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Green Lantern Hal Jordan
Hal Jordan, the Green Lantern: construct combos, flight with a fast take-off and a sonic boost, ring power and willpower, a Ring Beam, Eagle-1 airstrikes and a construct-car ultimate.
| Last updated | 17 hours ago |
| Total downloads | 539 |
| Total rating | 1 |
| Categories | Mods Player Characters Tweaks AI Generated |
| Dependency string | RING_OF_OA_CONSTRUCTS-Green_Lantern_Hal_Jordan-0.16.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
Hal Jordan: Green Lantern 0.16.2
Hal Jordan, the Green Lantern of Sector 2814, as a fully playable survivor: hard-light constructs, flight on the ring's power, and willpower earned in combat.
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|---|---|
| His entrance in character select | Crash Course (ultimate) |
- A construct brawler: Freeflow combos build willpower, and willpower keeps the ring charged
- Flight, with a fast take-off from one knee and a sonic boost through the sound barrier
- Eagle-1 airstrikes called in with stratagem codes, a piercing Ring Beam, and the Crash Course car ultimate
- Dodges, counters, running and plunging attacks, and stance breaks
- An explosive character-select entrance and a bouncy idle
- Keyboard · Tested in single player
Screenshots

Skills
| Skill | What it does |
|---|---|
| Ring Power (passive) | The ring holds 100 power. It drains slowly on its own, and faster in flight and on heavy attacks. Combo hits build willpower, which is spent first, so a fighting Hal keeps his ring charged. At 0% his suit fails until he recharges. |
| Construct Combo (primary) | Locks on to the enemy nearest your aim and lunges in, hitting with a new construct every blow: fist, glove, mace, bat, sword and hammer, for 220–400%. The sixth blow is a finisher. Every hit that lands adds +3% Freeflow damage, up to x20. |
| Ring Blast (secondary) | Green bolts from the ring for 110% each. Hold to keep firing, even while flying fast. |
| Ring Beam (secondary) | After a short charge, the Stone Titan's laser in Lantern green pierces everything on its line for 450% a second, for up to 3 seconds. A dodge cuts it short. |
| Charge Ring (utility) | Hold to summon the power battery and recharge the ring, on the ground or in the air. Charging also heals 5% of your health a second. |
| Hammer Construct (special) | Stunning. A giant hammer slammed down for 900% around the impact. |
| Eagle-1 (special) | Airstrikes. Enter a stratagem code, throw the beacon, and the strike sweeps over it 1.5 seconds after it lands. |
| Crash Course (special) | The ultimate. Hal forms a construct muscle car and floors it at your target, invulnerable at the wheel. He bails out at the last moment and the car explodes for 2500% (stun and ignite), leaving the ground burning. |
Exact numbers are in the game, in the character select's Skills tab.
Eagle-1 stratagems
Press Special to open the list, enter a code with the movement keys (W up, S down, A left, D right), then press Special or Primary to throw the beacon. Let go before the code is finished and nothing is spent.
| Stratagem | Code | Uses | Strike |
|---|---|---|---|
| Strafing Run | ↑ → → | 4 | A line of cannon fire along the run |
| Airstrike | ↑ → ↓ → | 2 | Five stunning bombs across the run |
| Cluster Bomb | ↑ → ↓ ↓ → | 4 | 26 bomblets over a wide area |
| Napalm Airstrike | ↑ → ↓ ↑ | 2 | Four fire bombs; the ground burns for 8 seconds |
| Smoke Strike | ↑ → ↑ ↓ | 2 | A smoke wall for 15 seconds: allies inside are cloaked, enemies slowed |
| 110mm Rocket Pods | ↑ → ↑ ← | 2 | Four rockets on the biggest enemy near the beacon |
| 500kg Bomb | ↑ → ↓ ↓ ↓ | 1 | One huge stunning blast |
| Gas Airstrike | ↑ → ← → | 2 | A poison cloud for 10 seconds; enemies inside turn on each other |
| Rearm | ↑ ↑ ← ↑ → | – | Refills every strike after 12 seconds |
Flight and movement
| Input | What it does |
|---|---|
| Double-tap Jump | Start or stop flying. Fly where you look; touching the ground lands you. |
| Hold Jump / Left Ctrl | Rise / descend in flight. |
| Sprint in flight | Fast flight. |
| Jump with Left Ctrl held | Fast take-off from the ground: Hal drops to one knee and launches straight up out of a shockwave. |
| Tap Left Ctrl in fast flight | Sonic boost: double speed for a moment, with a sonic boom. 10-second cooldown, shown on the HUD. |
| Left Alt | Dodge: a roll the way you move, a backstep with no direction, an air dash in flight. Invulnerable for a moment. |
Combat
- Dodge counter: attack right after a dodge for +50% damage.
- Running attack: strike straight out of a sprint for a full-body lunge, +35% damage.
- Plunging attack: attack while falling from 3 m or more for a stunning slam that grows with the drop. No fall damage.
- Stance break: hits build stance damage. A broken enemy staggers for 3 seconds, and your next strike on it is a critical hit.
Tips
- Keep the combo going: willpower pays for flight and specials before the ring does.
- Fast take-off, then a sonic boost, to cross a stage in seconds.
- Dodge through an attack and strike right away for the counter bonus.
- Low on power? Charge Ring works in mid-air and heals you while it fills.
- Call Rearm (↑ ↑ ← ↑ →) as soon as the big strikes run dry.
Controls and config
Left Alt: dodge · Left Ctrl: descend, fast take-off, sonic boost · F7: theme on/off
Keys, flight speeds, ring power drain, willpower, volumes and the theme can be changed in
BepInEx/config/com.a1e3n3t.haljordanror2.cfg, or in game with
Risk Of Options.
Your own theme: put an MP3 named CharacterSelectTheme.mp3 in this mod's folder, next to HalJordanRoR2.dll.
It plays when Hal is picked in character select and, quietly, during his runs. F7 turns it on or off.
Multiplayer
Untested. Hal has been built and tested in single player. If you try co-op, every player needs the mod, with the same version.
Credits
- Mod and Hal Jordan model by a1e3n3t.
- Code, animation, constructs, effects, icons and synthesized sounds were built with Claude (Anthropic) in Claude Code, directed by a1e3n3t.
- Logo lettering: Bangers by Vernon Adams, SIL Open Font License (
licenses/Bangers-OFL.txt). - The Stone Titan laser and Acrid's and Bandit's entrance effects are loaded from your own copy of Risk of Rain 2.
- Eagle-1's stratagem codes are a nod to Helldivers 2.
- Built on BepInEx and R2API.
Fan-made, free and unofficial. Green Lantern, Hal Jordan and the lantern emblem are trademarks of DC Comics. This mod is not affiliated with or endorsed by DC, Warner Bros. Discovery, Arrowhead Game Studios, Hopoo Games or Gearbox.

