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RoundsOfRain
Experimental ROUNDS-inspired survivor with 72 illustrated cards, arcing bullets, block builds, mines, orbit ammo, portals and restrained animations. Same version required for co-op.
By dabear0826
| Last updated | 11 hours ago |
| Total downloads | 83 |
| Total rating | 0 |
| Categories | Mods Player Characters AI Generated |
| Dependency string | dabear0826-RoundsOfRain-0.4.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2122RiskofThunder-RoR2BepInExPack
Simplify the modding ecosystem of Risk of Rain 2, making it easier for modders to create and maintain their mods while preventing harmful bugs.
Preferred version: 1.45.0README
Rounds of Rain
A ROUNDS-inspired survivor for Risk of Rain 2. Draft illustrated cards during a run to change how you shoot, move and block. Version 0.4.0 is an experimental public build.
Features
- 72 cards with complete wording and four rarities, shown as an animated card hand.
- Physical bullets with gravity, bounce losses, homing and ways to build toward a flatter sniper trajectory.
- Block, lifesteal, shotgun, thruster, demon, mine, returning-shot, orbit-storage, portal and grapple mechanics.
- Procedural character animation: walking, aiming, recoil, blinking, landing, charging and held-ammo poses.
- Restrained effects with limits on projectiles, stored ammunition, mines and cosmetic markers.
Playing
Install through a mod manager and select ROUNDS. Start a fresh run after installing or updating. Two initial draws, one draw per level and two per teleporter completion are the default. Open the card hand with F6, then select a card by clicking or using the displayed number keys. F7 controls portal placement/reset when a portal card is owned. The run continues while the hand is open.
The four skills are Shoot, Block, Hop and Overload. Card wording explains advantages and tradeoffs. Build-changing cards are generally unique; other cards can stack. Legendary cards become eligible after eight owned cards.
Co-op
Every player, including the host, must install this mod at the same version. Share the same mod profile for consistent dependency versions. Decks are personal; the server owns card choices and combat state. Portal Relay affects teammates' ROUNDS projectiles, not other survivors' hitscan attacks.
This package installs the survivor and required libraries. It does not install the creator's large personal modpack or its compatibility changes.
Balance and performance
Card-only damage, health and attack-speed bonuses are bounded; normal Risk items still apply. Pellets and echoes share damage. Lifesteal and kill healing share a per-second budget. Secondary projectiles cannot recursively generate more secondary projectiles. Projectiles are limited to 64 per owner and 256 globally; each owner can have eight mines and twelve stored orbit shots. Small cosmetic markers are also capped.
Current verification and known limits
3,635 automated checks passed, including stat calculations for every card pair, rarity/uniqueness, owner rules and projectile branching limits. Registration, embedded art decoding and network serialization passed in the game. All 196 direct references to the installed RoR2 assembly resolved.
Full startup tests of the large personal profile timed out after 150 seconds before the final character-catalog callback. Batch-mode tests also reported audio, UI and asset/shader errors. These results do not establish normal rendered startup compatibility. R2API reports a 1.4.1 target while the tested game reports 1.5.0.
Live combat combinations, rendered animation quality, multiplayer synchronization and long-run performance have not been verified by the agent. Test with a small fresh profile before adding a large modpack. Custom card decks persist through stages and respawns within a run; saving those decks across closing the game with ProperSave is not implemented.
Credits and disclosure
Unofficial fan mod inspired by ROUNDS. ROUNDS belongs to Landfall and Risk of Rain 2 belongs to its respective owners. No ROUNDS game binaries, extracted artwork or other mod binaries are included. Card/skill illustrations and the survivor presentation are authored for this project. The implementation and documentation were created with substantial AI assistance; the Thunderstore listing should carry the AI Generated category.
Card pool
| Card | Rarity | Effect |
|---|---|---|
| Big Bullet | Common | +15% damage; +25% bullet size |
| Quick Shot | Common | +15% attack speed; +20% bullet speed |
| Tank | Common | +25% health; -10% move speed |
| Glass Cannon | Uncommon | +40% damage; -25% health |
| Shotgun | Uncommon | +2 bullets per shot; -15% damage |
| Bouncy | Common | +2 wall bounces; +15% bullet speed |
| Explosive Bullet | Uncommon | +2m splash radius; -10% direct damage |
| Vampire | Uncommon | +3% lifesteal; -10% damage |
| Fast Hands | Common | Block recharges 20% faster; +10% attack speed |
| Healing Block | Uncommon | Block heals 8% max health; -10% attack speed |
| EMP | Uncommon | Block releases a 200% damage shockwave |
| Ammo Cache | Common | +3 magazine capacity |
| Spray | Uncommon | +3 bullets per shot; -25% damage |
| Buckshot | Common | +1 bullet per shot; +5% attack speed |
| Super Sonic | Uncommon | +25% move speed; +10% jump power |
| Double Jump | Common | +1 air jump; +10% move speed |
| Regeneration | Common | +2 health regeneration per second |
