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Timpanist
Experimental mounted percussion survivor with recorded timpani, heavy strikes, cavalry charge, portrait and lore. Latest0.3.2 gameplay acceptance pending.
By Rodanius
| Last updated | 10 hours ago |
| Total downloads | 21 |
| Total rating | 0 |
| Categories | Player Characters AI Generated |
| Dependency string | Rodanius-Timpanist-0.3.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.44.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1README
Timpanist 0.3.2 — experimental survivor
Mounted percussion survivor with recorded timpani, heavy strikes, cavalry charge, original portrait and logbook lore.0.2.1 was user-tested functional; this0.3.2 identity/gameplay update still needs native gameplay, UI, audio, items and multiplayer acceptance. Model quality remains a draft.
The Timpanist 0.3.2 — Cavalry rework playtest
An original mounted percussion survivor for Risk of Rain 2. This version replaces manual tuning with heavy strikes, situational rolls and a longer cavalry charge with Afterbeat. The user reported0.2.1 functioning but boring;0.3.2 is a new, game-untested rework.
Controls
| Slot | Skill | Behavior |
|---|---|---|
| Primary | Hammerstroke | 400% broad sound wave. Hold to repeat alternating heavy strikes.22m reach. |
| Secondary | Pressure Roll | Hold up to2s:120% damage/second,30%slow and knockback in a14m cone.6s recharge after ending. |
| Utility | Thunderous Charge | Steer a1s charge (~25m base).350% per enemy; delayed180% Afterbeat in5m.7s cooldown. |
| Special | Grand Accent | 900% damage in a25m cone; stuns.10s cooldown. |
Movement stays free while playing. A fresh Primary press after the first0.1s ends the charge into a strike; holding Primary before charging does not immediately cancel it. Release Secondary to stop rolling. The same charge can damage each enemy once directly and once through Afterbeat, even where delayed bursts overlap. Walls stop the charge. Utility grants50armor while active, not invulnerability. Base movement8.5m/s; sprint13.6m/s before items. Attack speed accelerates heavy strikes and scales roll damage; roll tick rate stays bounded.
Install for testing
Close the game. In a disposable r2modman profile, remove the old local Timpanist entry and any earlier manual duplicate. Keep dependencies installed. Choose Import local mod and select this ZIP. It is not an exported profile. Launch modded; BepInEx should log Timpanist0.3.2 initialized (with spaces around the version in the actual log). Select The Timpanist.
Dependencies are listed in manifest.json and are not bundled. All multiplayer peers need the same mod version/dependencies. No Rebindables requirement. Keep0.2.1 ZIP for rollback. Removing this local mod entry removes only this survivor; do not delete other mods or profiles.
Audio and assets
Uses Spencer's genuine timpani recordings:32strike takes,6single rolls,9paired rolls. The rework uses the appropriate retained strike/continuous-roll samples; unused pitches/combinations remain available for future design. No original narration/private full recording is packaged. Configure Audio / Timpani Volume (default0.35) in the plugin config; this output is independent of the game's SFX/master sliders. Windows WinMM output; no native Wwise bank.
Four original skill pictograms replace the generic placeholder icons. Existing character geometry, item-display handling and cosmetic ragdoll are preserved. Stronger windups, thicker sound waves, a sonic lance, target impact flashes, contraction/expansion Afterbeat rings and new gait rules are authored. Their native visual quality and game feel still need playtesting.
Validation boundary
See Timpanist-docs/Test_Results.txt and Native_Playtest_Checklist.md. Compilation, pure policy tests, native assembly metadata, audio parser/mixer checks and archive integrity are separate from game acceptance. This Mac cannot run the Windows game. No installation/profile modification was performed. Terrain, multiplayer, skill-replacement interactions, actual item behavior, Windows audio timing and balance remain untested for0.3.2.
Survivor identity update (0.3.2)
Adds an original transparent survivor portrait to the native selection/HUD/logbook portrait field and an original logbook entry, Cargo Exception 04-117. Survivor lore follows the game's normal per-body win discovery. No profile unlock override or gameplay changes from0.3.1. Full entry in Timpanist-docs/Logbook_Entry.txt; spoilers. The portrait is a stylized illustration derived from the existing model, not a new model or game screenshot.