all.
  • Reworked: Mod Options is three tabs under Satoru Gojo; the model, effect and diagnostic switches stay in the cfg.
  • Fixed: muting the game's master volume mutes this mod.
  • Added: Mahoraga has a Logbook page under Monsters.
  • Added: the mod has its own row in the lobby's Expansions panel — off, the run contains nothing the mod adds unasked.
  • Reworked: skill descriptions are two to four sentences, every number kept.
  • Fixed: the Ring of the Divine General is cut out and ringed in red like every other red item, and its Logbook page frames the model.
  • Fixed: the shrine's Mahoraga scales to the stage instead of staying level one.
  • Fixed: stacking the ring is worth what it says at any level.
  • Buffed: a called Mahoraga arrives with items of his own, swings upward at fliers, heals himself, and walks at 11 m/s.

Aoi Todo

  • Reworked: his fists pay 2/2/4 cursed energy, and a landed Overhead or Plus Ultra gives back 6.
  • Buffed: the thrown stone hits for 750%, up from 220%.
  • Buffed: a stone a teammate has caught and sent on hits 5% harder.
  • Buffed: his basic attack is free — it cost 2 cursed energy a blow.
  • Fixed: the small face overlays no longer draw as pale patches.
  • Fixed: vanilla Mercenary's Default skin swatch no longer wears Todo's portrait.
  • Fixed: with Todo fight animation off, he no longer stands in his bind pose out of a sprint.
  • Fixed: claps and Plus Ultra's landing arrive on top of the ground instead of half-buried in it.
  • Fixed: Boogie Woogie swaps onto a stone thrown past the map boundary or over a gap.
  • Buffed: Plus Ultra crosses slopes, steps and gaps; reach 32 m, up from 26.
  • Fixed: a clap can no longer delete an enemy by trading it onto a stone past the map boundary.
  • Fixed: clapping to a stone still in the air no longer leaves it flying on other machines.
  • Fixed: the host judges a teammate's catch and tells everyone.

1.2.5

  • Fixed: cooldown items now reach the key-bound skills. M4, M5 and Domain Expansion ignored every cooldown reduction in the run, Brainstalks included.
  • Fixed: with ScrollableLobbyUI installed, the Skills tab drew every description over its neighbours. The list works inside its scroll view now.
  • Fixed: a Skills tab this mod cannot lay out keeps each description inside its own box instead of spilling it over the strips around it.
  • Reworked: skill descriptions are about a third shorter, with every number kept.

1.2.4

  • Reworked: every attack that travels now carries the character over the whole swing, instead of jumping the distance on the frame the blow lands. Same distances, same timings.
  • Fixed: after visiting one of ours, vanilla and modded survivors' skill descriptions were drawn over their own titles.

Aoi Todo

  • Cut: Consecutive Blows is three punches, not four — the repeat jab in the middle went. Same damage per second, four tenths of a second shorter.

1.2.3

Boogie Woogie stuns the enemy it moves

An enemy at either end of a clap is now stunned for 1.5 seconds where it lands — whether you traded places with it or threw it across the map without going anywhere yourself. The clap took hold of something and put it somewhere it did not choose to be, and until now the only sign of that was a blow it walked straight out of.

On the same ration as that blow, so at most once every 1.2 seconds, and only on the two ends the clap names: allies you move with the mark are never staggered, and neither is what the crowd stance sweeps along.

Base critical chance is 1% for every character

Gojo was on 15, Sukuna on 10, Yuji and Todo on 5. All four are now 1. It was a difference between them that nothing on their character sheets mentioned, and it is gone; crit items work on each of them the same way from here.

Nothing else about crit changes. Items, buffs and the skills that crit on their own terms are untouched, and Black Flash rolls its own chance as it always has.

The Skills tab no longer draws a skill's name over its description

Two things went wrong at once. The scrolling list that gives each skill the room its text needs was standing aside on characters it should have been working on, leaving them the cramped five-row layout the game ships — where a long description grows out of both ends of its box and lands on the title above it. And where the list was running, it was building the title's box at half the size the title is actually drawn at, so the name was either shrunk to the size of the body text or drawn over the first line beneath it. Both are fixed.