| Steel Skin | Common | +10 armor; +10% health |
| Critical Hit | Common | +10% critical chance |
| Small but Deadly | Uncommon | +25% damage; +15% move speed; -10% health |
| Huge | Uncommon | +30% health; +10 armor; -15% move speed |
| Railgun | Rare | Faster, flatter bullets: double speed; -80% drop; +25% range; +40% damage; -25% attack speed |
| Bullet Storm | Rare | +5 bullets per shot; +3 ammo; -35% damage |
| Soul Harvest | Rare | Kills heal 3% max health; -20% gun damage |
| Ricochet | Uncommon | +4 wall bounces; +30% bullet speed |
| Bombardier | Rare | +4 metres splash radius; -15% attack speed |
| Leech | Uncommon | +4% lifesteal; -20% damage |
| Power Block | Uncommon | Block shockwave grows; block recharges 10% faster |
| Minigun | Rare | +75% attack speed; +6 ammo; -30% damage |
| Bullet Hell | Rare | +7 bullets; -20% damage; -10% attack speed |
| Planet Buster | Rare | +10m splash; -25% damage; -15% attack speed |
| Quantum Scatter | Legendary | +4 bullets; +3 wall bounces; homing; -35% damage |
| Black Hole | Legendary | Impacts pull enemies inward; +5m splash; -20% damage |
| Homing | Uncommon | Bullets seek enemies; -25% damage; -25% bullet speed |
| Unstable Reactor | Rare | Block deals 600% splash and heals 8%; block takes 25% longer to recharge |
| 360 No Scope | Rare | Shoot in all directions; +7 bullets; -25% damage |
| Echo Chamber | Rare | Add one echo shot; shared damage; -10% damage |
| Pinball Wizard | Rare | +8 wall bounces; +75% bullet speed; -15% attack speed |
| Omega Leech | Rare | +6% lifesteal; +25% health; +2 regen; -25% damage |
| THE SUN | Legendary | +12m splash; triple bullet size; -35% damage; -30% attack speed; -15% health |
| Grow | Uncommon | Bullets grow in flight: up to +60% damage over 2s; -20% attack speed |
| Fragmentation | Rare | Hits spawn 3 fragments at 18% parent damage each; -20% gun damage |
| Splitting Rounds | Rare | Wall bounces spawn 2 side shots at 25% parent damage; -30% gun damage |
| Target Bounce | Rare | After hitting, redirect to 2 new enemies; lose 35% damage each hop; -25% gun damage |
| Thruster | Uncommon | Hits push enemies away; +350 knockback force; -20% damage |
| Demonic Pact | Legendary | Attacks spend 1% max health (cannot kill you); +2 bullets; +40% damage; -20% max health |
| Hive | Rare | Block arms the next volley: +6 strongly homing bullets; -20% gun damage |
| Parasite | Uncommon | Hits infect for 45% damage over 3s (one infection per target); +2% lifesteal; -20% direct damage |
| Scavenger | Rare | Hits return one ammo, at most every 0.4s; -15% gun damage |
| Teleport | Rare | Block blinks up to 6m along your aim; -15% max health |
| Saw | Rare | Block creates a 6m saw aura for 2s (300% damage/s); -25% gun damage |
| Wind Up | Uncommon | Hold Shoot to charge, then release; up to double shot damage; -25% attack speed |
| Boomerang Rounds | Uncommon | Bullets return after 0.8s. Catching refunds ammo (max 1 per 0.4s); -25% damage. Unique. |
| Mine Layer | Rare | After their bounces, bullets stick as mines. Block detonates yours; max 8. +20% reload time; -20% damage. Unique. |
| Orbital Magazine | Rare | Shoot loads up to 12 orbiting bullets; Block launches them. Holding ammo slows movement 20%; -15% damage. Unique. |
| Grapple Shot | Rare | Hits pull you toward enemies, at most once per 0.6s. -20% damage; -10% health. Unique. |
| Gravity Switch | Uncommon | Block reverses gravity on your airborne bullets for 2s; -20% bullet speed. Unique. |
| Bank Shot | Uncommon | Bullets cannot hurt enemies until a wall bounce. +1 bounce; +20% damage. Unique. |
| Mirror Pact | Legendary | Block catches up to 6 nearby enemy projectiles for your next volley. Protection shrinks to 0.18s. No beams/melee. Unique. |
| Portal Rounds | Legendary | First two surface hits place gates; later bullets warp through. F7 resets/repositions. Max 40m apart; -20% damage. Unique. |
| Return Ticket | Uncommon | Enemy hits turn bullets back toward you. Catching refunds ammo; -15% damage. Unique. |
| Tripwire Mines | Uncommon | Enable mine shots. Your armed mines trigger near enemies (3m); Block also detonates. -15% damage. Unique. |
| Slingshot | Rare | Enable grapple hits with an upward launch; +1 air jump; -20% health. Unique. |
| Portal Relay | Rare | Enable gates usable by teammates' ROUNDS bullets. +20m separation; -15% damage. F7 repositions. Unique. |
| Recall | Uncommon | Block recalls your airborne bullets and mines instead of detonating mines. Catch them for ammo; -15% damage. Unique. |
| Timed Charges | Uncommon | Enable mine shots that detonate 2s after sticking; Block can trigger them sooner. -15% damage. Unique. |
| Anchor Shot | Rare | Enable mines that stick to enemies as well as surfaces. Block detonates; -20% damage. Unique. |
| Ricochet Recharge | Rare | Wall bounces restore one Block charge, at most every 2s. +1 bounce; -25% damage. Unique. |
| Orbit Shredder | Rare | Enable orbit ammo. Held bullets damage nearby enemies (2.5m) twice per second; -20% gun damage. Unique. |
| Minesweeper | Uncommon | Enable mine shots. Your shots passing near your mines detonate them. Block also triggers; -15% damage. Unique. |
| Pinwheel | Rare | Enable orbit ammo; Block launches stored bullets in every direction. Holding slows you 20%; -25% damage. Unique. |
| Portal Snare | Rare | Enable portals and mine shots: send traps through gates, then detonate with Block. -30% gun damage. F7 repositions. Unique. |