Decompiled source of AcolyteHealSettings v1.0.0

AcolyteHealSettings.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2.Items;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.Items;
using RoR2.Orbs;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AcolyteHealSettings")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AcolyteHealSettings")]
[assembly: AssemblyTitle("AcolyteHealSettings")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AcolyteHealSettings
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("acanthi.AcolyteHealSettings", "AcolyteHealSettings", "1.0.0")]
	public class AcolyteHealSettings : BaseUnityPlugin
	{
		public const string PluginGUID = "acanthi.AcolyteHealSettings";

		public const string PluginAuthor = "acanthi";

		public const string PluginName = "AcolyteHealSettings";

		public const string PluginVersion = "1.0.0";

		public static ConfigEntry<float> damageDealtHealingFactor;

		public static ConfigEntry<float> damageRecievedHealingFactor;

		public void Awake()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			InitConfig();
			StealBackHealthBehaviour.OnDamageDealtServer += new hook_OnDamageDealtServer(ModifyDamageDealtRecovery);
			StealBackHealthBehaviour.OnTakeDamageServer += new hook_OnTakeDamageServer(ModifyDamageRecievedRecovery);
		}

		private void ModifyDamageRecievedRecovery(orig_OnTakeDamageServer orig, StealBackHealthBehaviour self, DamageReport damageReport)
		{
			if ((!Object.op_Implicit((Object)(object)self.formController) || !self.formController.inTransformation) && ((BaseItemBodyBehavior)self).body.healthComponent.alive)
			{
				float num = damageReport.damageDealt * damageRecievedHealingFactor.Value;
				((BaseItemBodyBehavior)self).body.healthComponent.GrantRegainableHealthServer(num);
			}
		}

		private void ModifyDamageDealtRecovery(orig_OnDamageDealtServer orig, StealBackHealthBehaviour self, DamageReport damageReport)
		{
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			if (((DamageTypeCombo)(ref damageReport.damageInfo.damageType)).IsDamageSourceSkillBased && (!Object.op_Implicit((Object)(object)self.formController) || !self.formController.inTransformation))
			{
				float num = damageReport.damageDealt * damageDealtHealingFactor.Value * damageReport.damageInfo.procCoefficient;
				if (num > 0f && ((BaseItemBodyBehavior)self).body.healthComponent.regainableHealth > 0f)
				{
					Orb val = (Orb)new RegainableHealthHealOrb
					{
						origin = damageReport.damageInfo.position,
						target = ((BaseItemBodyBehavior)self).body.mainHurtBox,
						regainHealthAmount = num
					};
					OrbManager.instance.AddOrb(val);
				}
			}
		}

		private void InitConfig()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Expected O, but got Unknown
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Expected O, but got Unknown
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Expected O, but got Unknown
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Expected O, but got Unknown
			damageDealtHealingFactor = ((BaseUnityPlugin)this).Config.Bind<float>("AcolyteHealSettings", "Damage Dealt Healing Factor", 0.065f, new ConfigDescription("The factor in which Acolyte heals per hit dealt.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 20f), Array.Empty<object>()));
			damageRecievedHealingFactor = ((BaseUnityPlugin)this).Config.Bind<float>("AcolyteHealSettings", "Damage Recieved Healing Factor", 0.4f, new ConfigDescription("The factor in which Acolyte heals per hit recieved.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			ModSettingsManager.AddOption((BaseOption)new StepSliderOption(damageDealtHealingFactor, new StepSliderConfig
			{
				min = 0f,
				max = 20f,
				increment = 0.001f
			}));
			ModSettingsManager.AddOption((BaseOption)new StepSliderOption(damageRecievedHealingFactor, new StepSliderConfig
			{
				min = 0f,
				max = 100f,
				increment = 0.01f
			}));
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}