Decompiled source of AcolyteHealSettings v1.2.1

AcolyteHealSettings.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Acolyte.Backpack;
using EntityStates.Acolyte.Weapon;
using Microsoft.CodeAnalysis;
using On.EntityStates.Acolyte.Backpack;
using On.EntityStates.Acolyte.Weapon;
using On.RoR2;
using On.RoR2.Items;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Items;
using RoR2.Orbs;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AcolyteHealSettings")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AcolyteHealSettings")]
[assembly: AssemblyTitle("AcolyteHealSettings")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AcolyteHealSettings
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("acanthi.AcolyteHealSettings", "AcolyteHealSettings", "1.0.0")]
	public class AcolyteHealSettings : BaseUnityPlugin
	{
		public enum RefreshSkills
		{
			Disabled,
			OneStock,
			AllStocks
		}

		public const string PluginGUID = "acanthi.AcolyteHealSettings";

		public const string PluginAuthor = "acanthi";

		public const string PluginName = "AcolyteHealSettings";

		public const string PluginVersion = "1.0.0";

		public static ConfigEntry<float> damageDealtHealingFactor;

		public static ConfigEntry<float> damageRecievedHealingFactor;

		public static ConfigEntry<RefreshSkills> refreshSkillsOnAltLitany;

		public static ConfigEntry<RefreshSkills> refreshSkillsOnSacrifice;

		public static ConfigEntry<bool> dontTakeRecoveryOnUnswap;

		public void Awake()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Expected O, but got Unknown
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			InitConfig();
			StealBackHealthBehaviour.OnDamageDealtServer += new hook_OnDamageDealtServer(ModifyDamageDealtRecovery);
			StealBackHealthBehaviour.OnTakeDamageServer += new hook_OnTakeDamageServer(ModifyDamageRecievedRecovery);
			BackpackActivate.OnEnter += new hook_OnEnter(RefreshSkillCooldowns);
			BackpackActivate.OnExit += new hook_OnExit(DontTakeAwayMyRecovery2);
			Sacrifice.FireOrb += new hook_FireOrb(RefreshSkillCooldownsSacrifice);
			AcolyteBodySwapController.UnswapBodyInternal += new hook_UnswapBodyInternal(DontTakeAwayMyRecovery);
		}

		private void DontTakeAwayMyRecovery2(orig_OnExit orig, BackpackActivate self)
		{
			float networkregainableHealth = ((EntityState)self).characterBody.healthComponent.NetworkregainableHealth;
			orig.Invoke(self);
			if (NetworkServer.active && dontTakeRecoveryOnUnswap.Value)
			{
				((EntityState)self).characterBody.healthComponent.NetworkregainableHealth = networkregainableHealth;
			}
		}

		private void DontTakeAwayMyRecovery(orig_UnswapBodyInternal orig, AcolyteBodySwapController self)
		{
			float networkregainableHealth = self.body.healthComponent.NetworkregainableHealth;
			orig.Invoke(self);
			if (NetworkServer.active && dontTakeRecoveryOnUnswap.Value)
			{
				self.body.healthComponent.NetworkregainableHealth = networkregainableHealth;
			}
		}

		private void RefreshSkillCooldownsSacrifice(orig_FireOrb orig, Sacrifice self)
		{
			GenericSkill[] skills = (GenericSkill[])(object)new GenericSkill[3]
			{
				((EntityState)self).skillLocator.primary,
				((EntityState)self).skillLocator.secondary,
				((EntityState)self).skillLocator.utility
			};
			if (refreshSkillsOnSacrifice.Value == RefreshSkills.OneStock)
			{
				RefreshOneStock((EntityState)(object)self, skills);
			}
			else if (refreshSkillsOnSacrifice.Value == RefreshSkills.AllStocks)
			{
				RefreshAllStocks((EntityState)(object)self, skills);
			}
			orig.Invoke(self);
		}

		private void RefreshSkillCooldowns(orig_OnEnter orig, BackpackActivate self)
		{
			GenericSkill[] skills = (GenericSkill[])(object)new GenericSkill[3]
			{
				((EntityState)self).skillLocator.primary,
				((EntityState)self).skillLocator.secondary,
				((EntityState)self).skillLocator.utility
			};
			if (refreshSkillsOnAltLitany.Value == RefreshSkills.OneStock)
			{
				RefreshOneStock((EntityState)(object)self, skills);
			}
			else if (refreshSkillsOnAltLitany.Value == RefreshSkills.AllStocks)
			{
				RefreshAllStocks((EntityState)(object)self, skills);
			}
			orig.Invoke(self);
		}

