fin-REnhanced_Extras icon

REnhanced Extras

An optional companion modpack for REnhanced with mods that didn't make the cut.

Last updated a month ago
Total downloads 1385
Total rating 2 
Categories Modpacks Tweaks Client-side Server-side Survivors of the Void Seekers of the Storm Update Alloyed Collective
Dependency string fin-REnhanced_Extras-2.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Lodington-Aerolt-4.1.5 icon
Lodington-Aerolt

RoRCheats ReWrite Aerolt! New UI, New Features! Best Debug Kit with UI!

Preferred version: 4.1.5
Cypher-Cyphers_Teleporter_Turrets-1.0.1 icon
Cypher-Cyphers_Teleporter_Turrets

Automatically teleports your repaired Gunner Turrets to the Teleporter when you activate the boss fight. (updated for Alloy update).

Preferred version: 1.0.1
DestroyedClone-GoldChestForAll-1.0.21 icon
DestroyedClone-GoldChestForAll

Makes Gold Chests drop one item PER player.

Preferred version: 1.0.21
Cuckson-NeverEndingRun-1.0.1 icon
Cuckson-NeverEndingRun

Continue your run after defeating Mithrix.

Preferred version: 1.0.1
Cyro-NoLockedInteractables-1.0.0 icon
Cyro-NoLockedInteractables

Chests, 3D printers, shrines, etc. are no longer locked during the teleporter event.

Preferred version: 1.0.0
prodzpod-RealerCheatUnlocks-1.0.5 icon
prodzpod-RealerCheatUnlocks

Right-click unlockables to unlock/relock them. AFFECTS STEAM/EGS ACHIEVEMENTS!

Preferred version: 1.0.5
TheTimesweeper-SillyItems-1.4.0 icon
TheTimesweeper-SillyItems

Show more item displays as you stack more items.

Preferred version: 1.4.0

README

REnhanced_Extras Modpack

Some extra mods that didn't make the cut into my vanilla-friendly QoL modpack.

Better explanation

For the most part this modpack follows mostly the same guidelines as my main modpack, just less strictly:

  • Overall vanilla flavored experience with some sprinkles :)
  • Must maintain vanilla compatibility both when hosting and as a client
  • Balance changes should be avoided or at most, imperceptible*
  • Performance over resource usage
  • No deprecated mods!
  • Nothing should be too jarring to anyone coming from the unmodded base game
  • Nothing "chocolate", nothing should feel modded. It should be conceivable that all of the mods could be added to the base game.

Basically, mods that borderline fit those requirements but teeter closer to not.

What's inlcuded

These are all mods mention in the main modpack's README because they didn't quite make it into that modpack for one reason or another.

Aerolt by Lodington

A cheating mod menu that can serve as a helpful utility and is very useful for testing, but also by nature is a cheat which can be frowned upon by some (to each their own I suppose).

Cyphers Teleporter Turrets by Cypher

Despite not being particularly impactful, this absolutely does noticeably increase the viability of buying Turrets, and provides a benefit for spending any extra money players have prior to activating the Teleporter.

GoldChestForAll by DestroyedClone

While I do use this in my day-to-day and subjectively in my opinion it makes item distribution more fair, it does objectively affect balance in a meaningful way (4 reds on your team instead of 1 on Stage 4 can be pretty impactful).

NeverEndingRun by Cyro

Spawns a portal once Mythrix has been defeated, allowing you to leave Commencement and continue your run. This again is something I saw as a QoL improvement at first, but thinking about it now, it lets you access all of the interactables Commencement has to offer.

NoLockedInteractables by Cuckson

Prevents 3D printers, shrines, etc. from being locked when the teleporter event starts. Originally I saw this as a quality of life improvement. However since there's zero drawback, it really just means you can accomplish more within the same time period, which very obviously does affect balance.

RealerCheatUnlocks by prodzpod

Used to recover previously unlocked content from corrupted saves. Effectively skips progression, so it's undeniably a form of cheat, particularly if used "unethically".

SillyItems by TheTimesweeper

Even though you could argue being able to visually see how many items each player has does serve a purpose, if we're being realistic this mod is much more "for fun" and not really a utility.

Known Issues

None currently, if you run into anything please contact me on Discord either by DMs (@femboyfin), @mentioning me in the Risk Of Rain 2 Modding Discord server, or joining my Discord Server. Alternatively you can open an Issue on GitHub but you'll definitely get a slower response.

Notes

  • * Balance tweaks that do exist should be imperceptible without a direct 1:1 comparison (you'd fail a blind test) Nothing should have a substantial effect on game balance, but this companion modpack might slightly effect balance, likely more in your favor than not.

psst, if you read this far you should like the modpack on Thunderstore, it really would mean a lot to me ♥