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RyomenSukuna

Ryomen Sukuna as a playable survivor. Punch to pay for it: Dismantle and Cleave at any range, Fuga, Malevolent Shrine, and Mahoraga, who adapts to whatever is hitting him. Needs SatoruGojo, the shared library.

Date uploaded 2 weeks ago
Version 1.2.4
Download link Marmennz-RyomenSukuna-1.2.4.zip
Downloads 227
Dependency string Marmennz-RyomenSukuna-1.2.4

This mod requires the following mods to function

Marmennz-SatoruGojo-1.3.1 icon
Marmennz-SatoruGojo

Satoru Gojo as a playable survivor: steerable Blue and Red, Hollow Purple, flight on the jump key, Unlimited Void. Also the shared library for Sukuna, Yuji and Todo, so install it alone if you only want Gojo.

Preferred version: 1.3.1

README

Ryomen Sukuna

The King of Curses, playable. He pays for his techniques by punching: every landed swing and every kill hands Cursed Energy back, and that buys invisible slashes at any range, a fire arrow, a wall of cuts, a domain with no barrier, and the shikigami Mahoraga. Best-armoured of the four, and the busiest kit here.

Needs Satoru Gojo, which is both a character and the shared library. The mod manager installs it for you.

Skills

Key Skill
M1 Demonic Rush A four-hit combo, heavy and slow. The last swing hits wider, throws, bleeds, and sends an extra cut down your aim.
M2 King's Roundhouse A spin kick that bursts around him and lunges him forward. Refills energy on a hit.
Shift Instant Step Cross behind an enemy almost instantly, opening their back on arrival. Aimed at nothing, a plain dash.
R Fuga — Open A wind-up, then a fire arrow that detonates and leaves the crater burning, so latecomers catch too.
Mouse4 Dismantle Tap for one piercing blade, hold to empty the magazine. Costs almost nothing, so it's what keeps the bar filling.
Mouse5 Cleave A cross-cut at the crosshair, bursting as a sphere at range. Forgiving aim: it finds a nearby enemy before it finds the wall.
T Malevolent Shrine A rooted call, and it works in the air. A domain with no barrier, striking everything inside on a continuous rhythm.
King of Curses Armour. A kill returns health and energy, and every landed swing pays energy back, the later ones most.

Loadout choices

Four slots hold more than one skill. Nothing is locked or hidden.

Slot Alternative to the default
Shift Reverse Cursed Technique — a planted heal for a large share of your health, armoured and uninterruptible
R World Splitting Dismantle — a lattice of cuts that stands up in front of him and advances through everything
R Divine General Mahoraga — the summon, below
Mouse4 Torrent — a piercing water line, held open and swept with your aim, hitting the whole file. Runs on its own gauge under the icon, which kills don't feed
Mouse5 Grand Dismantle — one enormous blade dropped along the ground ahead, opening and bleeding everything under it. Long wind-up, expensive

Divine General Mahoraga

He drops in a few metres ahead of you, fights whatever he finds, and takes no orders.

He adapts. The wheel over his head turns on what one attacker has done to him: about a seventh of his health for the first turn, steeply more after. Every turn strips a share of that attacker's damage, down to almost nothing by the sixth, closes some wounds, and adds attack and movement speed. He adapts to a source, meaning the attacker's body and the exact skill that threw the blow, so a stage full of one enemy type is one lesson. There is only ever one of him, and calling a second dismisses everything the first had learned.

His own four, used on his own judgement: Rend, two rakes and a launching blow; Eight-Handled Sword, one slow two-handed swing; Pounce, a solved leap onto the target; and World-Cutting Slash, a long line through everything ahead, locked until the wheel has turned three times.

Everything else

  • Cursed energy — one purple bar, shared across the set. Refills on its own, faster on melee hits and kills. A skill you can't afford won't fire and won't go on cooldown. Melee is Sukuna's loop: punch to afford the rest.
  • Skins — five: Incarnated, King Unbound, Heian Kimono, Shinjuku Showdown, Sendai Colony.
  • ConfigMod Options, or BepInEx/config/dev.marmennz.satorugojo.cfg. One config for the whole set. It counts extra mouse buttons from zero, so your Mouse 4 is Mouse3 there.
  • Multiplayer — everyone needs the same version of this and of Satoru Gojo; the lobby check refuses mismatches.
  • Numbers — not on this page on purpose. Every in-game description is built from the constants the skill actually runs on.
  • F3 toggles the hint panel.

Donations

Not needed, the mod is free. If you want to anyway: Solana RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw, Ethereum 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA.

