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YujiItadori
Yuji Itadori as a playable survivor: Divergent Fist, Black Flash or Soul Strike, Piercing Blood or Scissors, with six outfits. Needs SatoruGojo, which is the shared library.
By Marmennz
| Date uploaded | a day ago |
| Version | 1.2.0 |
| Download link | Marmennz-YujiItadori-1.2.0.zip |
| Downloads | 345 |
| Dependency string | Marmennz-YujiItadori-1.2.0 |
This mod requires the following mods to function
Marmennz-SatoruGojo
Satoru Gojo as a playable survivor, and the library the other three Jujutsu Survivors are built on. Install this on its own for Gojo alone.
Preferred version: 1.2.1README
Yuji Itadori
He has no technique of his own, so he throws himself at things. Built around one hit: his Black Flash chance is several times everyone else's, and landing one puts him in the flow — a streak that heals him, hardens him, and at the top refuses a killing blow outright.
Needs Satoru Gojo, which is both a character and the shared library this one runs on. The mod manager installs it for you.
At a glance
| Range | Arm's length, apart from one long lance |
| Escape | Rush — an aimable dash that can be pointed straight up |
| Lives or dies by | Black Flash. Land one, then land the next before the streak lapses |
| Cursed energy | Only the lance really spends it, and it spends it continuously |
Skills
| Key | Slot | Skill | What it does |
|---|---|---|---|
M1 |
Primary | Divergent Fist | A punch that lands twice: the contact, then the delayed cursed-energy impact a beat later at the same spot. Cycles right hook, left straight, spin kick — the step changes the swing and its reach, never the damage. |
M2 |
Secondary | Manji Kick | One turning kick thrown mostly upward, so what it hits is lifted rather than sent away. |
Shift |
Utility | Rush | A fast dash down the crosshair that cuts through everything on the way, hitting each thing once. Gravity is off for it, so it can be aimed straight up — this is his height as well as his escape. |
R |
Special | Black Flash | A wind-up into a guaranteed Black Flash. Everything caught also takes Soul Shake: for a few seconds its health is forced back down whenever it rises, and its timed buffs are stripped. |
R |
Special | Soul Strike | The other choice on that key. One punch that arrives twice: on the body, then a third of a second later on the soul, for half again as much and through armour and any block. The first blow stuns, which holds the target still for the second. What it catches takes a longer Soul Shake than the flash's. Lands at once where the flash winds up, and comes back sooner. |
Mouse4 |
Extra | Piercing Blood | Choso's technique, inherited. Hold to open a long lance down the crosshair; it ticks continuously on everything in the line and opens bleeds. Nothing but an empty pool ends it. |
Mouse4 |
Extra | Scissors | The other choice on that key. One flat cut of cursed energy, level and straight in front of him, catching everything standing in a line 12 metres across. |
Mouse5 |
Extra | Divergent Quake | A stamp with no aim: a wave around him, then a wider one a moment later. Both stun — and catching anything at all puts him straight at the top of the flow. |
T |
Domain | Domain Expansion | Seals a room that deals no damage at all. Everything inside simply stops fighting: targets cleared, movement zeroed. It is an aggro wipe rather than a stun, so bosses are not immune to it. Opening it also puts him at the top of the flow. |
| — | Passive | Sukuna's Vessel | A Black Flash chance far above anyone else's, and the flow, below. |
Two slots hold a choice, made in the loadout: R is Black Flash or Soul
Strike, and Mouse4 is Piercing Blood or Scissors. Black Flash and the
lance are the defaults. The lance is a line into depth and the cut is a line
across, so which one belongs on the key is a question about what you keep
running into.
The flow
Landing a Black Flash puts him in the flow for a few seconds: much more attack speed, more movement speed, and a heal for each enemy the blow caught.
Land another before it lapses and it climbs:
| Tier | What it adds |
|---|---|
| 1 | Attack speed, movement speed, and healing per enemy struck |
| 2 | Double the healing, and armour |
| 3 | Double it again, more armour — and he refuses one incoming hit outright, every few seconds |
Two things put him at the top tier without a flash and without the heal: Divergent Quake catching anything, and opening the Domain. A kill refreshes the streak but never climbs it.
Tips
- The Special is a guaranteed Black Flash. It is how you start a streak on purpose rather than waiting for one.
- A run of Black Flashes stacks healing and armour.
- A flash that catches five enemies heals five times over — flash into a crowd, not into one straggler.
- Rush can be aimed straight up.
- Soul Strike is the pick against anything that heals or shrugs off damage: it goes through armour and holds the wound open. Black Flash is the pick for everything else, because it is the bigger number and it starts a streak.
Topens his domain, and opening it puts him at the top of the flow.
Cursed energy
One purple bar above the skill row, shared by every character in this set. It refills on its own and faster on melee hits and kills. A skill you cannot afford does not fire and does not go on cooldown. The maximum grows with your level, so the domain — priced as a share of the pool rather than a flat cost — stays usable at every level.
Controls
| Action | Key |
|---|---|
| Extra skill 1 (Piercing Blood or Scissors) | Mouse4 |
| Extra skill 2 (Divergent Quake) | Mouse5 |
| Domain expansion | T |
| Hint panel on / off | F3 |
All keys can be rebound in the config. One thing to know if you edit the file by
hand: it numbers extra mouse buttons from zero, so the button your mouse calls
Mouse 4 is written Mouse3 there, and Mouse 5 is Mouse4. The skill
strip in game draws them as M4 and M5.
Where the numbers are
Damage, cooldowns and costs are not listed on this page on purpose. Every skill description in game is assembled from the same constants the skill runs on, so the figures on the skill panel and in character select are the real ones and cannot drift out of date the way a hand-written page does.
