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PausedTimerOnTP
Stops the run timer the moment you activate the teleporter and resumes it on the next stage. Difficulty scaling pauses with it. Host-side only.
By TheSaucePot
| Last updated | a day ago |
| Total downloads | 60 |
| Total rating | 0 |
| Categories | AI Generated |
| Dependency string | TheSaucePot-PausedTimerOnTP-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122README
PausedTimerOnTP
Stops the run timer as soon as the teleporter is activated, so a long boss fight or charge doesn't cost you run time. The timer resumes normally when the next stage loads.
What it does
- Timer freezes on teleporter activation (or at 100% charge, if you prefer — see config).
- Difficulty scaling freezes too. The game drives difficulty from the same timer, so enemies won't scale up while the teleporter is charging.
- Resumes on the next stage, including after the Bazaar.
- Works on any stage with a teleporter, including the Primordial Teleporter.
Multiplayer
Only the host needs the mod. The timer is server-authoritative, so clients see the frozen time automatically. Clients who have it installed in someone else's lobby are unaffected.
Configuration
BepInEx/config/Bruce.PausedTimerOnTP.cfg (or the config editor in r2modman):
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Master switch. Turning it off mid-stage releases the timer immediately. |
StopTrigger |
OnActivation |
OnActivation stops the timer when the teleporter is activated. OnChargeComplete keeps it running through the charge and stops it at 100%. |
Compatibility
No R2API dependency. Should be compatible with most mods; anything else that edits the run stopwatch (speedrun timers, pause mods) may conflict.