Credits

Made by Marmennz. Bugs and requests: Discord, or u723bh87_. Model and audio sources are in MODEL_SOURCE.md and AUDIO_SOURCES.md, shipped with Satoru Gojo. Rights to Jujutsu Kaisen and to the original game assets belong to their owners; nothing here is sold.

CHANGELOG

Changelog

1.3.1

1.3.0

  • Fixed: a lobby running a different set of these packages, or different versions of them, is refused instead of silently desyncing — update every package together.
  • Fixed: a character installed beside a core it was not built against declines to load and says so.
  • Fixed: another mod's passive slot no longer rides into character select on these bodies.
  • Fixed: face overlays no longer draw as solid plates.
  • Fixed: a character could stay half-transparent on another player's screen for the rest of the run.
  • Fixed: every title screen after the first assembled its characters untextured.
  • Fixed: rebinding Mouse4, Mouse5 or T updates skill labels without a restart.
  • Fixed: the energy bar, hint panel and extra-skill strip no longer flash on other survivors.
  • Fixed: the hint key no longer flips this mod's settings while playing somebody else's character.
  • Reworked: logging — each distinct line said once, one summary block at the end of the log, and Diagnostic logging in dev.marmennz.satorugojo.cfg prints everything for a bug report.
  • Reworked: Black Flash cracks the air with black-and-red lightning at the point of contact.
  • Reworked: cursed energy from kills — 5, elites 12, champions 20, bosses 35, capped at 30 at once and refilling at 12 a second; both limits in the config.
  • Fixed: a Domain Expansion interrupted before it seals refunds its energy and cooldown.
  • Reworked: the light a domain leaves on the floor is a tenth as bright, and Gojo's lays one mark instead of two.
  • Fixed: a domain opened across the map no longer washes out your screen or takes over your soundtrack, and domain themes resume where they left off.
  • Fixed: Unlimited Void and Time Cell Moon Palace bill your damage as it stands, not as it stood when they opened.
  • Reworked: Voice line volume is one setting for every line from every character; 0 silences them all.
  • Reworked: Mod Options is three tabs under Satoru Gojo; the model, effect and diagnostic switches stay in the cfg.
  • Fixed: muting the game's master volume mutes this mod.
  • Added: Mahoraga has a Logbook page under Monsters.
  • Added: the mod has its own row in the lobby's Expansions panel — off, the run contains nothing the mod adds unasked.
  • Reworked: skill descriptions are two to four sentences, every number kept.
  • Fixed: the Ring of the Divine General is cut out and ringed in red like every other red item, and its Logbook page frames the model.
  • Fixed: the shrine's Mahoraga scales to the stage instead of staying level one.
  • Fixed: stacking the ring is worth what it says at any level.
  • Buffed: a called Mahoraga arrives with items of his own, swings upward at fliers, heals himself, and walks at 11 m/s.

Ryomen Sukuna

  • Nerfed: his punches restore half the cursed energy they did — a Fuga is about four seconds of punching now.
  • Nerfed: Instant Step costs 16 cursed energy, from 8.
  • Nerfed: the four-punch combo hits for 200/220/260/460%, and the fourth punch no longer bleeds.
  • Nerfed: Instant Step's parting cut no longer hits harder against the hurt; the Shrine's Dismantle keeps that.
  • Nerfed: King's Roundhouse hits for 450%, from 770%.
  • Nerfed: Instant Step's cut hits for 820%, from 1500%; the step and its reach are unchanged.
  • Fixed: Instant Step no longer bills the crossing as a fall.
  • Fixed: the Sendai skin's eye highlights no longer draw as dark plates.
  • Fixed: the fourth punch's parting cut lands for joined players.
  • Fixed: the Shrine's quarter bonus to Fuga and World Splitting Dismantle needs you inside it.
  • Fixed: Torrent stops cutting the moment the key is let go.
  • Fixed: his side keys wait out a stun or a freeze.

1.2.5

  • Fixed: cooldown items now reach the key-bound skills. M4, M5 and Domain Expansion ignored every cooldown reduction in the run, Brainstalks included.
  • Fixed: with ScrollableLobbyUI installed, the Skills tab drew every description over its neighbours. The list works inside its scroll view now.
  • Fixed: a Skills tab this mod cannot lay out keeps each description inside its own box instead of spilling it over the strips around it.
  • Reworked: skill descriptions are about a third shorter, with every number kept.

Ryomen Sukuna

  • Reworked: Malevolent Shrine's 50s cooldown starts when the shrine falls instead of when the domain seals — 12s longer between casts.
  • Reworked: Malevolent Shrine cuts faster the darker its shrine stands — 5 cleaves a second on the first stage, 12 by the sixth, 15 at its darkest. The same damage a second at every depth.
  • Reworked: the spin kick throws what it catches as far as Gojo's does — a quarter more shove, up and out.