		public static void RefreshAllStocks(EntityState self, GenericSkill[] skills)
		{
			if (self.isAuthority)
			{
				foreach (GenericSkill val in skills)
				{
					int num = val.maxStock - val.stock;
					val.AddStocksSimulated(num);
				}
			}
		}

		public static void RefreshOneStock(EntityState self, GenericSkill[] skills)
		{
			if (self.isAuthority)
			{
				foreach (GenericSkill val in skills)
				{
					int num = Math.Min(val.maxStock - val.stock, 1);
					val.AddStocksSimulated(num);
				}
			}
		}

		private void ModifyDamageRecievedRecovery(orig_OnTakeDamageServer orig, StealBackHealthBehaviour self, DamageReport damageReport)
		{
			if ((!Object.op_Implicit((Object)(object)self.formController) || !self.formController.inTransformation) && ((BaseItemBodyBehavior)self).body.healthComponent.alive)
			{
				float num = damageReport.damageDealt * damageRecievedHealingFactor.Value;
				((BaseItemBodyBehavior)self).body.healthComponent.GrantRegainableHealthServer(num);
			}
		}

		private void ModifyDamageDealtRecovery(orig_OnDamageDealtServer orig, StealBackHealthBehaviour self, DamageReport damageReport)
		{
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			if (((DamageTypeCombo)(ref damageReport.damageInfo.damageType)).IsDamageSourceSkillBased && (!Object.op_Implicit((Object)(object)self.formController) || !self.formController.inTransformation))
			{
				float num = damageReport.damageDealt * damageDealtHealingFactor.Value * damageReport.damageInfo.procCoefficient;
				if (num > 0f && ((BaseItemBodyBehavior)self).body.healthComponent.regainableHealth > 0f)
				{
					Orb val = (Orb)new RegainableHealthHealOrb
					{
						origin = damageReport.damageInfo.position,
						target = ((BaseItemBodyBehavior)self).body.mainHurtBox,
						regainHealthAmount = num
					};
					OrbManager.instance.AddOrb(val);
				}
			}
		}

		private void InitConfig()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Expected O, but got Unknown
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Expected O, but got Unknown
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Expected O, but got Unknown
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Expected O, but got Unknown
			//IL_014c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Expected O, but got Unknown
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Expected O, but got Unknown
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Expected O, but got Unknown
			damageDealtHealingFactor = ((BaseUnityPlugin)this).Config.Bind<float>("AcolyteHealSettings", "Damage Dealt Healing Factor", 0.065f, new ConfigDescription("The factor in which Acolyte heals per hit dealt.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 20f), Array.Empty<object>()));
			damageRecievedHealingFactor = ((BaseUnityPlugin)this).Config.Bind<float>("AcolyteHealSettings", "Damage Recieved Healing Factor", 0.4f, new ConfigDescription("The factor in which Acolyte heals per hit recieved.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			refreshSkillsOnAltLitany = ((BaseUnityPlugin)this).Config.Bind<RefreshSkills>("AcolyteHealSettings", "Refresh Skills On Alt Litany", RefreshSkills.OneStock, "When activating Acolyte's Alt Litany, refresh her cooldowns. (Ignores Sacrifice for obvious reasons.)");
			refreshSkillsOnSacrifice = ((BaseUnityPlugin)this).Config.Bind<RefreshSkills>("AcolyteHealSettings", "Refresh Skills On Sacrifice", RefreshSkills.Disabled, "When activating Acolyte's Special, refresh her cooldowns. Intended to make her less reliant on her litany form. (Ignores Sacrifice for obvious reasons.)");
			dontTakeRecoveryOnUnswap = ((BaseUnityPlugin)this).Config.Bind<bool>("AcolyteHealSettings", "Keep Recoverable Health After Unswap", false, "After unswapping back into Acolyte, keep the Recoverable Health granted.");
			ModSettingsManager.AddOption((BaseOption)new StepSliderOption(damageDealtHealingFactor, new StepSliderConfig
			{
				min = 0f,
				max = 20f,
				increment = 0.001f
			}));
			ModSettingsManager.AddOption((BaseOption)new StepSliderOption(damageRecievedHealingFactor, new StepSliderConfig
			{
				min = 0f,
				max = 100f,
				increment = 0.01f
			}));
			ModSettingsManager.AddOption((BaseOption)new ChoiceOption((ConfigEntryBase)(object)refreshSkillsOnAltLitany));
			ModSettingsManager.AddOption((BaseOption)new ChoiceOption((ConfigEntryBase)(object)refreshSkillsOnSacrifice));
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(dontTakeRecoveryOnUnswap));
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}