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YujiItadori
Yuji Itadori as a playable survivor: Divergent Fist, Black Flash or Soul Strike, Piercing Blood or Scissors, with six outfits. Needs SatoruGojo, which is the shared library.
By Marmennz
CHANGELOG
Changelog
Newest release first. The long version, with the reasoning behind every entry,
is CHANGELOG.md in the repository.
Everything before 1.2.0 is the core package's own history — the one every character needs — from when Gojo and Sukuna were the whole mod.
1.2.0 — two new survivors, and Mahoraga
New survivor — Yuji Itadori
No technique of his own, so he throws himself at things. His Black Flash chance is several times everyone else's, and landing one puts him in the flow — a streak that heals him, hardens him, and at the top refuses a killing blow.
M1 M2 Shift |
Divergent Fist, a rising Manji Kick, and a Rush that can be aimed straight up |
R |
Black Flash — a guaranteed one — or Soul Strike, which lands through armour and any block |
Mouse4 Mouse5 |
Piercing Blood, the lance; and Divergent Quake or Scissors, one flat cut across |
T |
A domain that deals no damage at all — everything inside simply stops fighting |
Seven outfits.
New — Divine General Mahoraga
He is not a skill and belongs to nobody. A shrine rolls on about a third of stages: a white cocoon with his wheel set into it, and turning the wheel opens it. What comes out is on the monster team and adapts to whatever you are killing him with, so the answer is more than one thing, or speed.
Kill him and he drops the Ring of the Divine General, a red item — so any
survivor in the game can keep him, not just Sukuna. Stacks make him stronger,
never more numerous; there is only ever one of him. G sends him away and puts
his wheel on you instead, and presses again to give it back.
New — the X key, on everybody
One binding, four answers. Not a new skill each — the kit you already have, done a different way.
| Gojo | Both colours turn inward — Red becomes six spheres that find their own targets, Blue circles him instead of standing still |
| Sukuna | He skates on his own cuts: hold a sprint in a straight line and blades lay themselves under his feet |
| Yuji | Sukuna lends him the reach — the fists land nearly twice as far out and thirty per cent harder |
| Todo | The clap trades the two places: everything the blow catches changes ends with it |
Everything
- Spending cursed energy in a burst makes it dearer for a few seconds. No price changed — emptying the bar makes the next technique cost up to twice what it says, and it falls back off over a few seconds of not spending. The bar turns towards ember and shows the multiplier while it stands. It can be switched off in the settings.
- Todo's three fighting buttons cost cursed energy now. They were the only ones in the mod that did not. His combo is drained rather than gated, so an empty bar never stops him punching — which is where the bar comes from.
- Every effect in the mod rebuilt, and every skill icon redrawn.
- New walking and running for all four, and bodies fall over when they die.
- The title screen is a posed picture instead of a row.
1.1.7 — Gojo comes off the borrowed rig
- The package no longer ships anybody else's asset bundles.
- Two more outfits: Day Off and Shirtsleeves.
- Fixed: four of his six skins were drawn inside out, he was missing from the title screen and character select, and he made Sukuna's hand sign when idle.
1.1.6 — Hollow Purple, built out of the two colours
- Fire a Red into a standing Blue and the two cancel into a Hollow Purple far larger than either. The Blue sets the size, the Red sets the damage.
- The orbs answer to their own buttons,
Mouse4andMouse5. - A hint panel on
F3. - Gojo hits harder in melee and takes hits better, and his pacing was reworked.
1.1.5
- Fixed: the domain could kill you.
- Fixed: Instant Transmission circled the enemy instead of arriving behind them.
1.1.2 — first release
Gojo and Sukuna, the shared Cursed Energy bar, and the settings page.