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Eclipse Skins
WIP skin pack: 30 skins, all unlocked. Fixes Duck and Cover registration bone names. Requires Eclipse AdvancedSkins. Eclipse unlocks not implemented.
By Rodanius
| Date uploaded | 17 hours ago |
| Version | 0.1.3 |
| Download link | Rodanius-Eclipse_Skins-0.1.3.zip |
| Downloads | 40 |
| Dependency string | Rodanius-Eclipse_Skins-0.1.3 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.44.0bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122Rodanius-Eclipse_AdvancedSkins
Experimental shared visual-rig and animation library for Eclipse Skins. Required by Duck and Cover; does not add skins by itself.
Preferred version: 0.1.1README
0.1.3 Duck registration hotfix
Corrects six native bone-slot names in the duck manifest to match both the actual Acrid body and character-selection prefab. The old manifest could abort registration before the duck appeared. Appearance, peck animations, plugin/API assemblies and all earlier skins are unchanged. Post-fix in-game confirmation is pending. Keep Eclipse AdvancedSkins 0.1.0 installed; mod managers install it automatically.
Eclipse Skins — unlocked work-in-progress playtest
All 30 included skins are unlocked for testing. Eclipse-based unlocks are NOT implemented in this release.
Eclipse Skins is an evolving cosmetic skin project for Risk of Rain 2. The name describes the project's planned Eclipse-themed progression; it does not mean completing Eclipse currently awards these skins. For now, choose any included skin from Loadout > Skin, without completing an Eclipse run or editing your save. Skins will remain unlocked during development. Eclipse unlocks are future work, with their final behavior still to be tested and documented.
This is an early public playtest, not a finished collection. Expect rough edges, animation/clipping issues and changes as each skin is improved. Updates arrive in this same mod, one skin at a time; you do not need to wait for an entire survivor set to be complete.
Progress at a glance
| Survivor | Skins available in this release | Status |
|---|---|---|
| Commando | 8 | Playtest drafts; polish and gameplay validation remain |
| Huntress | 8 | Playtest drafts; polish and gameplay validation remain |
| Bandit | 3 | Partial set; more skins and refinement remain |
| Mercenary | 3 | Partial set; more skins and refinement remain |
| MUL-T | 3 | Partial set; alternate-mode checks and refinement remain |
| Engineer | 2 | Partial set; turret/mine checks and refinement remain |
| Acrid | 2 — Bog Hopper frog; Duck and Cover | Duck added with a custom avian rig and motion; both remain playtests |
| REX | 1 — Prickly Customer | Early materials and movement work remain |
Available now: 30 skin drafts across 8 survivors. Available does not mean finished or fully game-tested. Newer development models are not automatically included in the download. Development is currently focused on Acrid, with one skin worked on at a time. Other survivor work is paused, not abandoned.
What remains before completion
- Finish and review the remaining planned survivor skins and E1–E8 designs.
- Refine models, textures, silhouettes, weapons and companion pieces.
- Fix clipping and deformation during movement and skills, including alternate loadouts and modes.
- Validate skin switching, death/respawn, items, effects, shaders, multiplayer and performance in the game.
- Implement and test Eclipse-based unlock progression, then clearly document how each unlock works. All included skins stay unlocked for the current development playtest.
- Resolve outstanding review and player-reported issues before calling individual skins finished.
There is no completion date to announce. Progress will be reflected in these release notes as skins are added or improved.
Shared API dependency
This release requires Eclipse AdvancedSkins 0.1.0. Your mod manager installs it automatically. The shared API is supplied once by that dependency; it is not duplicated in this skin package.
Install and test
Install Eclipse Skins by Rodanius through r2modman or another compatible Thunderstore mod manager. Let the manager install the required dependencies, then launch your modded profile and choose a skin under Loadout > Skin. If a newly published update does not appear immediately, refresh the manager's online mod list.
If you have an older development copy of these same Eclipse skin plugins, disable that duplicate in your test profile to avoid registration conflicts. The separate original Commando Collection is not bundled or replaced.
Known issues
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Acrid — Duck and Cover: custom duck body, folded/spreading wings, waddling movement and loaf spawn poses. Primary attacks use a three-peck head combo with a stronger finishing thrust. This is the first runtime playtest of the custom rig: skin switching, attack contact, transitions, terrain, multiplayer and performance still need in-game testing. Native slash effects and Acrid sounds remain; duck audio and item/equipment placement are unfinished.
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Acrid — Bog Hopper frog: eye/brow polish remains; Slash, FireSpit, Bite and Run can show folds or buried limbs. Native attack/effect attachments remain. Animation, shader and stock-skin restoration checks are still needed.
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REX — Prickly Customer: early flat palette materials and experimental cosmetic leg motion; terrain, burrow and effect alignment need testing.
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Other skins have outstanding art, weapon, clipping, animation or companion/mode issues. MUL-T Yard Salvager currently retains stock Power Mode cannons.
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Installing successfully does not establish that every skin or gameplay situation has been tested.
Help improve the skins
Useful checks include lobby previews, stock → custom → stock switching, jumping, repeated attacks with both loadouts, death/respawn and item attachments. For the frog, check that stock spines return after switching back.
When reporting an issue, include package version 0.1.3, survivor and skin name, action/loadout, a screenshot or short clip, and relevant BepInEx log lines. Please distinguish visual feedback from loading errors so fixes can be targeted.
Previous 0.1.2 update
0.1.2 adds Acrid — Duck and Cover (M038/r14). The previous 29 skins retain their exact runtime files and identities. The duck introduces its own visual skeleton and motion, including forward primary pecks. Damage, hitboxes and skill behavior remain native. All 30 skins are unlocked for testing; no Eclipse unlock progression is added.
CHANGELOG
0.1.4
- Replace duck primary pecks with forward alternating wing attacks and a double-wing finisher.
- Correct excessive duck cadence; reduce walk/sprint sway and smooth visual air/landing transitions.
- Add actor-owned cosmetic utility fist-effect suppression without changing damage, projectiles, acid pools or native cleanup.
- Require separately published Eclipse AdvancedSkins 0.1.1; no duplicate API DLL bundled.
- Preserve all 30 skins, native slot registration, approved duck geometry and 25 unaffected clips.
- Duck audio, footstep synchronization, equipment fitting and native gameplay validation remain open.
0.1.3
- Fix Duck and Cover native bone-name validation for actual CrocoBody and CrocoDisplay prefabs.
- Preserve all30 skins, appearance and motion files, native gameplay and API dependency0.1.0.
- Offline prefab contract verified. In-game confirmation, duck audio/effects and equipment fit remain pending.
0.1.2
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Requires the separately published Eclipse AdvancedSkins 0.1.0 library; mod managers install it automatically.
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Added Acrid — Duck and Cover as an unlocked playtest skin, preserving the current duck appearance.
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Replaced all three duck primary wing attacks with forward head pecks and a stronger third hit.
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Added the custom duck visual rig and animation runtime. Native gameplay damage and hitboxes are unchanged.
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Preserved all 29 previously published skins and their runtime files.
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Known duck limitations: native attack effects and sounds remain, item/equipment placement is not calibrated, and native/gameplay validation is pending.
0.1.1
- Clarified that all skins are unlocked for testing; Eclipse unlocks are not implemented.
- Added progress and remaining-work documentation. Runtime files unchanged from 0.1.0.