Skins
Seven, picked in the ordinary skin selector. The newest is Shinjuku Showdown.
Settings
Under Mod Options if you have Risk of Options installed, and in
BepInEx/config/dev.marmennz.satorugojo.cfg either way — the config is shared
with the library, so every character in the set is configured in one place.
Black Flash chance and multiplier, keys, audio levels and model scales live
there.
Multiplayer
Everyone in the lobby needs the same version of this package and of Satoru Gojo. A mismatch between the two is refused by the lobby check.
Donations
Not asked for and not needed — the mod is free and stays free. If you would like to anyway:
| Solana | RGHL3oHK7CRd7W63EqFa1WWSTUP2cWoBczsP4dWJ7Xw |
| Ethereum | 0x89693F2e8e081Eaf9620F66fEE4271462452DCeA |
Credits
Made by Marmennz. Bugs, requests and screenshots:
Discord, or u723bh87_ directly.
Model and audio sources are listed in MODEL_SOURCE.md and AUDIO_SOURCES.md,
shipped with Satoru Gojo. Rights to Jujutsu Kaisen and to the original game
assets belong to their owners; nothing here is sold.
CHANGELOG
Changelog
Newest release first. The long version, with the reasoning behind every entry,
is CHANGELOG.md in the repository.
Everything before 1.2.0 is the core package's own history — the one every character needs — from when Gojo and Sukuna were the whole mod.
1.2.1 — a character who can see himself again, Eclipse progress that survives, and the picture on this page
Your own character no longer disappears while everyone else can still see him. If the camera came right up against you — landing on a new stage, walking into a wall — in the moment before your outfit was put on, the game switched every one of your meshes off and there was nothing left to switch them back on again. Wearing anything other than the first outfit, Gojo went completely invisible on your screen for the rest of that life. He is put back on now.
Your Eclipse levels no longer vanish. Starting Risk of Rain 2 without the mod — straight from Steam instead of through your mod manager — wiped every Eclipse level these characters had cleared, silently, because the game throws away unlocks it does not recognise. The progress is now kept alongside the mod as well and put back the next time you play, so a stray launch costs you a trip to the menu and nothing else.
If yours were already lost, they cannot be recovered from the save; you can type
them into BepInEx/config/dev.marmennz.satorugojo.eclipse.cfg once, and they
will stay from then on.
The icon on this listing, and the one your mod manager shows next to it, is now the same close-cropped portrait the character select has been drawing since 1.2.0. It had been left as the wider panel — the same art, further away, and unreadable at the size a mod list draws it.
1.2.0 — two new survivors, and Mahoraga
New survivor — Yuji Itadori
No technique of his own, so he throws himself at things. His Black Flash chance is several times everyone else's, and landing one puts him in the flow — a streak that heals him, hardens him, and at the top refuses a killing blow.
M1 M2 Shift |
Divergent Fist, a rising Manji Kick, and a Rush that can be aimed straight up |
R |
Black Flash — a guaranteed one — or Soul Strike, which lands through armour and any block |
Mouse4 Mouse5 |
Piercing Blood, the lance; and Divergent Quake or Scissors, one flat cut across |
T |
A domain that deals no damage at all — everything inside simply stops fighting |
Seven outfits.
New — Divine General Mahoraga
He is not a skill and belongs to nobody. A shrine rolls on about a third of stages: a white cocoon with his wheel set into it, and turning the wheel opens it. What comes out is on the monster team and adapts to whatever you are killing him with, so the answer is more than one thing, or speed.
Kill him and he drops the Ring of the Divine General, a red item — so any
survivor in the game can keep him, not just Sukuna. Stacks make him stronger,
never more numerous; there is only ever one of him. G sends him away and puts
his wheel on you instead, and presses again to give it back.
New — the X key, on everybody
One binding, four answers. Not a new skill each — the kit you already have, done a different way.
| Gojo | Both colours turn inward — Red becomes six spheres that find their own targets, Blue circles him instead of standing still |
| Sukuna | He skates on his own cuts: hold a sprint in a straight line and blades lay themselves under his feet |
| Yuji | Sukuna lends him the reach — the fists land nearly twice as far out and thirty per cent harder |
| Todo | The clap trades the two places: everything the blow catches changes ends with it |
Everything
- Spending cursed energy in a burst makes it dearer for a few seconds. No price changed — emptying the bar makes the next technique cost up to twice what it says, and it falls back off over a few seconds of not spending. The bar turns towards ember and shows the multiplier while it stands. It can be switched off in the settings.
- Todo's three fighting buttons cost cursed energy now. They were the only ones in the mod that did not. His combo is drained rather than gated, so an empty bar never stops him punching — which is where the bar comes from.
- Every effect in the mod rebuilt, and every skill icon redrawn.
- New walking and running for all four, and bodies fall over when they die.
- The title screen is a posed picture instead of a row.
1.1.7 — Gojo comes off the borrowed rig
- The package no longer ships anybody else's asset bundles.
- Two more outfits: Day Off and Shirtsleeves.
- Fixed: four of his six skins were drawn inside out, he was missing from the title screen and character select, and he made Sukuna's hand sign when idle.
1.1.6 — Hollow Purple, built out of the two colours
- Fire a Red into a standing Blue and the two cancel into a Hollow Purple far larger than either. The Blue sets the size, the Red sets the damage.
- The orbs answer to their own buttons,
Mouse4andMouse5. - A hint panel on
F3. - Gojo hits harder in melee and takes hits better, and his pacing was reworked.
1.1.5
- Fixed: the domain could kill you.
- Fixed: Instant Transmission circled the enemy instead of arriving behind them.
1.1.2 — first release
Gojo and Sukuna, the shared Cursed Energy bar, and the settings page.