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Decompiled source of AcolyteHealSettings v1.2.1
AcolyteHealSettings.dll
Decompiled a week agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates; using EntityStates.Acolyte.Backpack; using EntityStates.Acolyte.Weapon; using Microsoft.CodeAnalysis; using On.EntityStates.Acolyte.Backpack; using On.EntityStates.Acolyte.Weapon; using On.RoR2; using On.RoR2.Items; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.Items; using RoR2.Orbs; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AcolyteHealSettings")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AcolyteHealSettings")] [assembly: AssemblyTitle("AcolyteHealSettings")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AcolyteHealSettings { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("acanthi.AcolyteHealSettings", "AcolyteHealSettings", "1.0.0")] public class AcolyteHealSettings : BaseUnityPlugin { public enum RefreshSkills { Disabled, OneStock, AllStocks } public const string PluginGUID = "acanthi.AcolyteHealSettings"; public const string PluginAuthor = "acanthi"; public const string PluginName = "AcolyteHealSettings"; public const string PluginVersion = "1.0.0"; public static ConfigEntry<float> damageDealtHealingFactor; public static ConfigEntry<float> damageRecievedHealingFactor; public static ConfigEntry<RefreshSkills> refreshSkillsOnAltLitany; public static ConfigEntry<RefreshSkills> refreshSkillsOnSacrifice; public static ConfigEntry<bool> dontTakeRecoveryOnUnswap; public void Awake() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Expected O, but got Unknown //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Expected O, but got Unknown //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); InitConfig(); StealBackHealthBehaviour.OnDamageDealtServer += new hook_OnDamageDealtServer(ModifyDamageDealtRecovery); StealBackHealthBehaviour.OnTakeDamageServer += new hook_OnTakeDamageServer(ModifyDamageRecievedRecovery); BackpackActivate.OnEnter += new hook_OnEnter(RefreshSkillCooldowns); BackpackActivate.OnExit += new hook_OnExit(DontTakeAwayMyRecovery2); Sacrifice.FireOrb += new hook_FireOrb(RefreshSkillCooldownsSacrifice); AcolyteBodySwapController.UnswapBodyInternal += new hook_UnswapBodyInternal(DontTakeAwayMyRecovery); } private void DontTakeAwayMyRecovery2(orig_OnExit orig, BackpackActivate self) { float networkregainableHealth = ((EntityState)self).characterBody.healthComponent.NetworkregainableHealth; orig.Invoke(self); if (NetworkServer.active && dontTakeRecoveryOnUnswap.Value) { ((EntityState)self).characterBody.healthComponent.NetworkregainableHealth = networkregainableHealth; } } private void DontTakeAwayMyRecovery(orig_UnswapBodyInternal orig, AcolyteBodySwapController self) { float networkregainableHealth = self.body.healthComponent.NetworkregainableHealth; orig.Invoke(self); if (NetworkServer.active && dontTakeRecoveryOnUnswap.Value) { self.body.healthComponent.NetworkregainableHealth = networkregainableHealth; } } private void RefreshSkillCooldownsSacrifice(orig_FireOrb orig, Sacrifice self) { GenericSkill[] skills = (GenericSkill[])(object)new GenericSkill[3] { ((EntityState)self).skillLocator.primary, ((EntityState)self).skillLocator.secondary, ((EntityState)self).skillLocator.utility }; if (refreshSkillsOnSacrifice.Value == RefreshSkills.OneStock) { RefreshOneStock((EntityState)(object)self, skills); } else if (refreshSkillsOnSacrifice.Value == RefreshSkills.AllStocks) { RefreshAllStocks((EntityState)(object)self, skills); } orig.Invoke(self); } private void RefreshSkillCooldowns(orig_OnEnter orig, BackpackActivate self) { GenericSkill[] skills = (GenericSkill[])(object)new GenericSkill[3] { ((EntityState)self).skillLocator.primary, ((EntityState)self).skillLocator.secondary, ((EntityState)self).skillLocator.utility }; if (refreshSkillsOnAltLitany.Value == RefreshSkills.OneStock) { RefreshOneStock((EntityState)(object)self, skills); } else if (refreshSkillsOnAltLitany.Value == RefreshSkills.AllStocks) { RefreshAllStocks((EntityState)(object)self, skills); } orig.Invoke(self); } public static void RefreshAllStocks(EntityState self, GenericSkill[] skills) { if (self.isAuthority) { foreach (GenericSkill