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PausedTimerOnTP
Pauses the run timer when the teleporter boss is defeated and resumes it on the next stage. Difficulty scaling pauses with it. Host-side only.
By TheSaucePot
CHANGELOG
Changelog
1.1.0
- Timer now pauses when the teleporter boss is defeated (new default) instead of on activation.
- Config option renamed to
PauseTriggerwith choicesOnBossDefeated,OnActivation,OnChargeComplete.
1.0.0
- Initial release: run timer stops on teleporter activation (or full charge) and resumes on the next stage.