Shorter skill descriptions

Every number is still there — damage, radius, cost, cooldown, all still read straight off what the skill really does. The writing around them is cut by about a third, and the longest few by more than half.

1.2.2 — bug fixes

  • The Skills tab in character select was blank, for every survivor in the game.
  • The mod's dust and sparks logged an engine error on every frame they drew.
  • Hardened against the two ways the HUD has vanished before, including when a character package is older than the shared library.

1.2.1

  • Fixed: your own character could go invisible to you for the rest of a life. The camera coming right up against you before your outfit was on switched every mesh off, and nothing was left to switch them back.
  • Fixed: launching Risk of Rain 2 without the mod wiped your Eclipse levels. They are kept alongside the mod now and put back next time. Ones already lost cannot be recovered from the save, but can be typed into BepInEx/config/dev.marmennz.satorugojo.eclipse.cfg once.
  • The listing icon is the close-cropped portrait character select draws, not the wider panel that was unreadable at mod-list size.

New skin — Todo, Jacket Off

The costume he actually fights in: no jacket, the white sash, the black hakama. He had his school uniform and his day off and nothing in between.

1.2.0 — two new survivors, and Mahoraga

New survivor — Aoi Todo

The heaviest and best armoured of the set, and the only one who does not travel by running: he throws a stone, marks what he wants moved, and claps it to whatever he is looking at — himself, a teammate, or whatever is killing him. Two outfits.

M1 M2 Four blows in a run; and an Overhead Smash that, pressed in the air, comes down the way he is facing and lands harder the further he fell
Shift Boogie Woogie: Stone — a thrown destination
R Plus Ultra — a dash whose kick is always a Black Flash. Hold it to go further
Mouse4 Mouse5 Mark what you want moved, and the clap that moves it. Marking is free; no cooldown on either
No domain, and no fall damage from any height

New — Divine General Mahoraga

He is not a skill and belongs to nobody. A shrine rolls on about a third of stages; turning its wheel opens it, and what comes out is on the monster team and adapts to whatever you are killing him with, so the answer is more than one thing, or speed. He drops the Ring of the Divine General, a red item, so any survivor in the game can keep him. Stacks make him stronger, never more numerous. G sends him away and puts his wheel on you instead.

New — the X key, on everybody

One binding, four answers — the kit you already have, done a different way. Gojo turns both colours inward; Sukuna skates on his own cuts; Yuji borrows Sukuna's reach for fists that land nearly twice as far out; Todo's clap trades the two places instead of the two things standing in them.

Everything

  • Spending cursed energy in a burst makes it dearer for a few seconds — up to twice the printed cost, falling back off over a few seconds of not spending, with the bar turning towards ember while it stands. No price changed, and it can be switched off in the settings.
  • Todo's three fighting buttons cost cursed energy now. They were the only ones that did not. Drained rather than gated, so an empty bar never stops him punching.
  • Every effect rebuilt and every skill icon redrawn, new walking and running for all four, bodies that fall over when they die, and a title screen that is a posed picture instead of a row.

1.1.7 — Gojo comes off the borrowed rig

  • The package no longer ships anybody else's asset bundles.
  • Two more outfits: Day Off and Shirtsleeves.
  • Fixed: four of his six skins were drawn inside out, he was missing from the title screen and character select, and he made Sukuna's hand sign when idle.

1.1.6 — Hollow Purple, built out of the two colours

  • Fire a Red into a standing Blue and the two cancel into a Hollow Purple far larger than either. The Blue sets the size, the Red sets the damage.
  • The orbs answer to their own buttons, Mouse4 and Mouse5.
  • A hint panel on F3.
  • Gojo hits harder in melee and takes hits better, and his pacing was reworked.

1.1.5

  • Fixed: the domain could kill you.
  • Fixed: Instant Transmission circled the enemy instead of arriving behind them.

1.1.2 — first release

Gojo and Sukuna, the shared Cursed Energy bar, and the settings page.