1.2.4

  • Reworked: every attack that travels now carries the character over the whole swing, instead of jumping the distance on the frame the blow lands. Same distances, same timings.
  • Fixed: after visiting one of ours, vanilla and modded survivors' skill descriptions were drawn over their own titles.

1.2.3

Base critical chance is 1% for every character

Gojo was on 15, Sukuna on 10, Yuji and Todo on 5. All four are now 1. It was a difference between them that nothing on their character sheets mentioned, and it is gone; crit items work on each of them the same way from here.

Nothing else about crit changes. Items, buffs and the skills that crit on their own terms are untouched, and Black Flash rolls its own chance as it always has.

The Skills tab no longer draws a skill's name over its description

Two things went wrong at once. The scrolling list that gives each skill the room its text needs was standing aside on characters it should have been working on, leaving them the cramped five-row layout the game ships — where a long description grows out of both ends of its box and lands on the title above it. And where the list was running, it was building the title's box at half the size the title is actually drawn at, so the name was either shrunk to the size of the body text or drawn over the first line beneath it. Both are fixed.

Shorter skill descriptions

Every number is still there — damage, radius, cost, cooldown, all still read straight off what the skill really does. The writing around them is cut by about a third, and the longest few by more than half.

1.2.2 — bug fixes

  • The Skills tab in character select was blank, for every survivor in the game.
  • The mod's dust and sparks logged an engine error on every frame they drew.
  • Hardened against the two ways the HUD has vanished before, including when a character package is older than the shared library.

1.2.1

  • Fixed: your own character could go invisible to you for the rest of a life. The camera coming right up against you before your outfit was on switched every mesh off, and nothing was left to switch them back.
  • Fixed: launching Risk of Rain 2 without the mod wiped your Eclipse levels. They are kept alongside the mod now and put back next time. Ones already lost cannot be recovered from the save, but can be typed into BepInEx/config/dev.marmennz.satorugojo.eclipse.cfg once.
  • The listing icon is the close-cropped portrait character select draws, not the wider panel that was unreadable at mod-list size.

1.2.0 — two new survivors, and Mahoraga

New — Divine General Mahoraga

He is not a skill and belongs to nobody. A shrine rolls on about a third of stages; turning its wheel opens it, and what comes out is on the monster team and adapts to whatever you are killing him with, so the answer is more than one thing, or speed. He drops the Ring of the Divine General, a red item, so any survivor in the game can keep him. Stacks make him stronger, never more numerous. G sends him away and puts his wheel on you instead.

New — the X key, on everybody

One binding, four answers — the kit you already have, done a different way. Gojo turns both colours inward; Sukuna skates on his own cuts; Yuji borrows Sukuna's reach for fists that land nearly twice as far out; Todo's clap trades the two places instead of the two things standing in them.

Ryomen Sukuna

  • Fuga and the blade wall hit harder inside Malevolent Shrine — a quarter more damage over a quarter more ground.
  • The shrine is priced off a stat that does not decay, and he can no longer fight while riding the blades.
  • New skin King Unbound, a folded-arms stance and a new idle break, both hand-animated for his own rig.

Everything

  • Spending cursed energy in a burst makes it dearer for a few seconds — up to twice the printed cost, falling back off over a few seconds of not spending, with the bar turning towards ember while it stands. No price changed, and it can be switched off in the settings.
  • Todo's three fighting buttons cost cursed energy now. They were the only ones that did not. Drained rather than gated, so an empty bar never stops him punching.
  • Every effect rebuilt and every skill icon redrawn, new walking and running for all four, bodies that fall over when they die, and a title screen that is a posed picture instead of a row.

1.1.7 — Gojo comes off the borrowed rig

  • The package no longer ships anybody else's asset bundles.
  • Two more outfits: Day Off and Shirtsleeves.
  • Fixed: four of his six skins were drawn inside out, he was missing from the title screen and character select, and he made Sukuna's hand sign when idle.

1.1.6 — Hollow Purple, built out of the two colours

  • Fire a Red into a standing Blue and the two cancel into a Hollow Purple far larger than either. The Blue sets the size, the Red sets the damage.
  • The orbs answer to their own buttons, Mouse4 and Mouse5.
  • A hint panel on F3.
  • Gojo hits harder in melee and takes hits better, and his pacing was reworked.

1.1.5

  • Fixed: the domain could kill you.
  • Fixed: Instant Transmission circled the enemy instead of arriving behind them.

1.1.2 — first release

Gojo and Sukuna, the shared Cursed Energy bar, and the settings page.