val in skills) { int num = val.maxStock - val.stock; val.AddStocksSimulated(num); } } } public static void RefreshOneStock(EntityState self, GenericSkill[] skills) { if (self.isAuthority) { foreach (GenericSkill val in skills) { int num = Math.Min(val.maxStock - val.stock, 1); val.AddStocksSimulated(num); } } } private void ModifyDamageRecievedRecovery(orig_OnTakeDamageServer orig, StealBackHealthBehaviour self, DamageReport damageReport) { if ((!Object.op_Implicit((Object)(object)self.formController) || !self.formController.inTransformation) && ((BaseItemBodyBehavior)self).body.healthComponent.alive) { float num = damageReport.damageDealt * damageRecievedHealingFactor.Value; ((BaseItemBodyBehavior)self).body.healthComponent.GrantRegainableHealthServer(num); } } private void ModifyDamageDealtRecovery(orig_OnDamageDealtServer orig, StealBackHealthBehaviour self, DamageReport damageReport) { //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Expected O, but got Unknown if (((DamageTypeCombo)(ref damageReport.damageInfo.damageType)).IsDamageSourceSkillBased && (!Object.op_Implicit((Object)(object)self.formController) || !self.formController.inTransformation)) { float num = damageReport.damageDealt * damageDealtHealingFactor.Value * damageReport.damageInfo.procCoefficient; if (num > 0f && ((BaseItemBodyBehavior)self).body.healthComponent.regainableHealth > 0f) { Orb val = (Orb)new RegainableHealthHealOrb { origin = damageReport.damageInfo.position, target = ((BaseItemBodyBehavior)self).body.mainHurtBox, regainHealthAmount = num }; OrbManager.instance.AddOrb(val); } } } private void InitConfig() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Expected O, but got Unknown //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Expected O, but got Unknown //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Expected O, but got Unknown //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Expected O, but got Unknown //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0156: Expected O, but got Unknown //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Expected O, but got Unknown //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Expected O, but got Unknown damageDealtHealingFactor = ((BaseUnityPlugin)this).Config.Bind<float>("AcolyteHealSettings", "Damage Dealt Healing Factor", 0.065f, new ConfigDescription("The factor in which Acolyte heals per hit dealt.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 20f), Array.Empty<object>())); damageRecievedHealingFactor = ((BaseUnityPlugin)this).Config.Bind<float>("AcolyteHealSettings", "Damage Recieved Healing Factor", 0.4f, new ConfigDescription("The factor in which Acolyte heals per hit recieved.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>())); refreshSkillsOnAltLitany = ((BaseUnityPlugin)this).Config.Bind<RefreshSkills>("AcolyteHealSettings", "Refresh Skills On Alt Litany", RefreshSkills.OneStock, "When activating Acolyte's Alt Litany, refresh her cooldowns. (Ignores Sacrifice for obvious reasons.)"); refreshSkillsOnSacrifice = ((BaseUnityPlugin)this).Config.Bind<RefreshSkills>("AcolyteHealSettings", "Refresh Skills On Sacrifice", RefreshSkills.Disabled, "When activating Acolyte's Special, refresh her cooldowns. Intended to make her less reliant on her litany form. (Ignores Sacrifice for obvious reasons.)"); dontTakeRecoveryOnUnswap = ((BaseUnityPlugin)this).Config.Bind<bool>("AcolyteHealSettings", "Keep Recoverable Health After Unswap", false, "After unswapping back into Acolyte, keep the Recoverable Health granted."); ModSettingsManager.AddOption((BaseOption)new StepSliderOption(damageDealtHealingFactor, new StepSliderConfig { min = 0f, max = 20f, increment = 0.001f })); ModSettingsManager.AddOption((BaseOption)new StepSliderOption(damageRecievedHealingFactor, new StepSliderConfig { min = 0f, max = 100f, increment = 0.01f })); ModSettingsManager.AddOption((BaseOption)new ChoiceOption((ConfigEntryBase)(object)refreshSkillsOnAltLitany)); ModSettingsManager.AddOption((BaseOption)new ChoiceOption((ConfigEntryBase)(object)refreshSkillsOnSacrifice)); ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(dontTakeRecoveryOnUnswap)); } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }