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fin-REnhanced_Extras-1.2.1 icon

REnhanced Extras

An optional companion modpack for REnhanced with mods that didn't make the cut.

Date uploaded 3 weeks ago
Version 1.2.1
Download link fin-REnhanced_Extras-1.2.1.zip
Downloads 12
Dependency string fin-REnhanced_Extras-1.2.1

This mod requires the following mods to function

Lodington-Aerolt-4.1.5 icon
Lodington-Aerolt

RoRCheats ReWrite Aerolt! New UI, New Features! Best Debug Kit with UI!

Preferred version: 4.1.5
Cypher-Cyphers_Teleporter_Turrets-1.0.1 icon
Cypher-Cyphers_Teleporter_Turrets

Automatically teleports your repaired Gunner Turrets to the Teleporter when you activate the boss fight. (updated for Alloy update).

Preferred version: 1.0.1
DestroyedClone-GoldChestForAll-1.0.21 icon
DestroyedClone-GoldChestForAll

Makes Gold Chests drop one item PER player.

Preferred version: 1.0.21
Cuckson-NeverEndingRun-1.0.1 icon
Cuckson-NeverEndingRun

Continue your run after defeating Mithrix.

Preferred version: 1.0.1
Cyro-NoLockedInteractables-1.0.0 icon
Cyro-NoLockedInteractables

Chests, 3D printers, shrines, etc. are no longer locked during the teleporter event.

Preferred version: 1.0.0
prodzpod-RealerCheatUnlocks-1.0.5 icon
prodzpod-RealerCheatUnlocks

Right-click unlockables to unlock/relock them. AFFECTS STEAM/EGS ACHIEVEMENTS!

Preferred version: 1.0.5
TheTimesweeper-SillyItems-1.4.0 icon
TheTimesweeper-SillyItems

Show more item displays as you stack more items.

Preferred version: 1.4.0

README

REnhanced_Extras Modpack

Some extra mods that didn't make the cut into my vanilla-friendly QoL modpack.

Better explanation

For the most part this modpack follows mostly the same guidelines as my main modpack, just less strictly:

  • Overall vanilla flavored experience with some sprinkles :)
  • Must maintain vanilla compatibility both when hosting and as a client
  • Balance changes should be avoided or at most, imperceptible*
  • Performance over resource usage
  • No deprecated mods!
  • Nothing should be too jarring to anyone coming from the unmodded base game
  • Nothing "chocolate", nothing should feel modded. It should be conceivable that all of the mods could be added to the base game.

Basically, mods that borderline fit those requirements but teeter closer to not.

What's inlcuded

These are all mods mention in the main modpack's README because they didn't quite make it into that modpack for one reason or another.

Aerolt by Lodington

A cheating mod menu that can serve as a helpful utility and is very useful for testing, but also by nature is a cheat which can be frowned upon by some (to each their own I suppose).

GoldChestForAll by DestroyedClone

While I do use this in my day-to-day and subjectively in my opinion it makes item distribution more fair, it does objectively affect balance in a meaningful way (4 reds on your team instead of 1 on Stage 4 can be pretty impactful).

RiskOfRave by RuneFox237

Plays the song Caramelldansen and adds rainbow post processing effects during teleporter events. The only utility it has is indirectly reminding you to stay inside the teleporter circle by muffling the music when you're outside of it. Also volume preferences will differ from setup to setup and it needs to be adjusted in the config which is a bit obtrusive.

SillyItems by TheTimesweeper

Even though you could argue being able to visually see how many items each player has does serve a purpose, if we're being realistic this mod is much more "for fun" and not really a utility.

NoLockedInteractables by Cuckson

Prevents 3D printers, shrines, etc. from being locked when the teleporter event starts. Originally I saw this as a quality of life improvement. However since there's zero drawback, it really just means you can accomplish more within the same time period, which very obviously does affect balance.

NeverEndingRun by Cyro

Spawns a portal once Mythrix has been defeated, allowing you to leave Commencement and continue your run. This again is something I saw as a QoL improvement at first, but thinking about it now, it lets you access all of the interactables Commencement has to offer.

Known Issues

None currently, if you run into anything please contact me on Discord either by DMs (@femboyfin), @mentioning me in the Risk Of Rain 2 Modding Discord server, or joining my Discord Server. Alternatively you can open an Issue on GitHub but you'll definitely get a slower response.

Notes

  • * Balance tweaks that do exist should be imperceptible without a direct 1:1 comparison (you'd fail a blind test) Nothing should have a substantial effect on game balance, but this companion modpack might slightly effect balance, likely more in your favor than not.

psst, if you read this far you should like the modpack on Thunderstore, it really would mean a lot to me ♥

CHANGELOG

Changelog

These are identical to those found on GitHub. If you want notifications you can open that page then: Click the arrow next to "Watch" at the top → Custom → Releases → Apply, and you'll get GitHub notifications (configurable to be push and/or email) whenever the modpack updates.

2.0.1

  • Adjusted README to include up-to-date REnhanced-Extras mod-list and contact information

2.0.0

  • Updated GitHub repository to new link
  • Modernized Thunderstore links
  • Added Cyphers Teleporter Turrets - Automatically teleports your repaired Gunner Turrets to the Teleporter when you activate the boss fight. (updated for Alloy update).
  • Updated Aerolt 4.0.13 -> 4.1.5
    • 4.1.1 fixed a issue where aerolt wouldnt load due to long load times.
    • 4.1.0 Attempted Fix for not spawning at the start of the stage (Bubbet)
    • 4.1.0 Fixed interactable not spawning.
    • 4.1.0 Fixed Resize shooting off the screen.
    • 4.0.14 Changed discord Link
  • Updated GoldChestForAll 1.0.11 -> 1.0.21
    • 1.0.21 Fixed gold chest cost not increasing by improving and nullchecking gold chest detection.
    • 1.0.20 Improved drop count code to prevent mod conflicts
    • 1.0.20 New config setting: additive multiplier per player
  • Updated SillyItems 1.3.2 -> 1.4.0
    • Added Risk of Options Support. values should now update live, but may require respawning or moving to the next stage or so.
    • Put a try catch around the most common hook. Can opt out via the "Slightly Unstable Mode" config
    • Added "No Material Update" config as a maybe option to reduce update calls. Doubt it makes much difference, but try it out and let me know.
    • Added a few more/better null checks
  • Updated RealerCheatUnlocks 1.0.3 -> 1.0.5
    • 1.0.5: added drone tab on logbook
    • 1.0.4: Fixed modern ScrollableLobbyUI incompat, made to work in SotS
  • Removed RiskOfRave
    • Deprecated.

1.2.1

  • Updated Aerolt 4.0.10 → 4.0.13
    • 4.0.13 Fixed users stats not being populated.
    • 4.0.12 Brought the changes from 4.0.10 back :D
    • 4.0.11 Added Logo to Risk of Options UI.
    • 4.0.11 Cleaned up some code

1.2.0

  • Added RealerCheatUnlocks by prodzpod - Right-click unlockables to unlock/relock them. AFFECTS STEAM/EGS ACHIEVEMENTS!
  • Horizontally arranged expanded-manifest.json in the GitHub similarly to the main modpack.

1.1.0

  • Added NeverEndingRun by Cuckson - Continue your run after defeating Mithrix.
  • Added NoLockedInteractables by Cyro - Chests, 3D printers, shrines, etc. are no longer locked during the teleporter event.
  • Updated Aerolt 4.0.6 → 4.0.10
    • 4.0.7 Fixed SetUser Bug not allowing users to edit other users
    • 4.0.8 New ESP Enchancements from ruinedyourlife.
    • 4.0.8 feat: shrine colors
    • 4.0.8 feat: items rarity
    • 4.0.8 fix: shrine & altar names
    • 4.0.8 feat: chest items rarity
    • 4.0.8 fix: rename & sort methods
    • 4.0.8 feat: equipment barrel color
    • 4.0.8 fix: getitemtierdef
    • 4.0.8 feat: teleporter & duplicator
    • 4.0.8 wip: multishop rarity
    • 4.0.9 Fixed Logo Not being persistent on scene change
    • 4.0.10 Fixed a where items would'nt populate due to a nametoken missing from item
  • Updated SillyItems 1.2.2 → 1.3.2
    • 1.3.0 updated dependencies; truthfully hookgenpatcher dependency was needed for a year now but everyone always has it so it wasn't an issue, hee hee; don't do that, btw. I shouldn't be forgiven
    • 1.3.0 Stacking now works for LimbMatcher item displays (namely razorwire)
    • 1.3.1 reverted some code that might be causing issues
    • 1.3.2 pushed a fix to an issue where all enemies are invisible; I couldn't reproduce this myself so I'm fixing the recent change that I assume is the cause. If you still run into this issue, please send a log.

1.0.1 Consistently use REnhanced_Extras

  • Since -s aren't allowed in modpack names, I've swapped everything over to _s.
  • Some links led to the main modpack instead of this one.

1.0.0 Initial release

Initial Release